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Location District The Pistons District Header Image


The Pistons is a district of Eastern Reach Subregion found within the region of Northern Bastion, located in the nation of Bastion, on the planet Coda, as of the year 468 LV.

History

The Pistons are an unknown type of Shaper Structure with several long cylindrical plinths. They are most likely inert Shaper relics whose purpose is never revealed.

Several years ago, the Sentinels lost a notorious outlaw called Malachi and his gang. In 468 LV, while finding out about the Incursion caused by the Dominion, the Freelancer chased their leader, the Monitor all the way to the Pistons. Unfortunately, it was an ambush. The Freelancer had to defeat his second lieutenant, only to find out that the Monitor was not even nearby. The Freelancer ended up getting glitched from the Monitor’s cypher capabilities.

Later, when the Freelancer was investigating the Manifold for Matthias, one of the Dominion signets was found around the Pistons. The Freelancer also visits this location various times if a contract needs to be completed here.

Geography and Layout

Location District The Pistons District Geography Image

There are several pillars in this area. There are also a couple of other shaper structures like Shaper Keys. All these objects are overgrown with flora.

The pistons are surrounded by many rock formations. There are also some trees and fungi that grow around this area. Very few animals live here.

Flora

The following are the revealed varieties of plantlife that are guaranteed to be found in The Pistons (District). Even a single instance of the flora found in this location is listed here. There may still be more plants that aren't accurately charted:

  1. Blue Fungi
  2. Broadleaf Tree
  3. Common Bush
  4. Crabgrass
  5. Decaying Tree
  6. Fern
  7. Grass
  8. Ivy Vine
  9. Moss
  10. Slender Vine
  11. Suspended Vine
  12. Trefoil
  13. Yellow Fungi
  14. Woody Vine

Creatures

The creatures marked with World Encounter Icon and World Event Main Icon are found only through World Encounters and World Events respectively. Those unmarked may also be found in such events, but are usually found on their own. The following types of fauna, Chimera, and Elementals are revealed to be found in The Pistons (District). There may also be small Insects which are tough to identify. Weaponized and Shaper Corrupt creatures are not listed here

Enemy Encounters

As with all locations of Coda, The Pistons (District) may have hostile forces. Hostile plantlife and animals, if found here, aren't considered as enemy encounters. The enemies marked with World Encounter Icon and World Event Main Icon are found only through World Encounters and World Events respectively. Those unmarked may also be found in such events, but are usually found on their own.

The following types of enemies may be encountered in The Pistons (District):

Cortex

Cortex entry below is either unlocked in The Pistons (District) or collected during exploration in other locations.

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Check Cortex Entry: The Pistons (District) for More Information

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We chased Malachi through to the Pistons, and as we took the small chute out, some of his cronies pushed a boulder on top of us. I broke my leg. They got away. I have to give the outlaws credit… they really know the land.

Sentinel records

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For a Collection of similar Cortex Entries, See: Districts (Library)

Expedition List

The following expeditions take place in The Pistons (District) or this location is mentioned during conversations. The expedition types are marked with their appropriate icons:

Trivia

  • This district or its surroundings will look different during various seasonal times, which includes the presence or absence of various cataclysmic storms.

Interactive Locations Map

Below is a map which can be used to locate various places inside Northern Bastion across all its Subregion's individual areas, including "The Pistons (District)". Any possible places like camps, landmarks, and others, if present inside this area can also be found. This map can be interacted with. Use the filters to find out specific positions.