Visit Harken's Facility page to get familiarized with the sections and areas within this location.
Visit The Conduit's Exit page to get familiarized with the Final Boss Arena
Visit The Sunken Cell Stronghold page to see the hints and suggestions to defeat enemies and complete side objectives/puzzles.
Visit The Unfathomed to see the combat strategy for the final boss fight.
Special Instructions
The puzzles and special tasks from The Sunken Cell Stronghold remain the same. These must be completed in order to proceed to any subsequent objectives. Visit the appropriate page to see them.
Obtained points depend on the multiplier. The score at any instance is the product of the multiplier and the base points of the object or enemy defeated.
Multiplier is not applicable for the Shaper Sphere puzzle and the points received are a flat value added to the score.
Special Items in the expeditions:
9 Destructible Boxes (3 around each Bonus Arena)
7 Orange Cymatic Notes
3 Cymatic Note Trails
4 Golden Grabbit Summoning Statues
3 Secret Boss Summoning Puzzles
1 Shaper Sphere Puzzle
It is possible that if the Bonus Score Multiplier activity (i.e. finishing the bonus arena) is not completed before the Bonus’ timer becomes 00:00, a multiplier is deducted!
If the entire team (or squad) is defeated, then there is good chance that (some of) the bonus multiplier(s) rewarded are taken away and become unobtainable. However, if the team is defeated within a bonus arena, then they will be revived in the arena, but a small amount of time is deducted from the bonus score multiplier time.
Regular Puzzles and defeating enemies to move to the next location must be done in the same way as the regular stronghold version.
Even though Seasonal versions of the strongholds (also called Competitive Strongholds because of the Leaderboards) take place in the same stronghold location with the same geography, the 15 areas are clubbed together into 5 types of Arenas:
Beginning Arena: This is where the competitive stronghold starts.
Inversions of the week are shown at the beginning.
The Arrival Arena is always the Arrival Area of that Stronghold’s location.
Bonus Arenas: This is where it is possible to summon a Secret Boss type enemy. There are exactly three such arenas in each competitive stronghold. Four Activities can be performed here:
A special puzzle must be completed within a set time to get a multiplier bonus, possible time bonus, and score bonus rewards.
A Secret Boss can be summoned, defeating whom, a multiplier bonus and score bonus and a loot drop are rewarded.
A hidden Golden Grabbit Summoning Statue can be destroyed for a later activity that will reward with a multiplier and a large score bonus.
Betwixt Arenas: These are the intermediate arenas the Arrival Arena and Bonus Arenas and the Boss Arena where additional puzzles may be available.
Note Trail Puzzles
Destructible Box Puzzles
Orange Cymatic Note Puzzles
Golden Grabbit Hunt
Blind Arena: This is an already existing spot or a new spot in the stronghold. It must satisfy one of the three criteria:
It has the Shaper Sphere Puzzle, which otherwise goes unnoticed because of its location.
It has a Puzzle or an Activity to further the objective of the expedition but is not a part of any available bonuses.
Has enemies that can only be accessed by reaching said spot, but not by completing a puzzle.
Boss Arena: This is where the final boss of the stronghold appears, defeating whom within a set time will reward with a multiplier bonus, score bonus and loot and ember drops. This will also end the expedition and give the score total, along with the final crystal rewards.
Guidelines
This expedition is a complicated endeavor. As such, to complete it, a special guideline is established. Follow it for the best results.
There are 38 steps to complete the Seasonal Stronghold, divided into 5 parts:
Part A: Beginning Arena
Part A is the start of the expedition.
The beginning arena is made up of the following areas of Harken's Facility:
Step 02: Here the Inversions of the week are shown. Go through the changes they offer carefully and acknowledge the pop up.
Instantiation Positions: 1. Not Randomized for each run.
Objectives Start
Step 03: Start the objectives. This is where you fly to the next location to start performing any activity that gives points to the score meter (seen on the left side).
Instantiation Positions: 1. Not Randomized for each run.
Orange Cymatic Note 01
Step 04: The first of the seven Orange Cymatic Notes is found immediately after the objectives are started and entering the subsequent area.
Instantiation Positions: 1. Not Randomized for each run.
On the upper platform above the Grounder, opposite to the exit Shaper Door
Open Shaper Door A
Step 05: The Dominion Grounder must be disabled for the exit Shaper Door to open.
