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Tyrant Mine seasonal stronghold version. Find the source of Scars’ acidic weapons.


Note: Select a section by clicking on one of the tabs.

Hints and Suggestions

  • The dialog exchange between the characters will change depending on whether single player or multiplayer mode is played.
  • Remember to perform Feats to obtain XP for increasing Pilot Level and receiving Alliance bonus.
  • Visit Monument Valley page to get familiarized with the sections and areas within this location.
  • Visit the Hive page to get familiarized with the Final Boss Arena
  • Visit Tyrant Mine Stronghold page to see the hints and suggestions to defeat enemies and complete side objectives/puzzles.
  • Visit Swarm Tyrant to see the combat strategy for the final boss fight.

Special Instructions

  • The puzzles and special tasks from Tyrant Mine Stronghold remain the same. These must be completed in order to proceed to any subsequent objectives. Visit the appropriate page to see them.
  • Obtained points depend on the multiplier. The score at any instance is the product of the multiplier and the base points of the object or enemy defeated.
  • Multiplier is not applicable for the Shaper Sphere puzzle and the points received are a flat value added to the score.
  • Special Items in the expeditions:
    • Hostile Fauna
    • Docile Fauna
    • Hidden Enemies (non-Secret Boss type)
    • 9 Destructible Boxes (3 around each Bonus Arena)
    • 7 Orange Cymatic Notes
    • 3 Cymatic Note Trails
    • 4 Golden Grabbit Summoning Statues
    • 3 Secret Boss Summoning Puzzles
    • 1 Shaper Sphere Puzzle
  • It is possible that if the Bonus Score Multiplier activity (i.e. finishing the bonus arena) is not completed before the Bonus’ timer becomes 00:00, a multiplier is deducted!
  • If the entire team (or squad) is defeated, then there is good chance that (some of) the bonus multiplier(s) rewarded are taken away and become unobtainable. However, if the team is defeated within a bonus arena, then they will be revived in the arena, but a small amount of time is deducted from the bonus score multiplier time.
  • Regular Puzzles and defeating enemies to move to the next location must be done in the same way as the regular stronghold version.
  • Even though Seasonal versions of the strongholds (also called Competitive Strongholds because of the Leaderboards) take place in the same stronghold location with the same geography, the 15 areas are clubbed together into 5 types of Arenas:
    • Beginning Arena: This is where the competitive stronghold starts.
      • Inversions of the week are shown at the beginning.
      • The Arrival Arena is always the Arrival Area of that Stronghold’s location.
    • Bonus Arenas: This is where it is possible to summon a Secret Boss type enemy. There are exactly three such arenas in each competitive stronghold. Four Activities can be performed here:
      • A special puzzle must be completed within a set time to get a multiplier bonus, possible time bonus, and score bonus rewards.
      • A Secret Boss can be summoned, defeating whom, a multiplier bonus and score bonus and a loot drop are rewarded.
      • A hidden Golden Grabbit Summoning Statue can be destroyed for a later activity that will reward with a multiplier and a large score bonus.
    • Betwixt Arenas: These are the intermediate arenas the Arrival Arena and Bonus Arenas and the Boss Arena where additional puzzles may be available.
      • Note Trail Puzzles
      • Destructible Box Puzzles
      • Orange Cymatic Note Puzzles
      • Golden Grabbit Hunt
    • Blind Arena: This is an already existing spot or a new spot in the stronghold. It must satisfy one of the three criteria:
      • It has the Shaper Sphere Puzzle, which otherwise goes unnoticed because of its location.
      • It has a Puzzle or an Activity to further the objective of the expedition but is not a part of any available bonuses.
      • Has enemies that can only be accessed by reaching said spot, but not by completing a puzzle.
    • Boss Arena: This is where the final boss of the stronghold appears, defeating whom within a set time will reward with a multiplier bonus, score bonus and loot and ember drops. This will also end the expedition and give the score total, along with the final crystal rewards.

Guidelines

This expedition is a complicated endeavor. As such, to complete it, a special guideline is established. Follow it for the best results.

There are 36 steps to complete the Seasonal Stronghold, divided into 5 parts:



Part A: Beginning Arena


Start

  • Step 01: Seasonal–Tyrant Mine starts.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:

Inversions

  • Step 02: Here the Inversions of the week are shown. Go through the changes they offer carefully and acknowledge the pop up.
  • Instantiation Positions: 1. Not Randomized for each run.

Objectives Start

  • Step 03: Start the objectives. This is where you fly to the next location to start performing any activity that gives points to the score meter (seen on the left side).
  • Instantiation Positions: 1. Not Randomized for each run.

Orange Cymatic Note 01

  • Step 04: The first of the seven Orange Cymatic Notes is found immediately after the objectives are started and entering the subsequent area.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:
  • Rewards:
    • Orange Note Score Bonus: 500 points (without Multiplier)
    • Multiplier Bonus: +1
Orange Cymatic Note 01
Position Description Panoramic Image Zoomed Image
01 On the left side, beneath the small cliff, immediately after entering the Minor Cave


Part B: First Bonus

  • Part B is the start of activities in and around Bonus Arena 01
  • Bonus Arena 01 Includes the following locations of Monument Valley:
  • Betwixt Arena 01 Includes the following locations of Monument Valley:
  • Blind Arena 01 Includes the following locations of Monument Valley:
  • It is best to not do any Cymatic Note Trail or Destructible Box puzzles until both the first and second bonus are completed.
  • It is possible to go to the Bonus Arena 02 (with the second Speaker Relic) to collect an Orange Cymatic Notes, since the area is already open:
    • This increases the initial multiplier and give more points for enemy defeats
    • However, this poses a time risk. So not recommended for less strong lancers
    • The positions will be the same as mentioned later in Second Bonus
    • Since this area is already open, it is not considered cheating as the area is not accessed through illegal methods like going under the map.
  • There may be Grabbits and Saurians here and there. But because they give so little points, it is simpler to avoid defeating them or wait until both first and second bonuses are completed to gain the multiplier advantage.

