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Expedition Critical Objective The Tomb of General Tarsis Header Image



Note: Select a section by clicking on one of the tabs.

Hints and Suggestions

  • Make sure to read the text pop ups that show up with the icon Text Pop Up. This can be easily done using a Sniper Rifle and zooming in near the icon.
  • Solving the First Pedestal Puzzle:
    • It is very easy to solve this type of puzzle. Simply match the Legion Symbolism pattern found in a close proximity of the two pedestals and interact with them.
    • When the patterns on the pedestals match the two separate patterns on the walls, they submerge underground. This opens a door to the next chamber.
  • Solving the Second Pedestal Puzzle:
    • It is very easy to solve this type of puzzle. Simply match the Legion Symbolism pattern found in a close proximity of the pedestals and interact with them.
    • When the patterns on the pedestals match the two separate patterns on the walls, they submerge underground.
    • Repeat for all 3 locations. When all 6 pedestals are submerged, the door to the chamber of General Tarsis' tomb will be opened.
  • Skorpions in large numbers can be a nuisance. Using Combat Equipment that do Blast Damage will be beneficial during this mission.
  • Beware of the exploding Worker; they can set a javelin on acid status which decreases health resistance.
  • Use Acid-icon Acid, Armor Buster-icon Armor Buster, or Fire-icon Fire type damage to tackle Dominion Brutes or Turrets.
  • Use Ice-icon Ice or Lightning-icon Lightning or Shield Breaker-icon Shield Breaker damages to deplete any shields of enemies.
  • Set the Dominion Valkyries on burning status by doing Fire damage to them and disable their flight until the status wears off.
  • Avoid defeating elite type Dominion Shocktroopers and remaining near them, because they drop loose death rattle grenades after their health is depleted, which self explode in a matter of seconds to do massive Lightning Blast damage.
  • The Frost Hounds are very vulnerable to fire attack.
  • It is also recommended to make use of any explosives scattered across the map during combat when in need.
  • However, after the cut scene ends, the mines deactivate and glow green. So, they can only explode if they are detonated using a combat ability (ally or enemy).
  • Starting from a second playthrough, if Crafting Blueprints are unlocked, it is possible to craft combat equipment to improve the health and damage output of the Freelancer's javelins.
  • The Haven is filled with Chimeric Alloy Chimeric Alloys and Chimeric Compound Chimeric Compounds.

Objectives

Quest TriangleThe Tomb of General TarsisTalk to Faye about the Plan


       Ordinary Sub ObjectiveFind Faye
Cortex-critical objectiveLook for the Javelin of General Tarsis
       Ordinary Sub ObjectiveLaunch Expedition
       Ordinary Sub ObjectiveLocate Tomb
       Ordinary Sub ObjectiveExplore Tomb
       Ordinary Sub ObjectiveDefeat Skorpions
       Ordinary Sub ObjectiveExplore Tomb
       Ordinary Sub ObjectiveUnlock Door
       Ordinary Sub ObjectiveExplore Tomb
       Ordinary Sub ObjectiveDefeat Skorpions
       Ordinary Sub ObjectivePedestals Solved
       Ordinary Sub ObjectiveExplore Tomb
Cortex-critical objectiveReach the Strider with the Signer
       Ordinary Sub ObjectiveDefeat Dominion
       Ordinary Sub ObjectiveEscape Ambush
       Ordinary Sub ObjectiveDefeat Enemies
       Ordinary Sub ObjectiveExit Tomb
       Ordinary Sub ObjectiveReach Strider

Expedition Navigation

These are the locations where the Freelancer begins the expedition, has to perform tasks to advance, and conclude the expedition.

Starting Location
Mid Expedition
Ending Location

Cortex Entry

The Cortex Entry shows the description and the outcome of the expedition.

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Check Cortex Entry: The Tomb of General Tarsis for More Information

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Zhim's intel may have revealed the location of the tomb of General Tarsis. Her Javelin of Dawn holds the key to reaching the Cenotaph. Go to the tomb and search for it.

