The puzzles and special tasks from The Heart of Rage Stronghold remain the same. These must be completed in order to proceed to any subsequent objectives. Visit the appropriate page to see them.
Obtained points depend on the multiplier. The score at any instance is the product of the multiplier and the base points of the object or enemy defeated.
Multiplier is not applicable for the Shaper Sphere puzzle and the points received are a flat value added to the score.
Special Items in the expeditions:
9 Destructible Boxes (3 around each Bonus Arena)
7 Orange Cymatic Notes
5 Cymatic Note Trails
4 Golden Grabbit Summoning Statues
3 Secret Boss Summoning Puzzles
1 Shaper Sphere Puzzle
It is possible that if the Bonus Score Multiplier activity (i.e. finishing the bonus arena) is not completed before the Bonus’ timer becomes 00:00, a multiplier is deducted!
If the entire team (or squad) is defeated, then there is good chance that (some of) the bonus multiplier(s) rewarded are taken away and become unobtainable. However, if the team is defeated within a bonus arena, then they will be revived in the arena, but a small amount of time is deducted from the bonus score multiplier time.
Regular Puzzles and defeating enemies to move to the next location must be done in the same way as the regular stronghold version.
Even though Seasonal versions of the strongholds (also called Competitive Strongholds because of the Leaderboards) take place in the same stronghold location with the same geography, the 15 areas are clubbed together into 5 types of Arenas:
Beginning Arena: This is where the competitive stronghold starts.
Inversions of the week are shown at the beginning.
The Arrival Arena is always the Arrival Area of that Stronghold’s location.
Bonus Arenas: This is where it is possible to summon a Secret Boss type enemy. There are exactly three such arenas in each competitive stronghold. Four Activities can be performed here:
A special puzzle must be completed within a set time to get a multiplier bonus, possible time bonus, and score bonus rewards.
A Secret Boss can be summoned, defeating whom, a multiplier bonus and score bonus and a loot drop are rewarded.
A hidden Golden Grabbit Summoning Statue can be destroyed for a later activity that will reward with a multiplier and a large score bonus.
Betwixt Arenas: These are the intermediate arenas the Arrival Arena and Bonus Arenas and the Boss Arena where additional puzzles may be available.
Note Trail Puzzles
Destructible Box Puzzles
Orange Cymatic Note Puzzles
Golden Grabbit Hunt
Blind Arena: This is an already existing spot or a new spot in the stronghold. It must satisfy one of the three criteria:
It has the Shaper Sphere Puzzle, which otherwise goes unnoticed because of its location.
It has a Puzzle or an Activity to further the objective of the expedition but is not a part of any available bonuses.
Has enemies that can only be accessed by reaching said spot, but not by completing a puzzle.
Boss Arena: This is where the final boss of the stronghold appears, defeating whom within a set time will reward with a multiplier bonus, score bonus and loot and ember drops. This will also end the expedition and give the score total, along with the final crystal rewards.
Guidelines
This expedition is a complicated endeavor. As such, to complete it, a special guideline is established. Follow it for the best results.
There are 36 steps to complete the Seasonal Stronghold, divided into 5 parts:
Part A: Beginning Arena
Part A is the start of the expedition.
The beginning arena is made up of the following areas of Freemark Ruins:
Step 02: Here the Inversions of the week are shown. Go through the changes they offer carefully and acknowledge the pop up.
Instantiation Positions: 1. Not Randomized for each run.
Objectives Start
Step 03: Start the objectives. This is where you fly to the next location to start performing any activity that gives points to the score meter (seen on the left side).
Instantiation Positions: 1. Not Randomized for each run.
Part B: First Bonus
Part B is the start of activities in and around Bonus Arena 01
Bonus Arena 01 Includes the following locations of Freemark Ruins:
RED CYMATIC NOTES: To complete this Secret Boss Summoning Puzzle, simply find 5 Red Cymatic Notes and interact with them.
Secret Boss will spawn behind some rocks inside the area only if interaction is done on all 5 notes. To see if any is still available, check the Indication triangle Markers.