Bonus Timer 01

  • Step 05: Bonus Timer Starts for Bonus Arena #01 as soon as the Anterior Relic area is reached.
  • Location Details:
  • Instantiation Positions: 1. Not Randomized for each run.
  • Beware of Scar Explosive Mines. Do not go near the Speaker Relic or the Echo Lock Ruin for now, to reduce the wastage of time.

Secret Boss Summoning Puzzle 01

  • Step 06: The puzzle to summon the first Secret Boss can be found in the Ruined Entrance area.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Since the area is quite large, it is recommended to club Secret Boss Summoning Puzzle 01 and Orange Cymatic Note 02 together, as they are close to each other.
  • Location Details:
  • RED CYMATIC NOTES: To complete this Secret Boss Summoning Puzzle, simply find 5 Red Cymatic Notes and interact with them.
    • All Red Cymatic Notes are found along the Abysm Valley and high above in the air. It might not be possible to collect them all in one go, so resting between each note to bring down the thruster cooldown is recommended.
    • Secret Boss will always spawn under the Speaker Relic of in the Anterior Relic Area
    • It is recommended to summon the Secret Boss, but defeat this enemy only after completing the Arena Bonus and collecting the next Orange Cymatic Note for a higher score.
    • One Legendary type secret boss enemy is summoned and is randomly chosen among the following:
  • Rewards:
    • Cymatic Note Score Bonus: 1 point (without Multiplier)
    • Secret Boss Score Bonus: 5000 points (without Multiplier)
    • Secret Boss Defeat: Guaranteed Loot drop
    • Multiplier Bonus: +1
Secret Boss Puzzle 01
Selection
Position Description Panoramic Image Zoomed Image
01 In the Abysm Valley, Just before the broken Shaper Spine
02 In the Abysm Valley, Hovering above the broken Shaper Spine
03 In the Abysm Valley, Between the front side cliff of the Hill Precipice and Posterior Relic area
04 In the Abysm Valley, Between the left side cliff of the Hill Precipice and Left wall
05 In the Abysm Valley, Overlooking the Rimstone Pools of the Hill Precipice
Indication Triangle Markers
Location Indicator Still Available Time Up / Failed
Found on the wall behind the single Flak Turret 5 Triangles in a vertical sequence on a wall

Orange Cymatic Note 02

  • Step 07: The second of the seven Orange Cymatic Notes can be found before doing the next objective or along with the previous task
  • Instantiation Positions: 4. Randomized for each run.
  • Since the area is quite large, it is recommended to club Orange Cymatic Note 02 and Secret Boss Summoning Puzzle 01 together, as they are close to each other.
  • Location Details:
  • Rewards:
    • Orange Cymatic Note Score Bonus: 500 points (without Multiplier)
    • Multiplier Bonus: +1
Orange Cymatic Note 02
Position Description Panoramic Image Zoomed Image
01 In the Anterior Relic area, on the right extreme cliff overlooking the Shaper Bridge
02 In the Anterior Relic area, on the right extreme cliff overlooking the broken Shaper Spine
03 In the Hill Precipice area on some rimstone pool, overlooking the Abysm Valley
04 On the Broken Shaper Spine present in the Abysm Valley

Bonus Arena 01 Completed

  • Step 08: Apart from the additional activities, there are the usual objectives of defeating any enemies or performing a task shown in the log.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:
  • If the usual objectives are completed before the Bonus Timer 01 reaches 00:00, then additional rewards are earned. Otherwise, only score is received
  • Once finished, a banner saying Bonus Completed pops up showing the earned rewards.
    • Due to a bug, instead the banner may display Seasonal Completed. This is just a visual glitch and the expedition can be continued.
  • Rewards:
    • Score Bonus: Variable (Obtained from defeating enemies)
    • Multiplier Bonus: +1

Golden Grabbit Summoning Statue 01

  • Step 09: This is the first of the 4 Toy Dog statues required to summon the Golden Grabbit in a special location later.
  • Instantiation Positions: 5. Randomized for each run.
  • Simply find the statue and destroy it.
  • Location Details:
  • The indicator for the destroyed statue is only available in the special location found later where this Golden Grabbit can come out.
  • Once the statue is destroyed, a unique screeching sound is played.
  • There is no reward for destroying this statue.
Golden Grabbit Summoning Statue 01
Position Description Panoramic Image Zoomed Image
01 On a cliff above the receptacle of the Echo Lock Ruin
02 On a cliff of the Left Wall under the Speaker Relic of the Anterior Relic Area
03 On a rimstone pool, among the ones in the center, between the Hill Precipice and Anterior Relic area
04 On the back side wall of the Hill Precipice, above a spleothem mound
05 On a ledge of the rocky structure on the right side, where there are no Scar mines

End of First Bonus

  • Location Details:
  • Once all these puzzles are completed, it is recommended to move to the next Arena. Any other puzzle seen along the way or enemies encountered can be performed/defeated later when a higher multiplier is obtained.
  • This is explained as and when it happens.
  • This marks the end of the First Bonus.