Outcome: The tomb didn't hold a javelin, just a signet. But that signet might be the key to opening the long-sealed Fortress of Dawn. If the javelin is anywhere, it's there.

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For a Collection of similar Cortex Entries, See: Critical Objective (Journal)

Quest Chain

This expedition is a part of the Legend of the Heart of Rage Storyline. When the storyline is completed, an appropriate challenge is also completed, which will reward the Freelancer. The following are the related quests in order for this storyline:

  1. Silence the Heart of Rage
  2. Early Warnings
  3. Welcome to Fort Tarsis
  4. Lost Arcanist
  5. Lighting a Fire
  6. Incursion
  7. Lending a Hand
    1. See in the Dark
    2. What Freelancers Do
    3. Preventative Precautions
  8. Finding Old Friends
  9. Meeting With Corvus
  10. Freeplay: Tombs of the Legionnaires
  11. The Tomb of General Tarsis
  12. The Fortress of Dawn
  13. Crafting the Dawn Shield
    1. Triple Threat Storyline
      1. Triple Threat
      2. Inverse Functions
      3. Convergence
    2. The Emerald Abyss Storyline
      1. Mysterious Beginnings
      2. Dear Diary
      3. Vanishing Act
  14. Freelancer Down
  15. Repairs and Inspiration
  16. Return to the Heart of Rage

Trivia (May Contain Spoilers)

  • This expedition makes use of a Hidden Place called The Haven.
  • When the Freelancer mentions about falling off a wall, they are referencing to the fact that during the time of release of Anthem, when a javelin hit a wall during flight, it crashed down. However, this was changed in a future update to make it so that it hovered instead.
  • This is the first time it is said out loud that Cyphers can project objects called Cypher projections. This by extension has been previously shown to have exist all the time when the freelancer is exploring, or waiting inside green circles, or collecting loot etc.
  • There are two text popups on the legion monument immediately after entering the Haven which mention about Legion Symbolism. Both texts read the same:
    • These symbols are commonly found in Legion art. They are believed to be insignia from Legionnaire squadrons.
  • The honor guard mentioned by Haluk during the exploration of the tomb are actually the Guardians of Dawn, i.e., Legionnaires Artinia, Cariff, Gawnes, and Yvenia.
  • There is a text popup on an effigy (statue) called the tomb of an unknown lancer, inside the Haven which reads:
    • Monuments like this one also stand at other Legion sites. They usually mark burials of lancers who could not be identified.
  • There is another text pop up about the casualties of the Battle of Antium Pass by the coffins on the walls of the chamber opened after completing the first puzzle:
    • Sources suggest that most of the lancers who fell in the Battle of Antium Pass were buried with Tarsis.
  • All enemies encountered have Elite as the highest rarity, except the Legendary Dominion Ash Valkyrie waiting outside the Haven.
  • This is the first time Missile Turrets are shown.


Below is the Script and Walkthrough for The Tomb of General Tarsis (Mission):


Briefing

Faye wants to speak with the Freelancer after successfully greeting the Guardians of Dawn.

Talk to Faye about the Plan

Faye waits at the Fort Tarsis Freelancer Enclave.

Find Faye

Fays is by the Amplifiers.

  • Frelancer: "I've greeted all the guardians. What happens now?"
  • Faye: "I've been sorting through the fragments of Legionnaire Liatrelle's writing that Zhim gave us in. a lot of it is unreadable, and what's left is in a kind of code. Typical for the Legion of Dawn. If I'm right, this last location should be the one we're hoping for. I'll back you up this time. We can start whenever you're ready."

Look for the Javelin of General Tarsis

The freelancer prepares for the expedition.

Launch Expedition

The Freelancer travels to with Faye, Owen, and Haluk in his strider.

Briefing Gallery

In Expedition

The Freelancer comes outside the strider in the Tears of Liatrelle district.