It is recommended to summon the Secret Boss, but defeat this enemy only after completing the Arena Bonus and collecting the next Orange Cymatic Note for a higher score.
One Legendary type secret boss enemy is summoned and is randomly chosen among the following:
Then keep going through the Blue Note and repeat the process until the final Green Cymatic Note converts into a Purple Cymatic Note.
Even if one Blue Note is missed and a subsequent Green Note is collected, then the conversion breaks and the subsequent notes will not turn blue and consequently, the final note will not become purple.
Each Cymatic Note has a unique sound associated with it, which allows for a better cognition of what has been collected.
Rewards:
Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
Green Cymatic Note Score Bonus: 10 per note (without multiplier)
Special Instructions:
All 10 notes can be collected whether or not they turn into blue or purple. However, collecting Blue Notes and Purple Notes will give higher points, especially when coupled with the score multiplier.
This Cymatic Note Trail can be performed at any time before starting the Final Boss Fight. It is best to do them when there is a maximum number of multipliers collected before entering the Final Boss Arena, especially when in teams.
If doing the expedition alone, then it is best to complete at this instance before moving ahead.
Cymatic Note Trails and Destructible Boxes are often found in close proximity. So they can be clubbed together to save time.
Cymatic Note Trail 01
Location
Start
End
Purple Note
Lava Valley
In a small chasm between two cliffs, hovering above the lava, closer to the Left side
In a small crevice hovering above some Kinetic Canisters, closer to the Right side
Destructible Box Set 1A 1B 1C
Step 13: There are 3 Destructible Boxes found in Bonus Arena 01.
Instantiation Positions: 3. Not Randomized for each run.
All are found along the Cymatic Note Trail 01.
There are 3 possible positions for each of the 3 Boxes that become available. Some positions may overlap, but there is a clear distinction.
Each box must be destroyed to obtain rewards, which then must be collected.
Rewards:
4 Blue Cymatic Notes
Score Bonus for a Blue Note: 50 per note (without multiplier)
Following Cymatic Note Trail 01 as a reference: Behind Green/Purple Note #10
Set 1C
Position
Description
Panoramic Image
Zoomed Image
1C 01
Between the rock with some Blue Flower Bush and the stream of Lava, before the path leading upwards
Following Cymatic Note Trail 01 as a reference: On the Right Side between Green/Blue Note #09 and Green/Purple Note #10
1C 02
Between the rock with some Blue Flower Bush and the stream of Lava, on the path leading upwards
Following Cymatic Note Trail 01 as a reference: On the Left Side between Green/Blue Note #08 and #09
1C 03
Unknown or Cannot be found due to a bug that prevents it from spawning or May not exist.
The inexistence is unlikely, as every other Destructible Box has a total of 9 possible spawn locations either just before or just after each of the 3 Bonus Arenas
Once all these puzzles are completed, it is recommended to move to the next Arena. Any other puzzle seen along the way or enemies encountered can be performed/defeated later when a higher multiplier is obtained.
This is explained as and when it happens.
This marks the end of the First Bonus.
Part C: Second Bonus
Part C is the continuation of activities in and around Bonus Arena 02
Bonus Arena 02 Includes the following locations of Freemark Ruins:
Some enemies and a turret stands guard here, but it is better to ignore and the existing Cymatic Note Trail 02. Leave them for when the multiplier is slightly higher.
Secret Boss Summoning Puzzle 02
Step 15: The puzzle to summon the second Secret Boss can be found in the Ruined Courtyard area.
Instantiation Positions: 1. Not Randomized for each run.
WEIGHTED PRESSURE PLATES: To complete this Secret Boss Summoning Puzzle, simply locate make sure all Pressure Plates inside the ruined gazebo within the courtyard are weighed down, in any order.
There are 6 pressure plates, but only 5 weight stones.
Carry the weight stones, all found outside of the central the ruined gazebo in a round manner and place it on the pressure plate. Repeat for all 5 weight stones.
Because there are fewer number of stones than plates, you must stand on the final plate and weigh it down using the javelin.
