Visit Scar Nest page to get familiarized with the sections and areas within this location.
Visit The Construct page to get familiarized with the Final Boss Arena
Visit The Temple of Scar Stronghold page to see the hints and suggestions to defeat enemies and complete side objectives/puzzles.
Visit Scelos to see the combat strategy for the final boss fight.
Special Instructions
The puzzles and special tasks from The Temple of Scar Stronghold remain the same. These must be completed in order to proceed to any subsequent objectives. Visit the appropriate page to see them.
Obtained points depend on the multiplier. The score at any instance is the product of the multiplier and the base points of the object or enemy defeated.
Multiplier is not applicable for the Shaper Sphere puzzle and the points received are a flat value added to the score.
Special Items in the expeditions:
9 Destructible Boxes (3 around each Bonus Arena)
7 Orange Cymatic Notes
3 Cymatic Note Trails
4 Golden Grabbit Summoning Statues
3 Secret Boss Summoning Puzzles
1 Shaper Sphere Puzzle
It is possible that if the Bonus Score Multiplier activity (i.e. finishing the bonus arena) is not completed before the Bonus’ timer becomes 00:00, a multiplier is deducted!
If the entire team (or squad) is defeated, then there is good chance that (some of) the bonus multiplier(s) rewarded are taken away and become unobtainable. However, if the team is defeated within a bonus arena, then they will be revived in the arena, but a small amount of time is deducted from the bonus score multiplier time.
Regular Puzzles and defeating enemies to move to the next location must be done in the same way as the regular stronghold version.
Even though Seasonal versions of the strongholds (also called Competitive Strongholds because of the Leaderboards) take place in the same stronghold location with the same geography, the 15 areas are clubbed together into 5 types of Arenas:
Beginning Arena: This is where the competitive stronghold starts.
Inversions of the week are shown at the beginning.
The Arrival Arena is always the Arrival Area of that Stronghold’s location.
Bonus Arenas: This is where it is possible to summon a Secret Boss type enemy. There are exactly three such arenas in each competitive stronghold. Four Activities can be performed here:
A special puzzle must be completed within a set time to get a multiplier bonus, possible time bonus, and score bonus rewards.
A Secret Boss can be summoned, defeating whom, a multiplier bonus and score bonus and a loot drop are rewarded.
A hidden Golden Grabbit Summoning Statue can be destroyed for a later activity that will reward with a multiplier and a large score bonus.
Betwixt Arenas: These are the intermediate arenas the Arrival Arena and Bonus Arenas and the Boss Arena where additional puzzles may be available.
Note Trail Puzzles
Destructible Box Puzzles
Orange Cymatic Note Puzzles
Golden Grabbit Hunt
Blind Arena: This is an already existing spot or a new spot in the stronghold. It must satisfy one of the three criteria:
It has the Shaper Sphere Puzzle, which otherwise goes unnoticed because of its location.
It has a Puzzle or an Activity to further the objective of the expedition but is not a part of any available bonuses.
Has enemies that can only be accessed by reaching said spot, but not by completing a puzzle.
Boss Arena: This is where the final boss of the stronghold appears, defeating whom within a set time will reward with a multiplier bonus, score bonus and loot and ember drops. This will also end the expedition and give the score total, along with the final crystal rewards.
Guidelines
This expedition is a complicated endeavor. As such, to complete it, a special guideline is established. Follow it for the best results.
There are 36 steps to complete the Seasonal Stronghold, divided into 5 parts:
Part A: Beginning Arena
Part A is the start of the expedition.
The beginning arena is made up of the following areas of Scar Nest:
Step 02: Here the Inversions of the week are shown. Go through the changes they offer carefully and acknowledge the pop up.
Instantiation Positions: 1. Not Randomized for each run.
Objectives Start
Step 03: Start the objectives. This is where you fly to the next location to start performing any activity that gives points to the score meter (seen on the left side).
Instantiation Positions: 1. Not Randomized for each run.
Part B: First Bonus
Part B is the start of activities in and around Bonus Arena 01
Bonus Arena 01 Includes the following locations of Scar Nest:
The indicator for the destroyed statue is only available in the special location found later where this Golden Grabbit can come out.
Once the statue is destroyed, a unique screeching sound is played.
There is no reward for destroying this statue.