Look for the Javelin of General Tarsis

The Freelancer takes off in the direction shown by Faye.

Locate Tomb

As the Freelancer flies around, possibly with their team, they traverse through Gathering Falls, The Bowl, Governor Springs, The Crop Terraces.

  • Faye: "And… connection established. It's strange doing this again."
  • The Freelancer: "It's just like falling off a wall. You'll remember how it's done, no problem."
  • Faye: "That's… not what you're supposed to do with walls. Sending you the location now. Shall we? Owen, do you want to link in on this?"
  • Owen: "No, no. you've heard what they say about Cyphers. “One's a party, two's a crowd.”"
  • Faye: "That's not how that saying goes."
  • The Freelancer: "Owen."
  • Owen: "Right. I'll just head to the Amplifier then."
  • Haluk: "We're doing this mission or what?"
  • The Freelancer: "Where are we going?"
  • Faye: "The Tomb of General Tarsis."
  • The Freelancer: "Wait, really? Tarsis herself?"
  • Haluk: "According to Zhim it is."
  • Faye: "I'm hoping to find her javelin buried with her. The Javelin of Dawn. You know the story of General Tarsis and the Mountain?"
  • The Freelancer: "That's a children's tale. She fights a storm monster ad steals his voice to make asword."
  • Faye: "Yes. But you have to admit, the Heart of Rage is a monster."
  • The Freelancer: "Fair point."

The Freelancer flies to the marked location. When the Freelancer is around Strider Way.

  • Faye: "You should be getting closer to the tomb."
  • The Freelancer: "You really think the monster General Tarsis fought was the Cenotaph."
  • Faye: "Honestly. I can't wait to find out. Picking up Dominion chatter in the area. Watch your back."

The freelancer goes inside the Haven.

  • The Freelancer: "We're inside. Look at this place."

Explore Tomb

The Freelancer can find several Legion of Dawn items and many buried people on the walls. When they go further, there is large monument. Beside this are two Legion Symbolism and a text pop-up.

  • The Freelancer: "We're inside. Look at this place."
  • Faye: "Great. I'v got Haluk practically climbing my amplifier to watch."
  • Haluk: "You think this is really it? The general's tomb?"
  • The Freelancer: "Let's find out."
  • Faye: "Be careful. Just because humans couldn't find the tomb all these years, doesn't mean it is empty."

The Freelancer encounters several skorpions.

  • Faye: "Skorpions. There must be a nest."
  • The Freelancer: "There won't be for long."

Defeat Skorpions

The Freelancer fights the nested creatures and defeats them all.

Explore Tomb

The Freelancer then finds a locked door which could lead deeper into the tomb. Meanwhile, there is an effigy which has a text pop up.

  • The Freelancer: "Talk to me Faye. How do I get this door opened?"
  • Faye: "The control mechanism must be inside this room. Take another look around for me."

Unlock Door

Ther Freelancer finds the control mechanism on the other side of the chamber

  • Faye: "That's the control mechanism for the lock. See what you can do with it."

The Freelancer has to match the Legionnaires's Symbolism on the mechanism with that on a nearby wall. When the puzzle is solved

  • Faye: "That's it."
  • Haluk: "You know, I think mourners would have gathered in this room. There should be an honor guard. At least four lancers. Standing over there."
  • The Freelancer: "No one here now."
  • Faye: "There's us. Do right by the General in there, lancer."

Explore Tomb

The Freelancer goes further inside the tomb. There are even more people buried on the walls. There is a text pop up on one such burial. When the Freelancer enters the inner sanctum there are more fauna.

  • Haluk: "More skorpions? Damnit, clean out these pests."
  • The Freelancer: "How many are nesting in here? All of them?"

Defeat Skorpions

The Freelancer encounters more skorpions and defeats them all, again.

Explore Tomb

The Freelancer finds another locked door.