There is no set rule for the number of stones to be either on the left or right side of the gazebo, but there are 5 places each where they can be found randomly.
Weighed plates glow green. When all plates are weighed down, the plates glow red and summon the secret boss.
Secret Boss will spawn beside the Ancient Ash Titan only when all 6 plates are weighed down. To see if any is still available, check the Indication Triangle Markers.
It is recommended to summon the Secret Boss, and defeat this enemy immediately, as the titan carries more points for defeat and a higher multiplier means higher points.
One Legendary type secret boss enemy is summoned and is randomly chosen among the following:
Found inside the ruined gazebo, near the entry point
6 Triangles in a circular sequence on the ground
Bonus Arena 02 Completed
Step 16: Apart from the additional activities, there are the usual objectives of defeating any enemies or performing a task shown in the log. In this case, any Dominion forces and the Ancient Ash Titan.
Instantiation Positions: 1. Not Randomized for each run.
If the usual objectives are completed before the Bonus Timer 02 reaches 00:00, then additional rewards are earned. Otherwise, only score and timer bonus are received.
The multiplier may be reduced by 1, if incomplete within the bonus time. This is likely a bug that was never fixed.
Once finished, a banner saying Bonus Completed pops up showing the earned rewards.
Due to a bug, instead the banner may display Seasonal Completed. This is just a visual glitch and the expedition can be continued.
Rewards:
Score Bonus: Variable (Obtained from defeating enemies)
Guaranteed 2 loot drops from defeating the Ancient Ash Titan
Note that if this particular Treasure Chest is not collected, a Fog Wall will prevent further progress at the exit of the Ruined Foyer. Simply go back and collect if this happens.
Golden Grabbit Summoning Statue 02
Step 17: This is the second of the 4 Toy Dog statues required to summon the Golden Grabbit in a special location later.
Instantiation Positions: 5. Randomized for each run.
Then keep going through the Blue Note and repeat the process until the final Green Cymatic Note converts into a Purple Cymatic Note.
Even if one Blue Note is missed and a subsequent Green Note is collected, then the conversion breaks and the subsequent notes will not turn blue and consequently, the final note will not become purple.
Each Cymatic Note has a unique sound associated with it, which allows for a better cognition of what has been collected.
Rewards:
Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
Green Cymatic Note Score Bonus: 10 per note (without multiplier)
Special Instructions:
All 10 notes can be collected whether or not they turn into blue or purple. However, collecting Blue Notes and Purple Notes will give higher points, especially when coupled with the score multiplier.
This Cymatic Note Trail can be performed at any time before starting the Final Boss Fight. It is best to do them when there is a maximum number of multipliers collected before entering the Final Boss Arena, especially when in teams.
If doing the expedition alone, then it is best to complete at this instance before moving ahead.
Cymatic Note Trails and Destructible Boxes are often found in close proximity. So they can be clubbed together to save time.
Cymatic Note Trail 02
Location
Start
End
Purple Note
Minor Chasm and Ruined Corridor
Between the percolating lava’s and the left side ledge at the start of the Minor Chasm
Near the exit of Ruined Corridor
Destructible Box Set 2A 2B 2C
Step 19: There are 3 Destructible Boxes found in Bonus Arena 02.
Instantiation Positions: 3. Randomized for each run.
Then keep going through the Blue Note and repeat the process until the final Green Cymatic Note converts into a Purple Cymatic Note.
Even if one Blue Note is missed and a subsequent Green Note is collected, then the conversion breaks and the subsequent notes will not turn blue and consequently, the final note will not become purple.
Each Cymatic Note has a unique sound associated with it, which allows for a better cognition of what has been collected.
Rewards:
Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
Green Cymatic Note Score Bonus: 10 per note (without multiplier)
Special Instructions:
All 5 notes can be collected whether or not they turn into blue or purple. However, collecting Blue Notes and Purple Notes will give higher points, especially when coupled with the score multiplier.
This Cymatic Note Trail can be performed at any time before starting the Final Boss Fight. It is best to do them when there is a maximum number of multipliers collected before entering the Final Boss Arena, especially when in teams.