The Dominion enemy waves that gate in at approximately 25% increment in the disabling process must all be defeated as well, if any remain after disabling the grounder.
Instantiation Positions: 1. Not Randomized for each run.
Step 06: The second of the seven Orange Cymatic Notes can be found before doing the next objective or along with the previous task
Instantiation Positions: 3. Randomized for each run.
Since the area is quite large, it is recommended to club Orange Cymatic Note 02 and Secret Boss Summoning Puzzle 01 together, as they are close to each other.
Then keep going through the Blue Note and repeat the process until the final Green Cymatic Note converts into a Purple Cymatic Note.
Even if one Blue Note is missed and a subsequent Green Note is collected, then the conversion breaks and the subsequent notes will not turn blue and consequently, the final note will not become purple.
Each Cymatic Note has a unique sound associated with it, which allows for a better cognition of what has been collected.
Rewards:
Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
Green Cymatic Note Score Bonus: 10 per note (without multiplier)
Special Instructions:
All 10 notes can be collected whether or not they turn into blue or purple. However, collecting Blue Notes and Purple Notes will give higher points, especially when coupled with the score multiplier.
This Cymatic Note Trail can be performed at any time before starting the Final Boss Fight. It is best to do them when there is a maximum number of multipliers collected before entering the Final Boss Arena, especially when in teams.
If doing the expedition alone, then it is best to complete at this instance before moving ahead.
Cymatic Note Trails and Destructible Boxes are often found in close proximity. So they can be clubbed together to save time.
Cymatic Note Trail 01
Location
Start
End
Purple Note
Ringed Vestibule
Just at the start of the Ringed Vestibule’s entrance
Opposite to the entrance of the First Conduit area, above the central platform of the Conduit
Destructible Box Set 1A 1B 1C
Step 08: There are 3 Destructible Boxes found in Bonus Arena 01.
Instantiation Positions: 3. Randomized for each run.
All are found along the Cymatic Note Trail 01.
There are 3 possible positions for each of the 3 Boxes that become available.
Each box must be destroyed to obtain rewards, which then must be collected.
Rewards:
4 Blue Cymatic Notes
Score Bonus for a Blue Note: 50 per note (without multiplier)
On the Left Side Wall When entering Area 03 through the First Shaper Ring, by a small Shaper Structure
Following Cymatic Note Trail 01 as a reference: On Ground, near Left Side between Blue Note #01 and Green/Blue Note #02
1A 02
Just under the opening of the Third Shaper Ring of Area 03, near the bottom right
Following Cymatic Note Trail 01 as a reference: On the right side and under between Green/Blue Note #03
1A 03
Between the Fourth and Fifth Shaper Rings, next to some Dominion Crates
Following Cymatic Note Trail 01 as a reference: Between and under Green/Blue Notes #04 and #05
Set 1B
Position
Description
Panoramic Image
Zoomed Image
1B 01
On the right side wall in front of some stacked Dominion Crates
Following Cymatic Note Trail 01 as a reference: Just before and under the Green/Blue Note #02 near Right Wall
1B 02
Under the Fourth Shaper Ring, next to the right wall beside some Fungi Red
Following Cymatic Note Trail 01 as a reference: On the right side and under Green/Blue Note #04
1B 03
Under the Fourth Shaper Ring, next to the Left wall beside some Aquatic Fungi Yellow
Following Cymatic Note Trail 01 as a reference: By the left side wall and under Green/Blue Note #04
Set 1C
Position
Description
Panoramic Image
Zoomed Image
1C 01
Between Second and Third Shaper Rings of Area 03, near the Right Side Wall, just before a small Shaper Structure
Following Cymatic Note Trail 01 as a reference: On the right side and downwards between Green/Blue Note #02 and #03
1C 02
Under the Exit's Lower Right Side
Following Cymatic Note Trail 01 as a reference: Between and under Green/Blue Notes #05 and #06
1C 03
Unknown or Cannot be found due to a bug that prevents it from spawning or May not exist.
The inexistance is unlikely, as every other Destructible Box has a total of 9 possible spawn locations either just before or just after each of the 3 Bonus Arenas
Expected to show up under the Exit's Lower Left Side (opposite to that of Box 1C's Location 02)
Panoramic Image Proof Required
Zoomed Image Proof Required
Part B: First Bonus
Part B is the start of activities in and around Bonus Arena 01
Bonus Arena 01 Includes the following locations of Harken's Facility:
Step 11: This is the first of the 4 Toy Dog statues required to summon the Golden Grabbit in a special location later.