Golden Grabbit Summoning Statue 01
Position
Description
Panoramic Image
Zoomed Image
01
Under a wooden ledge on the Scar Structure built on the left side of the wall
02
Under the Central Wooden Bridge, between the cliff and bridge on the right side of the wall
03
On a rocky ledge on the left wall, just behind three hanging metallic Scar Pods
04
Under the wooden Scar platforms between the Central Wooden Bridge and the Exit Door, near the Right Wall
05
On the wall above the right side of the chamber exit
Orange Cymatic Note 02
Step 09: The second of the seven Orange Cymatic Notes can be found before doing the next objective or along with the previous task
Instantiation Positions: 3. Randomized for each run.
Since the area is quite large, it is recommended to club Orange Cymatic Note 02 and Secret Boss Summoning Puzzle 01 together, as they are close to each other.
Then keep going through the Blue Note and repeat the process until the final Green Cymatic Note converts into a Purple Cymatic Note.
Even if one Blue Note is missed and a subsequent Green Note is collected, then the conversion breaks and the subsequent notes will not turn blue and consequently, the final note will not become purple.
Each Cymatic Note has a unique sound associated with it, which allows for a better cognition of what has been collected.
Rewards:
Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
Green Cymatic Note Score Bonus: 10 per note (without multiplier)
Special Instructions:
All 10 notes can be collected whether or not they turn into blue or purple. However, collecting Blue Notes and Purple Notes will give higher points, especially when coupled with the score multiplier.
This Cymatic Note Trail can be performed at any time before starting the Final Boss Fight. It is best to do them when there is a maximum number of multipliers collected before entering the Final Boss Arena, especially when in teams.
If doing the expedition alone, then it is best to complete at this instance before moving ahead.
Cymatic Note Trails and Destructible Boxes are often found in close proximity. So they can be clubbed together to save time.
Cymatic Note Trail 01
Location
Start
End
Purple Note
Slicing Chamber
On the right side of the ramp leading to the Javelin Slicing Area
On top of a wooden ledge by the right wall
Destructible Box Set 1A 1B 1C
Step 11: There are 3 Destructible Boxes found in Bonus Arena 01.
Instantiation Positions: 3. Randomized for each run.
All are found along the Cymatic Note Trail 01.
There are 3 possible positions for each of the 3 Boxes that become available.
Each box must be destroyed to obtain rewards, which then must be collected.
Rewards:
4 Blue Cymatic Notes
Score Bonus for a Blue Note: 50 per note (without multiplier)
On a ledge at the upper end of the ramp leading to the Javelin Slicing Saw, under a flaming torch
Following Cymatic Note Trail 01 as a reference: it is directly under Green/Blue Note #08
1A 02
On the left side wall of the Javelin Slicing Saw when looking at it
Following Cymatic Note Trail 01 as a reference: On the right side of Green/Blue Note #07
1A 03
On the ledge on the right side of the wall, above the shallow acidic water pool
Following Cymatic Note Trail 01 as a reference: On the same ledge as Green/Purple Note #10
Set 1B
Position
Description
Panoramic Image
Zoomed Image
1B 01
On the right side wall of the Javelin Slicing Saw when looking at it
Following Cymatic Note Trail 01 as a reference: On the right side between Green/Blue Note #06 and #07
1B 02
Inside a small Scar Watchtower-like structure just past the Javelin Slicing Saw section
Following Cymatic Note Trail 01 as a reference: On the right side between Green/Blue Note #04 and #06
1B 03
In Front of a Scar Watchtower opposite to the exit of the area
Following Cymatic Note Trail 01 as a reference: On the right side behind Green/Blue Notes #05 and #06
Set 1C
Position
Description
Panoramic Image
Zoomed Image
1C 01
Unknown or Cannot be found due to a bug that prevents it from spawning or May not exist.
The inexistance is unlikely, as every other Destructible Box has a total of 9 possible spawn locations either just before or just after each of the 3 Bonus Arenas
May overlap with other locations
Panoramic Image Proof Required
Zoomed Image Proof Required
1C 02
Under the ledge and beside the ramp that leads to the exit of the Bonus Arena
Following Cymatic Note Trail 01 as a reference: On the far right side and downwards between Green/Blue Note #08 and #09
1C 03
Above the ledge and beside the ramp that leads to the exit of the Bonus Arena
Following Cymatic Note Trail 01 as a reference: On the opposite side and behind the Green/Purple Note #10
Once all these puzzles are completed, it is recommended to move to the next Arena. Any other puzzle seen along the way or enemies encountered can be performed/defeated later when a higher multiplier is obtained.