  • Haluk: "More doors. The Legion sealed this place up tight."
  • Faye: "Of course they did. They were protecting their leader's resting place."

Pedestals Solved

The Freelancer must solve 3 pedestal puzzles to unlock the door by matching the Symbolism on the pedestals with the ones on nearby walls. The Legion Symbolism on the walls, unlike the previous one are spread out well. There are 3 sets of pedestals.

  • Faye: "You should look around the room a bit. The clues we need might be nearby."

The Freelancer solves all the puzzles.

  • Faye: "The door's opening!"
  • Haluk: "Nice work."

The freelancer enters the chamber.

Explore Tomb

The Freelancer goes through the door of General Tarsis' Tomb and finds a sarcophagus in the center of the room. Several statues are around the tomb. The room and the sarcophagus are well preserved, even though it has been nearly half a millennium. The Freelancer walks further.

  • The Freelancer: "Faye, no sign of a javelin. But I think we just found General Tarsis."
  • Haluk: "They marked her grave with the signet. A lancer to the end."

The Freelancer walks towards the sarcophagus. The statue on it opens its hands revealing the General's signet. The Freelancer wiggles their fingers before taking it

  • Faye: "If that's really hers… you know what this means? It could open the Fortress of Dawn."

The Freelancer hears an unexpected noise in the room.

  • The Freelancer: "Faye, we have a complication."

The Monitor is somehow present inside the tomb!

  • Owen: "He's a cypher projection. A strong one."

The Monitor's cypher projection walks towards the Freelancer.

  • The Monitor: "Hello again, Freelancer. Happy to see you."
  • The Freelancer: "What do you want?"
  • The Monitor: "Same as you: I want her javelin, the one that conquered the Heart of Rage."
  • The Freelancer: "Why? Are you a history buff?"

The Freelancer and the Monitor's projection circle each other around the Sarcophagus.

  • The Monitor: "Someone's got to inherit what she left behind. I deserve to carry on her legacy."
  • Owen: "He's stalling. We can use that. Keep him talking while I break into Dominion communication."
  • The Freelancer: "You think you're the next General Tarsis? I had no idea that the Dominion was that delusional."
  • The Monitor: " We don't need to be enemies, Freelancer. You think I give even one damn about the Cenotaph or the Heart of Rage? All I want is the Anthem of Creation. Imagine all the good that we could do. We decide what's best for the world. The power of pure creation under our fingertips. More important than General Tarsis."

The two now simply face each other as they speak.

  • The Freelancer: "What happens to the People of Bastion matters more to me."
  • The Monitor: "If they're so damned precious to you, have them. Just give me the Javelin of Dawn. One rusty old javelin, in exchange for all those lives. That's generous don't you think?"
  • Faye: "He's trying to trace your location. I'm picking up Dominion soldiers in the area."
  • The Freelancer: "There is no javelin. Get glitched."

The Freelancer walks through the Monitor's projection to glitch it in an attempt to render his tracing pointless. When the Freelancer walks outside the tomb, unfortunately, the Monitor had already traced their location and sent spawns of Dominion troops. But the Freelancer has the general's signet. So, it is in their best interest to not die and return with it.

Reach the Strider with the Signet

The Freelancer must escape this rather tough situation.

Defeat Dominion

The Dominion troops gate in.

  • The Freelancer: "Faye?"
  • Faye: "Dominion forces are already in the tomb. Get out fast. You can't lose the signet."

The Freelancer fights the enemies.

  • Faye: " Will you be alright? I can call the fort. But help will take time to arrive."
  • The Freelancer: "Nobody from Fort Tarsis will get here in time."

Escape Ambush

As the Freelancer rushes towards the exit of the Haven, they are ambushed by more Dominion enemies.

Defeat Enemies

The number is quite high, and many of them are elite enemies; the Dominion really wants that signet. But against all odds, the Freelancer defeats them all!