If doing the expedition alone, then it is best to complete at this instance before moving ahead.
Cymatic Note Trails and Destructible Boxes are often found in close proximity. So they can be clubbed together to save time.
Cymatic Note Trail 03
Location
Start
End
Purple Note
Ruined Vestibule
Entrance of the Ruined Vestibule
Exit of the Ruined Vestibule
Destructible Box Set 3A
Step 22: This is only the 3A part of the Destructible Box Set 03. The other two are found later. There is 1 Destructible Box found here in the Betwixt Arena 02.
Instantiation Positions: 3. Randomized for each run.
Following Cymatic Note Trail 03 as a reference: On the Right Side between Green/Blue Note #02 and #03
3A 02
Next to some broken pillars by the right side wall of the Ruined Vestibule
Following Cymatic Note Trail 03 as a reference: On the Right Side between Green/Blue Note #03 and #04
3A 03
Between the exit stairs and the left side wall of the Ruined Vestibule
Following Cymatic Note Trail 03 as a reference: On the Left Side of Green/Purple Note #05
End of Second Bonus
After defeating the enemies, going to the next location, a Dominion Grounder is found. This grounder must be deactivated. This location is a Blind Arena as nothing much happens here.
Any enemies found here can be defeated for points.
ROCK CRYSTAL ECHO DEVICES: To complete this Secret Boss Summoning Puzzle, find and carry Blue Explosives and set them on Rock Crystals. Then Collect Echoes and insert them into Echo Devices. This process can be mixed and matched in any order, but eventually all devices must have an echo each.
There are 3 Rock Crystals
There are 5 Blue Explosives
There are 5 Echo Devices
There are 10 Echoes
Location of these items are randomized, except the Echo Devices
Only 3 of the 5 Echo Devices will be concealed inside the Rock Crystals, chosen randomly.
Explosives can be force detonated by doing damage or they will explode after a short delay.
Enemies can destroy the explosives while being collected
Secret Boss will spawn in the middle of the area. Check the Indication Triangle Markers.
It is recommended to summon the Secret Boss, but defeat this enemy after completing the Bonus Arena 03.
One Legendary type secret boss enemy is summoned and is randomly chosen among the following:
5 Triangles in a semi-circular sequence on the ground
Bonus Arena 03 Completed
Step 26: Apart from the additional activities, there are the usual objectives of defeating any enemies or performing a task shown in the log. In this case, any Dominion forces and the two Dominion Furies: Keeper and Hoarder.
Instantiation Positions: 1. Not Randomized for each run.
If the usual objectives are completed before the Bonus Timer 03 reaches 00:00, then additional rewards are earned. Otherwise, only score is received.
The multiplier may be reduced by 1, if incomplete within the bonus time. This islikely a bug that was never fixed.
Once finished, a banner saying Bonus Completed pops up showing the earned rewards.
Due to a bug, instead the banner may display Seasonal Completed. This is just a visual glitch and the expedition can be continued.
Rewards:
Score Bonus: Variable (Obtained from defeating enemies)
Note that it is important to collect the Treasure Chest when it spawns before leaving this chamber without any person in it. Otherwise, the chest will have disappear if the room does not have any person in it and later someone returns.
Golden Grabbit Summoning Statue 03
Step 27: This is the third of the 4 Toy Dog statues required to summon the Golden Grabbit in a special location later.
Instantiation Positions: 5. Randomized for each run.
Then keep going through the Blue note and repeat the process until the final Green Cymatic Note converts into a Purple Cymatic Note.
Even if one Blue note is missed and a subsequent Green note is collected, then the conversion breaks and the subsequent notes will not turn blue and consequently, the final note will not become purple.
Each Cymatic Note has a unique sound associated with it, which allows for a better cognition of what has been collected.
Rewards:
Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
Green Cymatic Note Score Bonus: 10 per note (without multiplier)
Special Instructions:
All 5 notes can be collected whether or not they turn into blue or purple. However, collecting blue notes and purple notes will give higher points, especially when coupled with the score multiplier.