Part C: Second Bonus


Bonus Timer 02

  • Step 10: Bonus Timer Starts for Bonus Arena #02 as soon as the broken Shaper Spine is crossed when going into the Posterior Relic Area.
  • Location Details:

Orange Cymatic Note 03

  • Step 11: The third of the seven Orange Cymatic Notes can be found before doing the next objective.
  • Instantiation Positions: 3. Randomized for each run.
  • It is recommended to defeat the Secret Boss 01 only after collecting this Orange Cymatic Note.
  • This note can also be collected before completing any activity in the First Bonus also, because the area is already open.
  • Location Details:
  • Rewards:
    • Orange Cymatic Note Score Bonus: 500 points (without Multiplier)
    • Multiplier Bonus: +1
Orange Cymatic Note 03
Position Description Panoramic Image Zoomed Image
01 Behind the rock next to the two Scar Cages by the Left Side hills of Area 06
02 Under the Volatile Speaker Relic between two rocks (under the triangle shaped puzzle indicators)
03 By the waterfalls between the volatile relic and the Right Side Scar Cages

Secret Boss Summoning Puzzle 02

  • Step 12: The puzzle to summon the second Secret Boss can be found in the Posterior Relic area.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:
  • Posterior Relic
  • TRIPLE ECHO DEVICES: To complete this Secret Boss Summoning Puzzle, simply carry three of the available echoes and insert them into each of the three Echo Device found in this area.
  • This puzzle can be done as long as there are at least 3 echoes available (including those from within the Scar Cages.
    • Secret Boss will spawn beside the Echo Lock Ruin To see if any is still available, check the Indication Triangle Markers.
    • It is recommended to summon the Secret Boss, and defeat this enemy immediately, as the titan carries more points for defeat and a higher multiplier means higher points.
    • One Legendary type secret boss enemy is summoned and is randomly chosen among the following:
  • Rewards:
    • Secret Boss Score Bonus: 5000 points (without Multiplier)
    • Secret Boss Defeat: Guaranteed Loot drop
    • Multiplier Bonus: +1
Secret Boss Puzzle 02
Echo Device Locations
Description Image 01 Image 02 Image 03
Echo Device Location
Echo Insertion
Echo Insertion Ruin Indicator
Echo Insertion Relic Indicator
Indication Triangle Markers
Location Indicator Type Still Available Time Up / Failed Completed
  • Ruin Indicator: Around the Echo Lock Ruin
  • Ruin Indicator: 3 Upright Triangles in a semi-circular sequence on the rim
  • Relic Indicator: The hillock under the Speaker Relic
  • Relic Indicator: 3 alternating Triangles in a linear sequence on the hillock

Bonus Arena 02 Completed

  • Step 13: Apart from the additional activities, there are the usual objectives of defeating any enemies or performing a task shown in the log. In this case, any Scar forces and silencing the relic.
  • Instantiation Positions: 1. Not Randomized for each run.
  • If the usual objectives are completed before the Bonus Timer 02 reaches 00:00, then additional rewards are earned. Otherwise, only score and timer bonus are received.
    • The multiplier may be reduced by 1, if incomplete within the bonus time. This is likely a bug that was never fixed.
  • Once finished, a banner saying Bonus Completed pops up showing the earned rewards.
    • Due to a bug, instead the banner may display Seasonal Completed. This is just a visual glitch and the expedition can be continued.
  • Rewards:
    • Score Bonus: Variable (Obtained from defeating enemies)
    • Guaranteed 2 loot drops from defeating the Ancient Ash Titan
    • 1 Stronghold Treasure Chest
    • Multiplier Bonus: +1
    • Timer Bonus: +8 Minutes
  • Note that if this particular Treasure Chest is not collected before entering the Major Cave, then it cannot be as the Shaper Door behind becomes permanently closed.

Golden Grabbit Summoning Statue 02

  • Step 14: This is the second of the 4 Toy Dog statues required to summon the Golden Grabbit in a special location later.
  • Instantiation Positions: 5. Randomized for each run. (4 found so far)
  • Simply find the statue and destroy it.
  • Location Details:
  • Relic Atrium
  • The indicator for the destroyed statue is only available in the special location found later where this Golden Grabbit can come out.
  • Once the statue is destroyed, a unique screeching sound is played.
  • There is no reward for destroying this statue.
Golden Grabbit Summoning Statue 02
Position Description Panoramic Image Zoomed Image
01 On the Left side wall of the Posterior Relic Area, above a small cavern that contains Scar Mines
02 Within a mound near the center of the area with eggs, vegetation and several stalagmites.
03 Note: This location is not guaranteed, but claimed to be one by some. It lacks image evidence.

The claim is that it spawns on a cliff above the Left Side Scar cages (behind the 2 Machine Gun Turrets). This is at the left side of the Speaker Relic when looking at it from the Echo Lock Ruin.

Panoramic Image Proof Required Zoomed Image Proof Required
04 Inside a hole in the Skorpion Egg mound on the wall, above the Right Side Scar cages. This is at the right side of the Speaker Relic when looking at it from the Echo Lock Ruin.
05 On a ledge by the Left side wall, above the exit that leads to the Shaper Bridge and the first blue cymatic note

Hidden Enemy 01

  • Step 15: There is a “Hidden” location with a Legendary type Scar Enforcer, which can be defeated for some additional points. Sometimes, in higher difficulties, additional Scar Scrappers also show up along with the Enforcer.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:
  • Anterior Relic (Shaper Spine Side)
  • This instantiation only becomes available after completing Bonus Arena 01 and Bonus Arena 02.
  • Found near the cliff overlooking the broken Shaper Spine from where it is recommended to start the Secret Boss Summoning Puzzle 01 (Red Cymatic Note Puzzle).
  • This also means that once the Major Cave is reached, it is not possible to go back to fight these enemies. So, keep that in mind.