Because the First Bonus occurs over a space of three different levels, it is better to destroy the statue immediately as it is seen, because going back will cost time.
Instantiation Positions: 5. Randomized for each run.
Step 14: The puzzle to summon the first Secret Boss can be found in the Relic Tunnel area, on the other side of the Shaper Tunnel with the Control Rod Relic.
Instantiation Positions: 1. Not Randomized for each run.
MATCHING TUBE INDICATORS: To complete the puzzle take match the green triangle at the ceiling of the volatile relic (which is gating-in enemies) to the corresponding Control Rod.
The triangle indicators in the relic’s ceiling show 4 as green and 3 as red.
There is a red triangle beside the control rod (colored tube).
Simply “submerge” the control rod that corresponds to the 4 green triangles to summon the secret boss.
Secret Boss will spawn inside the Gate opened in the center of the relic.
It is recommended to summon the Secret Boss, and continue to finish the puzzle by submerging the 7 tubes to go to the next area, as the bonus timer may expire.
Immediately after submerging the 4th green triangle that corresponds to the pattern on the relic’s ceiling, wait until the secret boss spawns. The moment this secret boss spawns, complete submerging the remaining 3 rods as quickly as possible to save time.
The patterns begin from the first triangle that is directly opposite to the Shaper Tunnel and designated the number “1” and continues until “7” is reached in counter-clockwise direction.
Patterns will only begin from positions “1” or “2” or “3”
While there is not proof for the pattern beginning from position “4” so far. If it starts with position 4, the pattern will always be 4567.
There are a total of 840 patterns possible.
The availability of the puzzle can be checked by looking at any red triangle by the control rod or the ceiling of the relic. But note that if the puzzle is completed, the indicators on the ceiling will remain the same pattern, so the tubes are a better indicator.
One Legendary type secret boss enemy is summoned and is always the same:
Inside a small chamber at the Left Side Wall, after climbing on the ramp that leads to the exit
02
Behind a the middle part of a hanging Shaper Structure, on the complete opposite side of the exit
03
In front of a protruding Shaper Structure near the ceiling, exactly above the ramp leading to the exit
04
Between the Right Side Wall and the Ramp leading to the upper level in the corner
Bonus Arena 01 Completed
Step 17: Apart from the additional activities, there are the usual objectives of defeating any enemies or performing a task shown in the log in the Third Conduit area.
Instantiation Positions: 1. Not Randomized for each run.
Then keep going through the Blue Note and repeat the process until the final Green Cymatic Note converts into a Purple Cymatic Note.
Even if one Blue Note is missed and a subsequent Green Note is collected, then the conversion breaks and the subsequent notes will not turn blue and consequently, the final note will not become purple.
Each Cymatic Note has a unique sound associated with it, which allows for a better cognition of what has been collected.
Rewards:
Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
Green Cymatic Note Score Bonus: 10 per note (without multiplier)
Special Instructions:
All 10 notes can be collected whether or not they turn into blue or purple. However, collecting Blue Notes and Purple Notes will give higher points, especially when coupled with the score multiplier.
This Cymatic Note Trail can be performed at any time before starting the Final Boss Fight. It is best to do them when there is a maximum number of multipliers collected before entering the Final Boss Arena, especially when in teams.
If doing the expedition alone, then it is best to complete at this instance before moving ahead.
Cymatic Note Trails and Destructible Boxes are often found in close proximity. So they can be clubbed together to save time.
Cymatic Note Trail 02
Location
Start
End
Purple Note
Sunken Chamber and Connecting Foyer
Under water immediately after the entrance of the Sunken Chamber
Exit of the Connecting Foyer
Destructible Box Set 2A 2B 2C
Step 19: There are 3 Destructible Boxes found in before entering Bonus Arena 03.
Instantiation Positions: 3. Randomized for each run.
Following Cymatic Note Trail 02 as a reference: Between the Green/Blue Notes #02 and #03, to the right side and under
Set 2B
Position
Description
Panoramic Image
Zoomed Image
2B 02
Immediate Right Side when Entering the Area
Following Cymatic Note Trail 02 as a reference: Between and above the Green/Blue Notes #08 and #09, on the right side
2B 02
Unknown or Cannot be found due to a bug that prevents it from spawning or May not exist.
The inexistance is unlikely, as every other Destructible Box has a total of 9 possible spawn locations either just before or just after each of the 3 Bonus Arenas.