This is explained as and when it happens.
This marks the end of the First Bonus.
Part C: Second Bonus
Part C is the continuation of activities in and around Bonus Arena 02
Bonus Arena 02 Includes the following locations of Scar Nest:
WEIGHTED PRESSURE PLATES: To complete this Secret Boss Summoning Puzzle, simply locate make sure all Pressure Plates in the lower level of the Generator Room are weighed down using a Weight Stone, in any order.
There are 4 pressure plates, and weight stones.
Carry the weight stones, all found in the upper level of the Generator Room and place them on a pressure plate. Repeat for all 4 weight stones.
The positions of the pressure plates and the weight stones are fixed
Weighed plates glow green. When all plates are weighed down, the plates glow red and summon the secret boss.
Secret Boss will spawn in one of these 2 locations, check the Indication Triangle Markers:
Upper Level between the walls
Lower Level in front of the ramp that leads to the upper level.
It is recommended to summon the Secret Boss, and defeat this enemy immediately, as the titan carries more points for defeat and a higher multiplier means higher points.
One Legendary type secret boss enemy is summoned and is randomly chosen among the following:
Extreme Left End of Upper Level between a box and a Flame torch
02
Just above the minor ramp on by the right wall of the upper level
03
Left Wall of the Upper Level, just before the generator
04
Right wall of the Upper Level, just before the ramp
Placed Weight Stones
Position
Location
Weighted Plate
Indicator
01
Besides the dormant generator, in the lower level
02
In front of the large white cylinder on the back side, in the lower level
03
On the ground towards the extreme end, in the lower level
04
In front of the large white cylinder on the left side, in the lower level
Indication Triangle Markers
Location
Indicator
Plates
Still Available
Time Up / Failed
Found on the rusty wall near the ramp leading to the upper level of the Generator Room
4 Triangles in a alternating vertical sequence on the wall
Bonus Arena 02 Completed
Step 14: Apart from the additional activities, there are the usual objectives of defeating any enemies or performing a task shown in the log. In this case, any Scar forces and powering up the generator using 3 Fuel Canisters
Instantiation Positions: 1. Not Randomized for each run.
If the usual objectives are completed before the Bonus Timer 02 reaches 00:00, then additional rewards are earned. Otherwise, only score and timer bonus are received.
The multiplier may be reduced by 1, if incomplete within the bonus time. This is likely a bug that was never fixed.
Once finished, a banner saying Bonus Completed pops up showing the earned rewards.
Due to a bug, instead the banner may display Seasonal Completed. This is just a visual glitch and the expedition can be continued.
Rewards:
Score Bonus: Variable (Obtained from defeating enemies)
Guaranteed 2 loot drops from defeating the Ancient Ash Titan
Multiplier Bonus: +1
Golden Grabbit Summoning Statue 02
Step 15: This is the second of the 4 Toy Dog statues required to summon the Golden Grabbit in a special location later.
Instantiation Positions: 5. Randomized for each run. (4 found so far)
Each box must be destroyed to obtain rewards, which then must be collected.
It is recommended to do this activity after collecting the subsequent Orange Cymatic Note. But if there is a lack of time, simply do it at this instance.
Rewards:
4 Blue Cymatic Notes
Score Bonus for a Blue Note: 50 per note (without multiplier)
Between the right side Ramp leading up and the left side ramp leading down just before the pit
Following Cymatic Note Trail 02 as a reference: Just before the Blue Note #01, on its left side
2A 02
On the right side of the upper bridge, through the archway, and inside the structure by the flame torch
Following Cymatic Note Trail 02 as a reference: Between the Green/Blue Notes #02 and #03, to the left side
2A 03
Beside some boxes next to a door, located on the right side of the lower bridge
Following Cymatic Note Trail 02 as a reference: Between the Green/Blue Notes #02 and #03, to the right side and under
Orange Cymatic Note 04
Step 18: The fourth of the seven Orange Cymatic Notes can be found before doing the next objective.
Instantiation Positions: 3. Randomized for each run.
It is recommended to collect Orange Cymatic Note #4 before completing Cymatic Note Trail #02 and Destructible Box Sets 3A 3B 3C to make use of the multiplier
Then keep going through the Blue Note and repeat the process until the final Green Cymatic Note converts into a Purple Cymatic Note.