Destructible Box Set 1A 1B 1C

  • Step 16: There are 3 Destructible Boxes found in Bonus Arena 01.
  • Instantiation Positions: 3. Randomized for each run.
  • All are found along the Cymatic Note Trail 01.
  • There are 3 possible positions for each of the 3 Boxes that become available.
  • Each box must be destroyed to obtain rewards, which then must be collected.
  • Rewards:
    • 4 Blue Cymatic Notes
    • Score Bonus for a Blue Note: 50 per note (without multiplier)
    • Guaranteed least 1 Weapon Part or 1 Javelin Part (/// specific to the javelin used)
    • Chance of getting at least 1 Ember of any rarity
Destructible Box Set 01
Set 1A
Position Description Panoramic Image Zoomed Image
1A 01
  • By the cliff near some vegetations where the Hidden Scar Enforcer shows up, in the lower area of the Posterior Relic
1A 02
  • Next to a rocky structure by some Scar Mines in a “cavernous” opening in the lower area of the Posterior Relic
1A 03
  • By an Orange Bromeliad plant in the lower area of the Posterior Relic, looking directly at the Posterior Relic area
Set 1B
Position Description Panoramic Image Zoomed Image
1B 01
  • Near a Spleothem mound where some Grabbits are playing, close to the small cave on the left side of the waterfalls that leads into the posterior Relic Area
1B 02
  • On a ledge above the small cave on the left side of the waterfalls, that leads into the posterior Relic Area
1B 03
  • Overlooking the waterfalls, on a cliff above the small cave on the left side of the waterfalls, that leads into the posterior Relic Area
Set 1C
Position Description Panoramic Image Zoomed Image
1C 01
  • Under the first “Shaper Structure” of the Shaper bridge
  • Following Cymatic Note Trail 01 as a reference: On the Left side between Green/Blue Note #02 and Green/Blue Note #03
1C 02
  • Under a “cliff” that shows up directly after the last “Shaper Structure” of the Shaper bridge
  • Following Cymatic Note Trail 01 as a reference: On the Left Side and under the Green/Blue Note #05
1C 03
  • By a spleothem column and some skorpion eggs and webbing, just before the Tunnel Entrance
  • Following Cymatic Note Trail 01 as a reference: On the Left side between Green/Blue Note #09 and Green/Purple Note #10
Panoramic Image Proof Required Zoomed Image Proof Required

Cymatic Note Trail 01

The GIF may sometimes appear broken, but it is not. if this happens, please click on it to see the Trail.

  • Step 17: There are 10 Cymatic Notes to Collect in Trail #01.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:
  • Just go through the first Blue Cymatic Note (first one is always blue), then the subsequent Green Cymatic Note will turn into Blue.
  • Then keep going through the Blue Note and repeat the process until the final Green Cymatic Note converts into a Purple Cymatic Note.
  • Even if one Blue Note is missed and a subsequent Green Note is collected, then the conversion breaks and the subsequent notes will not turn blue and consequently, the final note will not become purple.
  • Each Cymatic Note has a unique sound associated with it, which allows for a better cognition of what has been collected.
  • Rewards:
    • Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
    • Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
    • Green Cymatic Note Score Bonus: 10 per note (without multiplier)
  • Special Instructions:
    • All 10 notes can be collected whether or not they turn into blue or purple. However, collecting Blue Notes and Purple Notes will give higher points, especially when coupled with the score multiplier.
    • This Cymatic Note Trail can be performed at any time before starting the Final Boss Fight. It is best to do them when there is a maximum number of multipliers collected before entering the Final Boss Arena, especially when in teams.
    • If doing the expedition alone, then it is best to complete at this instance before moving ahead.
    • Cymatic Note Trails and Destructible Boxes are often found in close proximity. So they can be clubbed together to save time. In this case, only Set 1C is along the trail.
Cymatic Note Trail 01
Location Start End Purple Note
Shaper Bridge At the start of the Shaper Bridge, just beyond the first treasure chest Hovering in the middle of the Tunnel Entrance’s opening

Orange Cymatic Note 04

  • Step 18: The fourth of the seven Orange Cymatic Notes can be found before doing the next objective.
  • Instantiation Positions: 3. Randomized for each run.
  • It is recommended to collect Orange Cymatic Note #4 before completing Cymatic Note Trail #03 and Destructible Box 3A to make use of the multiplier
  • Location Details:
  • Rewards:
    • Orange Cymatic Note Score Bonus: 500 points (without Multiplier)
    • Multiplier Bonus: +1
Orange Cymatic Note 03
Position Description Panoramic Image Zoomed Image
01 At the start of the Major Cave where there is really gross skorpion webbing
02 Under a small spleothem cavern opposite to the exit of the Major Cave (i.e. before going swimming into the water)
03 Note: This location is not guaranteed, but claimed to be one by some. It lacks image evidence.

The claim is that it spawns on top of the entrance of the Major Cave.

Panoramic Image Proof Required Zoomed Image Proof Required

Destructible Box Set 2A

  • Step 19: There are 3 Destructible Boxes found in before entering Bonus Arena 03.
  • Instantiation Positions: 3. Randomized for each run.
  • Location Details:
  • There are 3 possible positions for each of the 3 Boxes that become available. Some positions may overlap, but there is a clear distinction.
  • Each box must be destroyed to obtain rewards, which then must be collected.
  • Rewards:
    • 4 Blue Cymatic Notes
    • Score Bonus for a Blue Note: 50 per note (without multiplier)
    • Guaranteed least 1 Weapon Part or 1 Javelin Part (/// specific to the javelin used)
    • Chance of getting at least 1 Ember of any rarity
Destructible Box Set 02
Set 2A
Position Description Panoramic Image Zoomed Image
2A 01
  • By the right side wall of the Tunnel Entrance just before encountering the large Shaper instrument
2A 02
  • Next to a spleothem mound by the cliff’s right side where the Tunnel Entrance ends and the Major Cave begins
2A 03
  • At the start of the Major Cave where there is really gross skorpion webbing, by the right side wall