Thought to be in the location where you come out of the water in the Sunken Chamber
Panoramic Image Proof Needed
Zoomed Image Proof Needed
2B 03
By the Right Wall just beside the Dominion Lamp in the Connecting Foyer
Following Cymatic Note Trail 02 as a reference: Between Green/Blue Notes #08 and #09, on the right side wall
Set 2C
Position
Description
Panoramic Image
Zoomed Image
2C 01
On top of some Aquatic Fungi Yellow before the opposite wall of the entrance to the sunken chamber
Following Cymatic Note Trail 02 as a reference: Between and above Green/Blue Notes #01 and #02, above the water
2C 02
Just by the entrance of the Connecting Foyer, by the Left Wall on some earthy mound
Following Cymatic Note Trail 02 as a reference: Between Green/Blue Notes #07 and #08, on the left side
2C 03
Between the Shaper Pillar and exit of the Connecting Foyer, next to the right wall
Following Cymatic Note Trail 02 as a reference: Between Green/Blue Note #09 and Green/Purple Note #10, on the lower left side
Bonus Timer 02
Step 20: Bonus Timer Starts for Bonus Arena #02 as soon as the Fourth Conduit area is entered.
In the Lower Level, left side of the conduit and the Puzzle Indicator
02
In the Middle Level, left side of the conduit, on the top
03
In the Middle Level, inside an antechamber with Dominion Equipment, on the top
04
In the Upper Level, on the top of a Shaper Ledge on the Left Side Wall, adjacent to the Conduit
05
In the Upper Level, on the top of a Shaper Ledge on the Right Side Wall, adjacent to the Conduit
Indication Triangle Markers
Location
Indicator
Still Available
Time Up / Failed
Found on tubular structures around the conduit in each of the 3 levels. While all 6 indicators show all the triangles, they are places close to the Red Cymatic Note
5 Triangles in an alternating vertical sequence on each of the 6 pipes
Bonus Arena 02 Completed
Step 23: Apart from the additional activities, there are the usual objectives of defeating any enemies or performing a task shown in the log. In this case, any Scar forces and powering up the generator using 3 Fuel Canisters
Instantiation Positions: 1. Not Randomized for each run.
If the usual objectives are completed before the Bonus Timer 02 reaches 00:00, then additional rewards are earned. Otherwise, only score and timer bonus are received.
The multiplier may be reduced by 1, if incomplete within the bonus time. This is likely a bug that was never fixed.
Once finished, a banner saying Bonus Completed pops up showing the earned rewards.
Due to a bug, instead the banner may display Seasonal Completed. This is just a visual glitch and the expedition can be continued.
Rewards:
Score Bonus: Variable (Obtained from defeating enemies)
Guaranteed 2 loot drops from defeating the Ancient Ash Titan
Multiplier Bonus: +1
Golden Grabbit Summoning Statue 02
Step 24: This is the second of the 4 Toy Dog statues required to summon the Golden Grabbit in a special location later.
Instantiation Positions: 5. Randomized for each run. (4 found so far)
Then keep going through the Blue Note and repeat the process until the final Green Cymatic Note converts into a Purple Cymatic Note.
Even if one Blue Note is missed and a subsequent Green Note is collected, then the conversion breaks and the subsequent notes will not turn blue and consequently, the final note will not become purple.
Each Cymatic Note has a unique sound associated with it, which allows for a better cognition of what has been collected.
Rewards:
Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
Green Cymatic Note Score Bonus: 10 per note (without multiplier)
Special Instructions:
All 10 notes can be collected whether or not they turn into blue or purple. However, collecting Blue Notes and Purple Notes will give higher points, especially when coupled with the score multiplier.
This Cymatic Note Trail can be only be performed in between the Final Boss Fight. It is best to do collect the final Orange Cymatic Note and then complete this trail.
If doing the expedition alone, then it is best to complete at this instance before moving ahead.
Cymatic Note Trail 03
Location
Start
End
Purple Note
Spleothem Cavern
Inside the first Shaper Ring found immediately after entering the Spleothem Cavern
Just before the exit of the Spleothem Cavern
Destructible Box Set 3A
Step 27: This is only the 3A part of the Destructible Box Set 03. The other two are found later. There is 1 Destructible Box found here in the Betwixt Arena 02.
It is recommended this to be clubbed with the Cymatic Note Trail
Instantiation Positions: 3. Randomized for each run.