Even if one Blue Note is missed and a subsequent Green Note is collected, then the conversion breaks and the subsequent notes will not turn blue and consequently, the final note will not become purple.
Each Cymatic Note has a unique sound associated with it, which allows for a better cognition of what has been collected.
Rewards:
Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
Green Cymatic Note Score Bonus: 10 per note (without multiplier)
Special Instructions:
All 10 notes can be collected whether or not they turn into blue or purple. However, collecting Blue Notes and Purple Notes will give higher points, especially when coupled with the score multiplier.
This Cymatic Note Trail can be performed at any time before starting the Final Boss Fight. It is best to do them when there is a maximum number of multipliers collected before entering the Final Boss Arena, especially when in teams.
If doing the expedition alone, then it is best to complete at this instance before moving ahead.
Cymatic Note Trails and Destructible Boxes are often found in close proximity. So they can be clubbed together to save time.
Cymatic Note Trail 02
Location
Start
End
Purple Note
Makeshift Atrium and Scar Pantry
Hovering beside the right side ramp in the middle of the Makeshift Atrium
Hovering above the flames of the Firey Pit of the Scar Pantry
Destructible Box Set 2B 2C
Step 20: There are 3 Destructible Boxes found in before entering Bonus Arena 03.
Instantiation Positions: 3. Randomized for each run.
Step 21: Bonus Timer Starts for Bonus Arena #03 only after reaching the central platform with three Relics in the Relic Atrium. Best to collect the previous two orange cymatic notes, and then activate the secret boss summoning puzzle.
Instantiation Positions: 1. Not Randomized for each run.
EXPLODING ROCK CRYSTALS: To complete this Secret Boss Summoning Puzzle, find and carry Blue Explosives and set them on Rock Crystals. Then, detonated them by damaging them or waiting for them to self-detonate.
There are 5 Rock Crystals
There are 5 Blue Explosives available in one of 12 locations.
One Legendary type secret boss enemy is summoned and is randomly chosen among the following:
On the platform to the right side when entering the chamber
02
Next to a door under an archway to the left side of the hanging strider cargo bay
03
Unknown or Cannot be found due to a bug that prevents it from spawning or May not exist.
The inexistance is unlikely, as every other Orange Cymatic Note has exactly 3 spawn locations
Panoramic Image Proof Required
Zoomed Image Proof Required
Destructible Box Set 3A
Step 26: This is only the 3A part of the Destructible Box Set 03. The other two are found later. There is 1 Destructible Box found here in the Betwixt Arena 02.
It is recommended this to be clubbed with the Cymatic Note Trail
Instantiation Positions: 3. Randomized for each run.
On a platform by the left wall, located immediately after entering the area, beside a box
Following Cymatic Note Trail 03 as a reference: A few paces behind the Blue Note #01
02
On the lower platform found at the right side of the hanging Strider Cargo Bay
Following Cymatic Note Trail 03 as a reference: Under the right side of the Green/Blue Note #02
03
On a platform just before the exit, by the right wall, beside large U-shaped wires and under Scar pods
Following Cymatic Note Trail 03 as a reference: Between Green/Blue Notes #02 and #03, and under
Orange Cymatic Note 06
Step 27: The sixth of the seven Orange Cymatic Notes can be found before doing the next objective.
Ideally this should be done before the start of the Cymatic Note trail 03. However, the distance for travel is quite large. So, this can be performed while doing the trail or before, if there is time.
Instantiation Positions: 3. Randomized for each run.
This note trail can be clubbed with the destructible box sets. It is recommended to do this after collecting the Orange Cymatic Note 06. But if constrained by time, simply start and collect the orange note as the Pillar Atrium is reached.
Then keep going through the Blue Note and repeat the process until the final Green Cymatic Note converts into a Purple Cymatic Note.
Even if one Blue Note is missed and a subsequent Green Note is collected, then the conversion breaks and the subsequent notes will not turn blue and consequently, the final note will not become purple.
Each Cymatic Note has a unique sound associated with it, which allows for a better cognition of what has been collected.
Rewards:
Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
Green Cymatic Note Score Bonus: 10 per note (without multiplier)
Special Instructions:
All 10 notes can be collected whether or not they turn into blue or purple. However, collecting Blue Notes and Purple Notes will give higher points, especially when coupled with the score multiplier.