Shaper Sphere Puzzle

  • Step 20: A Shaper Sphere can be solved for additional points to the score.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:
  • Solving the Puzzle:
    • Simply grab a plate to identify the Legion Symbolism and place them on one of the 5 spots in their front (not in the central 6th spot)
    • Check the Triangle pattern to see Green Triangles. The more Green triangles, the easier it becomes to solve the puzzle.
    • Keep rearranging the sequence in the center until all triangles become Green, which solves the puzzle.
    • There are at least 10 symbolisms types.
      • There will be at least 2 different type of symbolism available in each run of the expedition.
      • Unfortunately, the sequence of arranging the 5 symbolisms is not a fixed type.
      • The same set of Legion Symbolism plates can have a different sequence of arrangement
  • Rewards:
    • 4 Orange Cymatic Notes
    • Score Bonus: 5000 points per note
    • Multiplier is NOT applicable at any time only for this puzzle
Shaper Sphere Puzzle
Location Image
In the Major Cave’s upper cavern

Destructible Box Set 2B 2C

  • Step 21: There are 3 Destructible Boxes found in Bonus Arena 02.
  • Instantiation Positions: 3. Randomized for each run.
  • All are found along the Cymatic Note Trail 02.
  • Location Details:
  • There are 3 possible positions for each of the 3 Boxes that become available. Some positions may overlap, but there is a clear distinction.
  • Each box must be destroyed to obtain rewards, which then must be collected.
  • Rewards:
    • 4 Blue Cymatic Notes
    • Score Bonus for a Blue Note: 50 per note (without multiplier)
    • Guaranteed least 1 Weapon Part or 1 Javelin Part (/// specific to the javelin used)
    • Chance of getting at least 1 Ember of any rarity
Destructible Box Set 02
Set 2B
Position Description Panoramic Image Zoomed Image
2B 02
  • On the upper cavern of the Major Cave, by the right wall; beside a spleothem column and in front of a Fern plant, just beyond the Shaper Sphere puzzle
2B 02
  • On the upper cavern of the Major Cave, near a boulder on the right wall along with some Moonpods on its left side.
2B 03
  • Near the exit (closer to the underground lake) of the upper cavern of the Major cave, beside the left wall
Set 2C
Position Description Panoramic Image Zoomed Image
2C 01
2C 02
  • On a ledge just before reaching the water surface of the Underground Lake, at the end of the Major Cave’s exit
2C 03
  • Just before the Shaper Door that leads to the Relic Atrium after coming out of the water, by some luminescent stalagmites.

Hidden Enemy 02

  • Step 22: There is a Hidden Room with an Elite type Anrisaur, which can be defeated for some additional points.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:
  • This can be completed before finishing the Third Bonus. But if playing without a team, recommended to do now.
  • This also means that once the second Treasure Chest becomes available, it is not possible to go back into the Underground Lake. So, keep that in mind.

Cymatic Note Trail 02

The GIF may sometimes appear broken, but it is not. if this happens, please click on it to see the Trail.

  • Step 23: There are 10 Cymatic Notes to Collect in Trail #02.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:
  • Just go through the first Blue Cymatic Note (first one is always blue), then the subsequent Green Cymatic Note will turn into Blue.
  • Then keep going through the Blue Note and repeat the process until the final Green Cymatic Note converts into a Purple Cymatic Note.
  • Even if one Blue Note is missed and a subsequent Green Note is collected, then the conversion breaks and the subsequent notes will not turn blue and consequently, the final note will not become purple.
  • Each Cymatic Note has a unique sound associated with it, which allows for a better cognition of what has been collected.
  • Rewards:
    • Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
    • Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
    • Green Cymatic Note Score Bonus: 10 per note (without multiplier)
  • Special Instructions:
    • All 10 notes can be collected whether or not they turn into blue or purple. However, collecting Blue Notes and Purple Notes will give higher points, especially when coupled with the score multiplier.
    • This Cymatic Note Trail can be performed at any time before starting the Final Boss Fight. It is best to do them when there is a maximum number of multipliers collected before entering the Final Boss Arena, especially when in teams.
    • If doing the expedition alone, then it is best to complete at this instance before moving ahead.
    • Cymatic Note Trails and Destructible Boxes are often found in close proximity. So they can be clubbed together to save time.
Cymatic Note Trail 01
Location Start End Purple Note
Underground lake Just before a small cavern inside the Underground Lake when going towards the exit In a small cavern inside the Underground Lake when going towards the exit

End of Second Bonus

  • At this point there would be no enemies and it is safe to get to the third bonus.
  • Location Details:
  • Once deactivated, any javelin can fly and move to the next Arena.
  • This marks the end of the Second Bonus.


Part D: Third Bonus


Orange Cymatic Note 05

  • Step 24: The fifth of the seven Orange Cymatic Notes can be found before doing the next objective.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:
  • Rewards:
    • Orange Cymatic Note Score Bonus: 500 points (without Multiplier)
    • Multiplier Bonus: +1
Orange Cymatic Note 05
Position Description Panoramic Image Zoomed Image
01 Behind Skorpion Eggs on a ramp structure of the large Shaper Instrument that can be seen immediately after entering the Relic Atrium

Orange Cymatic Note 06

  • Step 25: The sixth of the seven Orange Cymatic Notes can be found before doing the next objective.
  • Instantiation Positions: 3. Randomized for each run.
  • Location Details:
  • Rewards:
    • Orange Cymatic Note Score Bonus: 500 points (without Multiplier)
    • Multiplier Bonus: +1
Orange Cymatic Note 06
Position Description Panoramic Image Zoomed Image
01 Above the two pipe structures (rods) that are connected to the ramp leading to the exploding relics’ platform
02 High above the curved side of the exploding relics’ platform (under which the Secret Boss Summoning Puzzle 03’s activator console is present)
03 Above several suspended cables hanging between the exit Shaper Door and central structure

Bonus Timer 03

  • Step 26: Bonus Timer Starts for Bonus Arena #03 only after reaching the central platform with three Relics in the Relic Atrium. Best to collect the previous two orange cymatic notes, and then activate the secret boss summoning puzzle.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:

