
The Guardians of Dunar is a district of Emerald Abyss Subregion found within the region of Northern Bastion, located in the nation of Bastion, on the planet Coda, as of the year 468 LV.
History
From the days of the Legion of Dawn, larger than life statues of Arcanist mentors, including that of Idris and Hrennen, were carved out around the settlement of Dunar. These were carved to keep the wildlife away.
In 458 LV, after the Heart of Rage was unleashed, several Shaper relics around the epicenter of the cataclysm started growing volatile. One of the consequences of such relics in the Emerald Abyss caused the disappearance of many people. People called this the mystery of the Emerald Abyss.
In 468 LV, the Freelancer helped Arcanist Matthias to find ancient Arcanist runes by gathering echoes found in this area. Later, while solving the Mystery of the Emerald Abyss the Freelancer silenced the nearby West Valve and then enter the Foundry and help Dax reunite with her missing aunt, Cardea, and locate all the people who had disappeared during the past decade.
The same year, Freelancers set up several Time Trials during Icetide. One such trial’s end platform, Emerald Run was set up in this place.
Geography and Layout
The Guardians of Dunar, being within the Emerald Abyss Subregion, has a lush jungle with thick foliage. Larger than life tees grow here. Many minor fauna are also found here. Rock formations, and small hills are also here.
Shaper relic like the West Valve, and Shaper ruins such as the Foundry are also located here. The most unique feature of this place is the existence of Abandoned Javelins, carved out in the shapes of the heads of mentors.
Flora
The following are the revealed varieties of plantlife that are guaranteed to be found in The Guardians of Dunar (District). Even a single instance of the flora found in this location is listed here. There may still be more plants that aren't accurately charted:
- Bioluminescent Spore Green
- Broadleaf Tree
- Common Bush
- Cup Chimeric Plant
- Decaying Tree
- Disk Chimeric Plant
- Enset
- Evergreen Shrub
- Fern
- Grass
- Ivy Vine
- Green Latan Palm
- Meadow Flower
- Monstera Plant
- Moonpod
- Moss
- Parasitic Flora
- Red Latan Palm
- Stilt Root Tree
- Stinkhand
- Suspended Vine
- Trefoil
- Tube Chimeric Plant
- Umbrella Tree
- Woody Vine
- Wool Crepe
Creatures
The creatures marked with
and
are found only through World Encounters and World Events respectively. Those unmarked may also be found in such events, but are usually found on their own. The following types of fauna, Chimera, and Elementals are revealed to be found in The Guardians of Dunar (District). There may also be small Insects which are tough to identify. Weaponized and Shaper Corrupt creatures are not listed here
Enemy Encounters
As with all locations of Coda, The Guardians of Dunar (District) may have hostile forces. Hostile plantlife and animals, if found here, aren't considered as enemy encounters. The enemies marked with
and
are found only through World Encounters and World Events respectively. Those unmarked may also be found in such events, but are usually found on their own.
The following types of enemies may be encountered in The Guardians of Dunar (District):
Cortex
Cortex entry below is either unlocked in The Guardians of Dunar (District) or collected during exploration in other locations.
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For a Collection of similar Cortex Entries, See: Districts (Library) |
Expedition List
The following expeditions take place in The Guardians of Dunar (District) or this location is mentioned during conversations. The expedition types are marked with their appropriate icons:
Trivia
- This district or its surroundings will look different during various seasonal times, which includes the presence or absence of various cataclysmic storms.
- It is theorized that each face found in this location is modeled after the developers who made
Anthem.