This Cymatic Note Trail can be only be performed in between the Final Boss Fight. It is best to do collect the final Orange Cymatic Note and then complete this trail.
If doing the expedition alone, then it is best to complete at this instance before moving ahead.
Cymatic Note Trail 03
Location
Start
End
Purple Note
Lower Sewer and Pillar Atrium
Above the Strider Cargo Hold in the middle of the Lower Sewer
On the top of a Strider Cargo Hold suspended high above using cables
Destructible Box Set 3B 3C
Step 29: This is only the 3B part of the Destructible Box Set 03. The other two are found before and after. There is 1 Destructible Box found here.
Instantiation Positions: 3. Randomized for each run.
On the right side of the platform, immediately after entering the area
Following Cymatic Note Trail 03 as a reference: Between Green/Blue Notes #04 and #05, closer to Note #04, slightly to the left and under
3B 02
Between the Strider cargo bay and the flame torch in the corner, found on the left side upper level, immediately after entering the area
Following Cymatic Note Trail 03 as a reference: Between Green/Blue Notes #4 and #5, closer to Note #4, to the right and over
3B 03
Between the Scar Watchtower and a flame torch found on the far side of the area when entering
Following Cymatic Note Trail 03 as a reference: Directly under Green/Blue Note #07
Set 3C
Position
Description
Panoramic Image
Zoomed Image
3C 01
On the platform attached to the Third bridge counted from the level with the Scar Watchtower, next to a flame torch
Following Cymatic Note Trail 03 as a reference: Under Green/Blue Note #08, slightly to the right side
3C 02
On the platform attached to the Fourth Bridge counted from the lower level with the Scar Watchtower, between two flaming torches and opposite to a hangind Strider Cargo bay
Following Cymatic Note Trail 03 as a reference: Between Green/Blue Notes #07 and #08, but on the extreme left side, beyond the Central Pillar
3C 03
On the platform attached to the Fifth Bridge counted from the lower level with the Scar Watchtower, beside a pulley and a door
Following Cymatic Note Trail 03 as a reference: Under the Green/Blue Note #09
Target Turret Destroyed
Step 30: There are 4 Scar turrets on various levels of the Pillar Atrium. Only by defeating these turrets, can the progress be made.
Instantiation Positions: 1. Not Randomized for each run.
Make sure the previous 3 Golden Grabbit Summoning Statues are destroyed by taking a look at the Indication Triangle Markers.
If any of the three are missing, go to that particular Bonus Arena and destroy it. The triangles are in ascending order of the Bonus Arena.
In the beginning of the Long Tunnel, if the first 3 triangles are green, destroy the statue directly under the fourth red triangle. It will immediately turn green and summon the golden Grabbit towards the exit of the Cavernous Atrium.
Note that at this point, if statue #01 and #02 have not been destroyed, it is not possible to return to any area before Relic Atrium. So the Golden Grabbit cannot be summoned.
Mind that if the Golden Grabbit warps to the egde of the dormant cenotaph and you follow it, it could force you to the Final Boss arena and you will lose the rewards associated with this activity.
The Golden Grabbit is a Walking Lootbox and an Apex enemy. It has a large health pool. Damage it until its health pool becomes nearly zero, at which point it will teleport and drop several Cymatic Notes as rewards.
Wait until the multiplier bonus is received and then collect all the cymatic notes.
If the notes are left behind so as to collect the final Orange Note and/or Final Boss’ defeat to increase points, they will have disappear. So it is important to collect them before moving to the final boss fight.
Rewards:
Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
Green Cymatic Note Score Bonus: 1 per note (without multiplier)
Multiplier Bonus: +1
Golden Grabbit Hunt
Availability
Panoramic Image
Zoomed Image
Completed Image
Golden Grabbit
End of Third Bonus
After completing finishing the objectives and the puzzles, head down to The Construct for the Final Boss Fight.
Once deactivated, any javelin can fly and move to the next Arena.
This marks the end of the Third Bonus.
It is possible to go back to previous locations up until this point, if any activity is missed, or something must be collected, or some enemies must be destroyed. However, once the Boss Arena is reached, it is a point of no return.
Part E: Boss Arena
Part E has the Final Boss Fight and one additional puzzle that has a random chance to occur
The seventh Orange Cymatic Note has an extremely rare chance to spawn in the Exoskeleton Shed
Final Boss Fight Arena Includes the following locations of Scar Nest:
Step 35: There is the End of the Line Defense by the entrance of the Construct. Without defeating this army of Scars, it is not possible to enter the Construct.