Secret Boss Summoning Puzzle 03

  • Step 27: The puzzle to summon the third Secret Boss can be found in the Relic Atrium area.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:
  • CYMATIC PRESSURE PLATES: Match the sequence found in front of the activated console in the three caverns by touching the pressure plates.
    • There are 3 Cymatic Symbols
    • There are 3 auxilliary Caverns with one pressure plate displaying one symbol.
    • To solve the puzzle, simply activate the pyramid shaped console and observe the sequence of cymatic patterns displayed on the 3 pressure plates before it.
  • This sequence is randomized during each run.
  • Then touch or jump on the plates in the same sequential order, one of each present in each of the auxiliary caverns
  • The symbol in each cavern is always the same and not randomized. Just the sequence of the symbols in the activation location must be remembered.
    • The first cavern is on the right side when looking at the exit Shaper Door. This cavern has acid pools and always has the symbol that is colloquially referred to as the “Fish symbol.”
    • The second is the middle cavern which has spleothem formations and several luminescent stalagmites. This always has the “Big Symbol.”
    • The third is on the left side when looking at the exit Shaper Door. This cavern has shrubs and noticeable vegetation. This will always have the “Diamond Symbol.”
  • Secret Boss will spawn behind the rocky mound around the center of the Relic Atrium. Check the Indication Triangle Markers.
    • It is recommended to summon the Secret Boss, but defeat this enemy before completing the Bonus Arena 03 as defeating skorpions that attack when inside the green Cypher projected circle will give points.
    • One Legendary type secret boss enemy is summoned and is randomly chosen among the following:
  • Rewards:
    • Secret Boss Score Bonus: 5000 points (without Multiplier)
    • Secret Boss Defeat: Guaranteed Loot drop
    • Multiplier Bonus: +1
Secret Boss Puzzle 03
Cymatic Symbols
Diamond Symbol Image Fish Symbol Image Big Symbol Image
Symbol Plates
Description Still Available Time Up / Failed Completed
Diamond Symbol Plate
Big Symbol Plate
Fish Symbol Plate
Indication Triangle Markers
Description Main Indicator Left Cavern Middle Cavern Right Cavern
Puzzle Available
First Symbol Activated
Second Symbol Activated
Third Symbol Activated/Completed
Time Up/Failed

Bonus Arena 03 Completed

  • Step 28: Apart from the additional activities, there are the usual objectives of defeating any enemies or performing a task shown in the log.
  • An important hidden task before silencing the 3 volatile relics is to defeat the second wave of scars that burrow from Scar Hives.
    • There will be 12 in total (a combination of all type of Scar Javelins)
    • Defeating each will give a guaranteed loot drop.
    • The second wave can only be summoned after inserting the fourth relic fragment and having the first wave fully defeated. If either is not done, then the second wave will not show up.
  • Instantiation Positions: 1. Not Randomized for each run.
  • If the usual objectives are completed before the Bonus Timer 03 reaches 00:00, then additional rewards are earned. Otherwise, only score is received.
    • The multiplier may be reduced by 1, if incomplete within the bonus time. This islikely a bug that was never fixed.
  • Once finished, a banner saying Bonus Completed pops up showing the earned rewards.
    • Due to a bug, instead the banner may display Seasonal Completed. This is just a visual glitch and the expedition can be continued.
  • Rewards:
    • Score Bonus: Variable (Obtained from defeating enemies)
    • Defeating Second Wave of Scars: Guaranteed 1 loot drop each (Conditional)
    • 1 Stronghold Treasure Chest
    • Multiplier Bonus: +1
    • Timer Bonus: +8 Minutes
  • Note that it is important to collect the Treasure Chest when it spawns going underwater that takes to the Final Boss Fight arena.

Golden Grabbit Summoning Statue 03

  • Step 29: This is the third of the 4 Toy Dog statues required to summon the Golden Grabbit in a special location later.
  • Instantiation Positions: 5. Randomized for each run.
  • Simply find the statue and destroy it.
  • Location Details:
  • The indicator for the destroyed statue is only available in the special location found later where this Golden Grabbit can come out.
  • Once the statue is destroyed, a unique screeching sound is played.
  • There is no reward for destroying this statue.
Golden Grabbit Summoning Statue 03
Position Description Panoramic Image Zoomed Image
01 Among the skorpion eggs under the ramp that leads to the central relic platform
02 Inside a stalactite mound slightly offset from the center of the area
03 Between some spleothem structures closer to the left wall of the Middle Cavern
04 Between a rimstone pool closer to the left side of the Diamond Symbol of the Left Cavern
05 On a rocky ledge under some stalagmites, opposite to the Fish Symbol Plate of the Right Cavern

Golden Grabbit Hunt

  • Step 30: This is where the Golden Grabbit can be summoned to obtain special rewards.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:
  • Make sure the previous 3 Golden Grabbit Summoning Statues are destroyed by taking a look at the Indication Triangle Markers.
  • If any of the three are missing, go to that particular Bonus Arena and destroy it. The triangles are in ascending order of the Bonus Arena.
  • In the beginning of the Long Tunnel, if the first 3 triangles are green, destroy the statue directly under the fourth red triangle. It will immediately turn green and summon the golden Grabbit towards the exit of the Cavernous Atrium.
  • Note that at this point, if statue #01 and #02 have not been destroyed, it is not possible to return to any area before Relic Atrium. So the Golden Grabbit cannot be summoned.
  • Mind that if the Golden Grabbit warps to the egde of the dormant cenotaph and you follow it, it could force you to the Final Boss arena and you will lose the rewards associated with this activity.
  • The Golden Grabbit is a Walking Lootbox and an Apex enemy. It has a large health pool. Damage it until its health pool becomes nearly zero, at which point it will teleport and drop several Cymatic Notes as rewards.
  • Wait until the multiplier bonus is received and then collect all the cymatic notes.
  • If the notes are left behind so as to collect the final Orange Note and/or Final Boss’ defeat to increase points, they will have disappear. So it is important to collect them before moving to the final boss fight.
  • Rewards:
    • Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
    • Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
    • Green Cymatic Note Score Bonus: 1 per note (without multiplier)
    • Multiplier Bonus: +1
Golden Grabbit Hunt
Availability Panoramic Image Zoomed Image Completed Image Golden Grabbit