This Cymatic Note Trail can be performed at any time before starting the Final Boss Fight. It is best to do them when there is a maximum number of multipliers collected before entering the Final Boss Arena, especially when in teams.
If doing the expedition alone, then it is best to complete at this instance before moving ahead.
Cymatic Note Trails and Destructible Boxes are often found in close proximity. So they can be clubbed together to save time.
Cymatic Note Trail 04
Location
Start
End
Purple Note
Ruined Passage
Slightly beyond the entrance of the Ruined Passage
On the top of the ruined tower
Destructible Box Set 3B
Step 29: This is only the 3B part of the Destructible Box Set 03. The other two are found before and after. There is 1 Destructible Box found here.
Instantiation Positions: 3. Randomized for each run.
Make sure the previous 3 Golden Grabbit Summoning Statues are destroyed by taking a look at the Indication Triangle Markers.
If any of the three are missing, go to that particular Bonus Arena and destroy it. The triangles are in ascending order of the Bonus Arena.
If the first 3 triangles are green, destroy the statue directly under the fourth red triangle. It will immediately turn green and summon the golden Grabbit in the middle of the chamber.
Mind that if the Golden Grabbit warps to the egde of the dormant cenotaph and you follow it, it could force you to the Final Boss arena and you will lose the rewards associated with this activity.
The Golden Grabbit is a Walking Lootbox and an Apex enemy. It has a large health pool. Damage it until its health pool becomes nearly zero, at which point it will teleport and drop several Cymatic Notes as rewards.
Wait until the multiplier bonus is received and then collect all the cymatic notes.
If the notes are left behind so as to collect the final Orange Note and/or Final Boss’ defeat to increase points, they will have disappear. So it is important to collect them before moving to the final boss fight.
Rewards:
Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
Green Cymatic Note Score Bonus: 1 per note (without multiplier)
Multiplier Bonus: +1
Golden Grabbit Hunt
Availability
Panoramic Image
Zoomed Image
Completed Image
Golden Grabbit
End of Third Bonus
After completing finishing the objectives and the puzzles, head down to the Cenotaph Ruins for the Final Boss Fight.
Once deactivated, any javelin can fly and move to the next Arena.
This marks the end of the Third Bonus.
It is possible to go back to previous locations up until this point, if any activity is missed, or something must be collected, or some enemies must be destroyed. However, once the Boss Arena is reached, it is a point of no return.
Part E: Boss Arena
Part E has the Final Boss Fight and some additional puzzles
Final Boss Fight Arena Includes the following locations of Freemark Ruins:
Then keep going through the Blue Note and repeat the process until the final Green Cymatic Note converts into a Purple Cymatic Note.
Even if one Blue Note is missed and a subsequent Green Note is collected, then the conversion breaks and the subsequent notes will not turn blue and consequently, the final note will not become purple.
Each Cymatic Note has a unique sound associated with it, which allows for a better cognition of what has been collected.
Rewards:
Purple Cymatic Note Score Bonus: 250 per note (without multiplier)
Blue Cymatic Note Score Bonus: 50 per note (without multiplier)
Green Cymatic Note Score Bonus: 10 per note (without multiplier)
Special Instructions:
All 10 notes can be collected whether or not they turn into blue or purple. However, collecting Blue Notes and Purple Notes will give higher points, especially when coupled with the score multiplier.
This Cymatic Note Trail can be only be performed in between the Final Boss Fight. It is best to do collect the final Orange Cymatic Note and then complete this trail.
If doing the expedition alone, then it is best to complete at this instance before moving ahead.
Cymatic Note Trail 05
Location
Start
End
Purple Note
Major Chasm
In front of a cliff that leads to the Cenotaph Ruins’ Acid Arena
Just before the Shaper Door that leads in/out of the Cenotaph Ruins’ Fire Arena
End of Boss Fight
Defeating the Monitor before the Bonus timer becomes 00:00, will reward with additional rewards
Score Bonus: Additional remaining time is converted to points
This marks the end of the Final Boss Fight Bonus.