Instantiation Positions: 1. Not Randomized for each run.
Score Bonus: Additional remaining time is converted to points
This marks the end of the Final Boss Fight Bonus.
End of Expedition
At the end of expedition, a successful performance will have provided a 16x multiplier, once the Final Boss is defeated.
An expedition complete banner along with the score and crystal rewards will show up at the end of the expedition.
Crystals will have been added to the currency list and can be checked in the Seasonal Store
The expedition can be redone to optimize the run for maximizing the score.
Objectives
Seasonal—the Temple of Scar
Infiltrate Scar Nest and Locate Scelos
Enter the Scar Settlement
Secure the Nest’s Entrance
Turrets Destroyed
Defeat the Scar
Alarms Destroyed
Defeat the Scar
Defeat Gatekeeper
Time Remaining
Bonus Score Multiplier
Bonus – Find and Kill Target
Infiltrate Scar Nest and Locate Scelos
Explore Scar Nest
Time Remaining
Restore Power to the Generator
Fuel Cells Gathered
Time Remaining
Bonus Score Multiplier
Bonus – Find and Kill Target
Infiltrate Scar Nest and Locate Scelos
Explore Scar Nest
Time Remaining
Destroy the Gate
Explosives Planted
Defeat the Scar
Time Remaining
Bonus Score Multiplier
Bonus – Find and Kill Target
Survive the Ambush
Defeat Scar
Time Remaining
Bonus Score Multiplier
Infiltrate the Scar Nest and Locate Scelos
Time Remaining
Follow Sewer Path
Turrets Destroyed
Explore Scar Nest
Infiltrate the Scar Nest and Locate Scelos
Defeat Scars
Time Remaining
Bonus Score Multiplier
Explore Scar Nest
Silence the Construct
Time Remaining
Defeat Scelos
Bonus Score Multiplier
Expedition Navigation
These are the locations where the Freelancer begins the expedition, has to perform tasks to advance, and conclude the expedition.
Corvus has tracked the Escari Scelos to a heavily fortified Scar nest. Ill-equipped for a siege, Corvus has put out the call for Freelancers to invade the nest and take the fight to Scelos.
This was the third Seasonal Stronghold to be released.
This seasonal stronghold is the one with the highest number of target enemies at 9.
This is the only seasonal stronghold with a Shaper Sphere Puzzle that does not make use of Legion Symbolism and uses unique new assets not found in the game until Icetide.
This is the only Seasonal Stronghold to not feature any kind of creature that can receive damage and reward points, be it fauna or chimera or even elementals.
This is the only Seasonal Stronghold where guaranteed loot drops do not exist from non-Secret Boss or Boss type enemies.
This is the only Seasonal Stronghold where all three Bonus Arenas have a Secret Boss Summoning Puzzle that make use of new resources (i.e., already existing resources like echoes aren’t used in the puzzles).
This is the only Seasonal Stronghold where there is a forced pre-combat before the Final Boss fight during which the Bonus Timer for the boss fight begins.
This is the only Seasonal Stronghold where the Bonus Timer for the final boss battle begins much before the Final Boss shows up. The reason for this is unknown.
Below is the Script and Walkthrough for Seasonal—The Temple of Scar:
Briefing
Inversions are shown.
In Expedition
The Freelancer must perform all the tasks in The Temple of Scar Stronghold along with additional tasks to maximize the score and rewards obtained.
Post Expedition
The expedition complete banner shows up displaying the score and the number of crystals earned.
Notes and Remarks
The maximum time is 20 minutes of staying inside the server, which can be increased by completing additional tasks.
The dialogs mentioned in the script can vary across different play-throughs and different repetition of the game modes. The dialog will be taken from a pool that get rotated in-game. The script mentioned here is from one such instance only.
Note: The Expedition Maps feature is still a Work in Progress. Sometimes, a refreshing/reloading of this page may be required to zoom-in or zoom-out completely.
Guidelines:
Click on an to find expeditions related to "Seasonal—The Temple of Scar".
Click on Filters to select or unselect various expedition types.
Click on + to Zoom-in and -to Zoom-out.
Clicking on the link below the description/image of each pop-up will take you to that page.