Destructible Box Set 3A

  • Step 31: This is only the 3A part of the Destructible Box Set 03. The other two are found later. There is 1 Destructible Box found here in the Betwixt Arena 02.
  • Instantiation Positions: 3. Randomized for each run. (Only 1 found so far)
  • The other two seem to be overlapping with the other positions. As a matter of fact, the first position itself coincides with Set 2A’s position 01.
  • Location Details:
  • There are 3 possible positions for the Box that become available.
  • Each box must be destroyed to obtain rewards, which then must be collected.
  • Rewards:
    • 4 Blue Cymatic Notes
    • Score Bonus for a Blue Note: 50 per note (without multiplier)
    • Guaranteed least 1 Weapon Part or 1 Javelin Part (/// specific to the javelin used)
    • Chance of getting at least 1 Ember of any rarity
Destructible Box Set 03
Set 3A
Position Description Panoramic Image Zoomed Image
3A 01
  • Near the Lava stream in the Ruined Vestibule
  • Following Cymatic Note Trail 03 as a reference: On the Right Side between Green/Blue Note #02 and #03
3A 02 Note: This location is not guaranteed, but claimed to be one by some. It lacks image evidence.
  • Unknown
Panoramic Image Proof required Zoomed Image proof required
3A 03
  • In some webbing beside skorpion eggs, near the middle of the Long Tunnel, just before the bridge is reached
  • Following Cymatic Note Trail 04 as a reference: Starts a little bit before the Cymatic Note Trail begins

Orange Cymatic Note 07

Orange Cymatic Note 07
Position Description Panoramic Image Zoomed Image
01 Just above the shallow water between the bridge and the left side wall of the Long Tunnel
02 By a rimstone pool near the right wall of the exit of the Cavernous Atrium
03 By the shed exoskeleton of the Swarm Tyrant in the Exoskeleton Shed

Cymatic Note Trail 03

The GIF may sometimes appear broken, but it is not. if this happens, please click on it to see the Trail.

  • Step 33: There are 10 Cymatic Notes to Collect in Trail #05.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:
  • Just go through the first Blue Cymatic Note (first one is always blue), then the subsequent Green Cymatic Note will turn into Blue.
  • Then keep going through the Blue Note and repeat the process until the final Green Cymatic Note converts into a Purple Cymatic Note.
  • Even if one Blue Note is missed and a subsequent Green Note is collected, then the conversion breaks and the subsequent notes will not turn blue and consequently, the final note will not become purple.
  • Each Cymatic Note has a unique sound associated with it, which allows for a better cognition of what has been collected.
  • Rewards:
    • Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
    • Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
    • Green Cymatic Note Score Bonus: 10 per note (without multiplier)
  • Special Instructions:
    • All 10 notes can be collected whether or not they turn into blue or purple. However, collecting Blue Notes and Purple Notes will give higher points, especially when coupled with the score multiplier.
    • This Cymatic Note Trail can be only be performed in between the Final Boss Fight. It is best to do collect the final Orange Cymatic Note and then complete this trail.
    • If doing the expedition alone, then it is best to complete at this instance before moving ahead.
Cymatic Note Trail 07
Location Start End Purple Note
Long Tunnel and Cavernous Atrium Under the bridge of the Long Tunnel In the middle of the Cavernous Atrium, between the entrance and the small hill with vegetation

Destructible Box Set 3B 3C

  • Step 34: This is only the 3B part of the Destructible Box Set 03. The other two are found before and after. There is 1 Destructible Box found here.
  • Instantiation Positions: 3. Randomized for each run.
  • All are found along the Cymatic Note Trail 04.
  • Location Details:
  • There are 3 possible positions for the Box that become available.
  • Each box must be destroyed to obtain rewards, which then must be collected.
  • Rewards:
    • 4 Blue Cymatic Notes
    • Score Bonus for a Blue Note: 50 per note (without multiplier)
    • Guaranteed least 1 Weapon Part or 1 Javelin Part (/// specific to the javelin used)
    • Chance of getting at least 1 Ember of any rarity
Destructible Box Set 03
Set 3B
Position Description Panoramic Image Zoomed Image
3B 01
  • On the other side bridge of the Long Tunnel, on the left beside some moonpods
  • Following Cymatic Note Trail 04 as a reference: On the top, just before the Blue Note #01
3B 02
  • In the middle of the vegetation and spleothem mound inside the Cavernous Atrium
  • Following Cymatic Note Trail 04 as a reference: On the Left side of Green/Blue Note #07
3B 03
  • In a rimstone pool, near some luminescent stalagmites when exiting the Cavernous Atrium
Set 3C
Position Description Panoramic Image Zoomed Image
3C 01
  • On the left side wall of the entrance of the Pictogram Atrium between a skorpion egg sac and a spleothem column
3C 02
  • In between some vegetation when inside the Pictogram Atrium's inside after coming out of its tunnel
3C 03 Note: This location is not guaranteed, but claimed to be one by some. It lacks image evidence.
  • Unknown
Panoramic Image Proof required Zoomed Image proof required

End of Third Bonus

  • After completing finishing the objectives and the puzzles, head down to The Hive for the Final Boss Fight.
  • Location Details:
  • Once deactivated, any javelin can fly and move to the next Arena.
  • This marks the end of the Third Bonus.
  • It is possible to go back to previous locations up until this point, if any activity is missed, or something must be collected, or some enemies must be destroyed. However, once the Boss Arena is reached, it is a point of no return.