  • The Freelancer: "How's it look, Faye?"
  • Faye: "The tomb is clear, but there are more outside."
  • The Freelancer: "They don't give up, do they?"

Exit Tomb

The Freelancer flies outside the Haven.

  • Faye: "We're coming to pick you up. Sending you directions to meet us."
  • The Freelancer: "On my way."

Reach Strider

There are Dominion waiting outside the Haven, with turrets and Valkyries waiting at Stone Bridge. The Freelancer has the choice to defeat them and escape, or simply escape.

  • The Freelancer: "Faye? When you said there were Dominion outside, did you mean all the Dominion?"
  • Faye: "Just run. You need to get out of there."

There Freelancer can fight these enemies if they choose to. They still have the option to ignore them and escape to the Strider. The Freelancer is out of the Dominion range, as they fly away through Honor Valley. They can take a minor rest on Howel's Tower in Korox Shallows to cool their javelin's boosters.

  • Faye: "You're in the clear, I think."
  • The Freelancer: "That was close. I'm getting really sick of that guy."
  • Faye: "I'll admit. I didn't expect us to run into this much trouble. I expected dangerous wildlife. Maybe Scars."
  • The Freelancer: "This is the second time I've run into the Monitor, I think I'd actually prefer an ursix."

The Freelancer makes it back to Haluk's Strider waiting in Korox Shallows

  • The Freelancer: "I'm back. With the signet, even."
  • Faye: "Good work. Let's get you inside."

The Freelancer goes inside the strider as it makes its way back to the fort.

Post Expedition

Inside Haluk's Strider, the Freelancer comes out of their javelin. Owen is carrying a container to the upper level.

  • Owen: "I didn't think you were going to make it."
  • Haluk: "Get those brackets up to the cockpit and lock the control panels down."

The Freelancer pulls the levers of the control panel down.

  • Owen: "(Grunts.)"
  • Faye: "Amplifier is secure."
  • Haluk: "Check the breakers."
  • The Freelancer: "Done. Got them when I came in."

Faye walks down from the upper level with a piece of cloth, Owen is on the steps when Haluk leans on the handrails.

  • Haluk: "Well, I guess you're good for something. Besides getting the Monitor on our trail."
  • The Freelancer: "Wait–seriously?"
  • Owen: "That's hilarious mate, because…"

Haluk angrily looks at Owen.

  • Owen: "(Clears throat.) The, um, cockpit is secure."
  • Haluk: "This job is hard enough without looking over our shoulders the whole time."
  • The Freelancer: "I'm not taking the blame for this! The Monitor was chasing you, not me."
  • Owen: "And without us, you wouldn't have found the General's signet!"
  • The Freelancer: "Admit it. You needed me. You still need me."
  • Haluk: "Need you? I don't need anyone."
  • Faye: "Save it. We have more important things to discuss. The Monitor is after the Anthem."
  • Haluk: "Faye…"
  • Faye: "People think the Dominion are after the Cenotaph's power. But the Cenotaph is nothing. The Anthem of Creation is everything. To control it is everything."

Faye reinforces the Monitor's desire to control the Anthem instead of the Cenotaph.

  • The Freelancer: "Okay… but what could he even do with it?"
    }
  • Faye: "What could he do with the power of life and death, creation and destruction?"

Owen walks down towards a large object covered under a sheet, mesmerized.

  • Owen: "He would be a god."
  • Haluk: "Faye, even if the Anthem can do all that, it's not like there's a manual."
  • The Freelancer: "No one can control the Anthem. The Shapers couldn't. The Dominion can't."

Haluk walks on the stairs using his cane.