End of Expedition
At the end of expedition, a successful performance will have provided a 16x multiplier, once the Final Boss is defeated.
An expedition complete banner along with the score and crystal rewards will show up at the end of the expedition.
Crystals will have been added to the currency list and can be checked in the Seasonal Store
The expedition can be redone to optimize the run for maximizing the score.
Objectives
Seasonal—the Heart of Rage
Race to Silence the Heart of Rage
Enter Freemark
Time Remaining
Clear out Dominion forces
Defeat Dominion Forces
Time Remaining
Bonus Score Multiplier
Bonus – Find and Kill Target
Race to Silence the Heart of Rage
Find the Monitor
Defeat Titan
Time Remaining
Bonus Score Multiplier
Bonus – Find and Kill Target
Find the Monitor
Clear out Dominion forces
Defeat Dominion Forces
Time Remaining
Race to Silence the Heart of Rage
Signal
Find the Monitor
Time Remaining
Bonus Score Multiplier
Bonus – Find and Kill Target
Silence Relic
Echoes Delivered
Defeat Dominion Forces
Kill the Dominion Furies
Pick up Keys
Time Remaining
Bonus Score Multiplier
Bonus – Find and Kill Target
Race to Silence the Heart of Rage
Stop the Monitor
Time Remaining
Silence the Cenotaph
Defeat the Monitor
Time Remaining
Bonus Score Multiplier
Expedition Navigation
These are the locations where the Freelancer begins the expedition, has to perform tasks to advance, and conclude the expedition.
Video guides are added for convenience and documentation of Anthem. These guides show almost all possible incidents that may occur during each playthrough of this particular expedition.
The below video is on rotation. The cycle repeats after 8 days. The type of javelin used, the voice of the Freelancer, the possible location of the event, and the locations of various puzzles may be different in each day’s video.
Trivia (May Contain Spoilers)
This was the first Seasonal Stronghold to be released.
This is currently the only Seasonal stronghold where there are five Cymatic Note Trails instead of the standard three.
This is the Only Seasonal Stronghold where an Orange Cymatic Note and a Cymatic Note Trail is found during the Final Boss Fight.
This is the only Seasonal Stronghold where a previously unused area of the Stronghold version was made usable for the Golden Grabbit hunt.
This is the only Seasonal Stronghold where a new location was created for the sole purpose of the Shaper Sphere puzzle.
This is the only Stronghold that initially had an associated challenge which was never completed by any user. The said challenge is Smooth as Ice during the first Season of Icetide. To this date, the value of the rewards is unknown, as completing the challenge solely depends on chance and the mathematical probability of solving this puzzle in the first flawlessly try is 1/(11!!).
Due to a bug, the total Arcanist Reputation obtained at the end of the expedition is multiplied by the number of players in the team when the expedition completion banner pops up.
Challenges related to strongholds count this as a stronghold when completed.
Due to a bug, the challenge counter for Weekly: Strongholds challenge counts the total number of players in the team when updating the counter. So it is possible to complete that weekly challenge by playing this specific seasonal stronghold only 3 times.
Below is the Script and Walkthrough for Seasonal—The Heart of Rage:
Briefing
Inversions are shown.
In Expedition
The Freelancer must perform all the tasks in The Heart of Rage Stronghold along with additional tasks to maximize the score and rewards obtained.
Post Expedition
The expedition complete banner shows up displaying the score and the number of crystals earned.
Notes and Remarks
The maximum time is 20 minutes of staying inside the server, which can be increased by completing additional tasks.
The dialogs mentioned in the script can vary across different play-throughs and different repetition of the game modes. The dialog will be taken from a pool that get rotated in-game. The script mentioned here is from one such instance only.
Note: The Expedition Maps feature is still a Work in Progress. Sometimes, a refreshing/reloading of this page may be required to zoom-in or zoom-out completely.
Guidelines:
Click on an to find expeditions related to "Seasonal—The Heart of Rage".
Click on Filters to select or unselect various expedition types.
Click on + to Zoom-in and -to Zoom-out.
Clicking on the link below the description/image of each pop-up will take you to that page.