Before some Dominion Crates found by the Right Side Wall
Following Cymatic Note Trail 03 as a reference: A few paces behind the Blue Note #01
02
On the Dominion Structure found near the Right Side Wall towards the exit
Following Cymatic Note Trail 03 as a reference: Directly under Green/Blue Note #04
03
Between the Exit and the Shaper Ring leading to it, in front and under the Ring
Following Cymatic Note Trail 03 as a reference: Between Green/Blue Note #09 and Green/Purple Note #10
Orange Cymatic Note 06
Step 28: The sixth of the seven Orange Cymatic Notes can be found before doing the next objective.
Ideally this should be done before the start of the Cymatic Note trail 03. However, the distance for travel is quite large. So, this can be performed while doing the trail or before, if there is time.
Instantiation Positions: 3. Randomized for each run.
Step 29: This is only the 3B and 3C part of the Destructible Box Set 03. The other two are found before and after. There is 1 Destructible Box found here.
Instantiation Positions: 3. Randomized for each run.
Blind Arena 01 Includes the following locations of Harken's Facility:
None
Bonus Timer 03
Step 30: Bonus Timer Starts for Bonus Arena #03 only after reaching the central platform with three Relics in the Relic Atrium. Best to collect the previous two orange cymatic notes, and then activate the secret boss summoning puzzle.
Instantiation Positions: 1. Not Randomized for each run.
The rewards from opening this treasure chest will be missed by anyone who is beyond the Spleothem Cavern.
Destructible Box Ser 3C
Step 31: This is only the 3B and 3C part of the Destructible Box Set 03. The other two are found before and after. There is 1 Destructible Box found here.
Instantiation Positions: 3. Randomized for each run.
On the platform attached to the Third bridge counted from the level with the Scar Watchtower, next to a flame torch
Following Cymatic Note Trail 03 as a reference: Under Green/Blue Note #08, slightly to the right side
3C 02
On the platform attached to the Fourth Bridge counted from the lower level with the Scar Watchtower, between two flaming torches and opposite to a hangind Strider Cargo bay
Following Cymatic Note Trail 03 as a reference: Between Green/Blue Notes #07 and #08, but on the extreme left side, beyond the Central Pillar
3C 03
On the platform attached to the Fifth Bridge counted from the lower level with the Scar Watchtower, beside a pulley and a door
Following Cymatic Note Trail 03 as a reference: Under the Green/Blue Note #09
Orange Cymatic Note 07
Step 32: The final of the seven Orange Cymatic Notes can be found before fully defeating the Monitor.
Instantiation Positions: 10. Randomized for each run.
TRIPLE ECHO DEVICES: To complete this Secret Boss Summoning Puzzle, simply carry three of the available echoes and insert them into each of the three Echo Device found in this area.
Secret Boss will spawn beside the Echo Lock Ruin. To see if any is still available, check the Indication Triangle Markers.
It is recommended to summon the Secret Boss, and defeat this enemy immediately before destroying any turrets, as a higher multiplier means higher points.
One Legendary type secret boss enemy is summoned and is randomly chosen among the following:
Once deactivated, any javelin can fly and move to the next Arena.
This marks the end of the Third Bonus.
It is possible to go back to previous locations up until this point, if any activity is missed, or something must be collected, or some enemies must be destroyed. However, once the Boss Arena is reached, it is a point of no return.
Part E: Boss Arena
Part E has the Final Boss Fight and one additional puzzle that has a random chance to occur
The seventh Orange Cymatic Note has an extremely rare chance to spawn in the Exoskeleton Shed
Final Boss Fight Arena Includes the following locations of Harken's Facility:
Make sure the previous 3 Golden Grabbit Summoning Statues are destroyed by taking a look at the Indication Triangle Markers.
If any of the three are missing, go to that particular Bonus Arena and destroy it. The triangles are in ascending order of the Bonus Arena.
In the beginning of the Long Tunnel, if the first 3 triangles are green, destroy the statue directly under the fourth red triangle. It will immediately turn green and summon the golden Grabbit towards the exit of the Cavernous Atrium.
Note that at this point, if statue #01 or #02 or #03 have not been destroyed, it is not possible to return to any area inside Harken's Facility. So the Golden Grabbit cannot be summoned.
The Golden Grabbit is a Walking Lootbox and an Apex enemy. It has a large health pool. Damage it until its health pool becomes nearly zero, at which point it will teleport and drop several Cymatic Notes as rewards.