  • Faye: "Listen to me! He's heard it. I know he has. It's in his voice. I can just… feel it. He won't stop. He'll never stop unless he figures it out. I know he won't."
  • Owen: "Okay,you know what? One thing I think we can all agree on: is it's, it's getting pretty dangerous out there. Right? And, uh, since Faye has the whole cypher thing under control… uh, why don't I watch your backs from the field?"
  • The Freelancer: "Owen…"
  • Owen: "What about this old javelin here? Look, I… I could pilot this!"
  • Haluk: "No, no. that's mine. Custom built. You couldn't even walk in it."
  • Owen: "But I could definitely—"
  • Haluk: "No. you have no idea what the Heart of Rage can do to a person."
  • Owen: "I'll be fine."
  • Haluk: "Really? Have you ever fought anything out there? Scars? A chimera?"
  • Owen: "I… I would learn along the way."
  • The Freelancer: "Owen, remember Princess Zhim's? the disaster? You almost died."
  • Owen: "At least let me try."
  • Haluk: "You're a cypher! Almost every cypher who's been near that storm has gone mad. We put you in a javelin and try to reach the Cenotaph, you'll get us all killed."
  • Faye: "Now isn't the time for this."

Owen is disappointed.

  • Owen: "Okay. Got it."

Owen walks away to the upper level as the Freelancer, Faye, and Haluk watch him go

  • Haluk: "(Sniffs.)"
  • The Freelancer: "Well, crap."
  • Haluk: "Give him some time. He's got to learn for himself what he can and cannot do."
  • The Freelancer: "I suppose so."
  • Haluk: "Eh, listen… You were right."
  • The Freelancer: "About what, exactly?"
  • Haluk: "If I'm honest, I'm not ready to deal with the Dominion lancers on my own."
  • The Freelancer: "Well. It's not like anybody would be ready for that."
  • Haluk: "We need you if we're going to pull this off. So… welcome aboard."

Faye smiles.

  • The Freelancer: "Haluk… I… thanks."

Halku pats the Freelancer.

  • The Freelancer: "I'll get the strider moving. (Grunts.)"

Haluk goes to the upper level to the cockpit. Faye smiles at the Freelancer.

  • Faye: "Come see me when you're ready."

Faye follows Haluk. Sometime later, when the Freelancer is ready and the strider is approaching the fort, they go to meet with Faye. She opens a map placing the General's signet on it

  • The Freelancer: "What's next? The Fortress of Dawn? You're always ten steps ahead, Faye. Fill me in."
  • Faye: "We can use the signet of General Tarsis to unseal the gate. Whatever she knew about the Cenotaph must be inside… along with her javelin."

Owen walks in on the conversation.

  • Owen: "Will that old suit of armor really get us through the Heart of Rage?"
  • The Freelancer: "It's our best shot."

As Owen tries to take the signet, probably to examine it, Faye simply snatches it from the map and wags her finger at him.

  • Owen: "What do you want me to do, just stand in the corner and look pretty, again?"
  • The Freelancer: "Keep an eye out for the Monitor."
  • Owen: "And if he shows up?"
  • Faye: "No one can get inside the fortress but us. Whatever turns up, I'll make sure we're ready for it."

Faye walks away with the general's signet

  • Owen: "Huh. Good luck with that."

Owen disappointedly looks at the Freelancer and simply walks away.

  • The Freelancer: "Owen. Hey—"

Later on, the strider returns to Fort Tarsis, bringing the quartet safely back home.

Notes and Remarks

  • There is no need to fight any enemy once coming out of the Haven. However, defeating them could help with completing Feats for more XP.
  • Even if one member of the team reaches the strider after coming out of the Haven, the mission will begin to end.
  • The dialogs in this expedition will always remain the same as mentioned in this script.


Note: The Expedition Maps feature is still a Work in Progress. Sometimes, a refreshing/reloading of this page may be required to zoom-in or zoom-out completely.

  • Guidelines:
    • Click on an Cortex-critical objective to find expeditions related to "The Tomb of General Tarsis (Mission)".
    • Click on Filters to select or unselect various expedition types.
    • Click on + to Zoom-in and -to Zoom-out.
    • Clicking on the link below the description/image of each pop-up will take you to that page.

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