Part E: Boss Arena

  • Part E has the Final Boss Fight and one additional puzzle that has a random chance to occur
    • The seventh Orange Cymatic Note has an extremely rare chance to spawn in the Exoskeleton Shed
  • Final Boss Fight Arena Includes the following locations of Monument Valley:
  • Betwixt Arena 01 Includes the following locations of Monument Valley:

Bonus Timer Boss

  • Step 35: Bonus Timer Starts for Boss Arena as soon as the Fire Area of the Cenotaph Ruins is reached.
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:

Final Boss Fight

  • Step 36: The Boss fight is against Swarm Tyrant
  • Instantiation Positions: 1. Not Randomized for each run.
  • Location Details:
  • When the Monitor activates from the Fire Arena to the Acid Arena and the other way around, the Major Chasm is revealed as a Betwixt Arena.
  • The Major Chasm contains a couple of puzzles and must be completed between these two times to maximize the score

End of Boss Fight

  • Defeating the Monitor before the Bonus timer becomes 00:00, will reward with additional rewards
  • Location Details:
  • Rewards:
    • Multiplier Bonus: +1
    • Score Bonus: Additional remaining time is converted to points
  • This marks the end of the Final Boss Fight Bonus.

End of Expedition

  • At the end of expedition, a successful performance will have provided a 16x multiplier, once the Final Boss is defeated.
  • An expedition complete banner along with the score and crystal rewards will show up at the end of the expedition.
  • Crystals will have been added to the currency list and can be checked in the Seasonal Store
  • The expedition can be redone to optimize the run for maximizing the score.

Objectives

Seasonal—tyrant Mine


Locate where Scars are Producing the Acidic Weapons
       Investigate Area
       Time Remaining
       Bonus Score Multiplier
       Bonus – Find and Kill Target
Silence the Relics
       Echoes Delivered
       Defeat Scars
       Collect and Deliver Echoes
       Time Remaining
       Bonus Score Multiplier
Silence the Relics
       Locate Second Relic
       Echoes Delivered
       Defeat Scars
       Time Remaining
       Bonus Score Multiplier
       Bonus – Find and Kill Target
Locate the Egg Source
       Find a Way Underground
       Search Tunnels
       Time Remaining
       Investigate Area
Silence the Relic
       Fragments Delivered
       Silencing
       Time Remaining
       Bonus Score Multiplier
       Bonus – Find and Kill Target
Locate the Egg Source
       Explore Tunnels
       Investigate Area
       Time Remaining
Destroy Egg Source
       Defeat Swarm Tyrant
       Time Remaining
       Bonus Score Multiplier

Expedition Navigation

These are the locations where the Freelancer begins the expedition, has to perform tasks to advance, and conclude the expedition.

Starting Location
Mid Expedition
Ending Location

Cortex Entry

The Cortex Entry shows the description and the outcome of the expedition.


Check Cortex Entry: Seasonal—Tyrant Mine for More Information


Scars are making acid weapons to attack supply caravans. Corvus now knows where the weapons are being made, and they need you to shut the operation down.


For a Collection of similar Cortex Entries, See: Seasonal_Expeditions_(Journal)

Trivia (May Contain Spoilers)

  • This was the final Seasonal Stronghold to be released and the final unique content update of Anthem the game.
  • This is the only seasonal stronghold that was available in the final Anthem PTS version.
  • Oddly, this seasonal stronghold was not released until the seventh week of the first Season of Icetide because of some issues in it, and was released through a mid-season update. The others were released with the start of the season.
  • This is currently the only seasonal stronghold where the Destructible Box Set 01 have all 9 locations (whereas the others only have revealed 8, which is likely due to a bug).
  • This is the only seasonal version of the stronghold where guaranteed loot drops were made available for non-Secret Boss type enemies.
    • This happens when the second (extra powerful) wave of Scars burrow out of Scar Hives in the Relic Atrium when silencing the 3 exploding relics.
    • This is also the only stronghold/seasonal stronghold where it is possible to get 1 guaranteed loot drop from defeating each of the 12 extra powerful Scars (totally 12 loot drops are possible).
  • This stronghold has a location where there are 4 different spawn locations for an Orange Cymatic Note (where usually it is fewer than 3 for each note).
  • This is currently the only Seasonal stronghold where both Hostile Fauna and Docile Fauna can be defeated for points.
  • This is the Only Seasonal Stronghold with special areas that have “enemies” that can be defeated, who are not secret bosses.
  • Due to a bug, the total Freelancer Reputation obtained at the end of the expedition is multiplied by the number of players in the team when the expedition completion banner pops up.
  • Challenges related to strongholds count this as a stronghold when completed.
  • Due to a bug, the challenge counter for Weekly: Strongholds challenge counts the total number of players in the team when updating the counter. So, it is possible to complete that weekly challenge by playing specific this seasonal stronghold only 3 times.


Below is the Script and Walkthrough for Seasonal—Tyrant Mine:


Briefing

Inversions are shown.

In Expedition

The Freelancer must perform all the tasks in Tyrant Mine Stronghold along with additional tasks to maximize the score and rewards obtained.

Post Expedition

The expedition complete banner shows up displaying the score and the number of crystals earned.

Notes and Remarks

  • The maximum time is 20 minutes of staying inside the server, which can be increased by completing additional tasks.
  • The dialogs mentioned in the script can vary across different play-throughs and different repetition of the game modes. The dialog will be taken from a pool that get rotated in-game. The script mentioned here is from one such instance only.


Note: The Expedition Maps feature is still a Work in Progress. Sometimes, a refreshing/reloading of this page may be required to zoom-in or zoom-out completely.

  • Guidelines:
    • Click on an to find expeditions related to "Seasonal—Tyrant Mine".
    • Click on Filters to select or unselect various expedition types.
    • Click on + to Zoom-in and -to Zoom-out.
    • Clicking on the link below the description/image of each pop-up will take you to that page.