Notes can be collected quickly after defeating the Final Boss for a higher multiplier bonus to them.
Rewards:
Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
Green Cymatic Note Score Bonus: 1 per note (without multiplier)
Score Bonus: Additional remaining time is converted to points
This marks the end of the Final Boss Fight Bonus.
End of Expedition
At the end of expedition, a successful performance will have provided a 16x multiplier, once the Final Boss is defeated.
An expedition complete banner along with the score and crystal rewards will show up at the end of the expedition.
Crystals will have been added to the currency list and can be checked in the Seasonal Store
The expedition can be redone to optimize the run for maximizing the score.
Objectives
Seasonal—the Sunken Cell
Investigate the Facility
Explore the Area
Time Remaining
Disable Flight Suppression
Defeat the Dominion
Signal Deactivating…
Time Remaining
Investigate the facility
Travel Deeper into the Construct
Time Remaining
Eliminate all Enemies
Time Remaining
Bonus Score Multiplier
Activate Pressure Plates in Specific Order
Pressure Plate Puzzles Solved
Time Remaining
Bonus Score Multiplier
Investigate the Facility
Travel up to the Next Location
Eliminate All Enemies
Locate the Volatile Shaper Relic
Time Remaining
Silence the Cataclysm
Control Rods Stabilized
Time Remaining
Bonus Score Multiplier
Bonus – Find and Kill Target
Stop the Dominion
Defeat Dominion Forces
Time Remaining
Bonus Score Multiplier
Bonus – Find and Kill Target
Investigate the facility
Travel Deeper into the Construct
Time Remaining
Align the Symbols
Combinations Solved
Time Remaining
Bonus Score Multiplier
Bonus – Find and Kill Target
Investigate the facility
Travel Deeper into the Construct
Go Through the Conduit
Time Remaining
Collect the Echoes
Echoes Delivered
Locate Harken's Abomination
Time Remaining
Bonus Score Multiplier
Bonus – Find and Kill Target
Stop the Dominion
Defeat the Unfathomed
Time Remaining
Bonus Score Multiplier
Expedition Navigation
These are the locations where the Freelancer begins the expedition, has to perform tasks to advance, and conclude the expedition.
Years ago, a Dominion scientist named Dr. Harken—mastermind of the attack on Freemark—created an enormous experimental facility out of an underwater Shaper construct. Don't let his failed experiments and abominations fall back into Dominion hands.
This was the second Seasonal Stronghold to be released.
This is the only Seasonal Stronghold where guaranteed loot drops exist from non-Apex or non-Secret Boss or Boss type enemies.
This is the only Seasonal Stronghold where the first secret boss summoning puzzle is not the Red Cymatic Notes Puzzle. Instead it appears as the second puzzle.
This is the only Seasonal Stronghold where there the Golden Grabbit and the Final boss share the same spawn location.
This is the only Seasonal Stronghold where there are more than 4 spawn locations for an Orange Cymatic Note. It is the Orange Note #07 with 10 randomized spots.
This is the only Seasonal Stronghold where a non-Scar or a non-Dominion type Bonus Arena Secret Boss can be summoned, and it is a chimera at that: Legendary Ash Brute.
This is the only stronghold where there is a chance to summon one of six types of Dominion Heavy/High-rank enemy as a secret boss.
Below is the Script and Walkthrough for Seasonal—The Sunken Cell:
Briefing
Inversions are shown.
In Expedition
The Freelancer must perform all the tasks in The Sunken Cell Stronghold along with additional tasks to maximize the score and rewards obtained.
Post Expedition
The expedition complete banner shows up displaying the score and the number of crystals earned.
Notes and Remarks
The maximum time is 20 minutes of staying inside the server, which can be increased by completing additional tasks.
The dialogs mentioned in the script can vary across different play-throughs and different repetition of the game modes. The dialog will be taken from a pool that get rotated in-game. The script mentioned here is from one such instance only.
Note: The Expedition Maps feature is still a Work in Progress. Sometimes, a refreshing/reloading of this page may be required to zoom-in or zoom-out completely.
Guidelines:
Click on an to find expeditions related to "Seasonal—The Sunken Cell".
Click on Filters to select or unselect various expedition types.
Click on + to Zoom-in and -to Zoom-out.
Clicking on the link below the description/image of each pop-up will take you to that page.