Ranger is a multi-purpose javelin mech suit.
All Freelancers train with the Ranger-class of javelins before moving onto other models. Not because it’s the easiest, but because it’s the most versatile. In the hands of a master pilot, the MK.II Ranger can achieve feats of combat prowess that no other javelin can touch, and serves as the gold standard for combat efficiency.
First employed by the Sentinels in Antium, the MK.II Ranger has a deep bag of tricks to draw from, and there is no combat situation it can’t take on effectively. With access to every weapon type, except heavy weapons, the Ranger is a true wild card that can complement any team and any mission. Novice pilots will appreciate the wide array of weapons and abilities they can use to sharpen their skills, while experts gravitate toward the Ranger’s emphasis on excellent marksmanship and skill mastery.
The MK.II Ranger is an all-around balanced class. Each player starts the game with a prototype MK.II Ranger javelin. Later, the perfected MK.II Ranger can be unlocked as player's first javelin if he/she decides so. It is equipped with a shock mace as its melee weapon.
- Assault launcher
- Support gear
- Shock Mace (Melee) - When the Ranger javelin chooses to mix it up at close range, it deploys an electrified mace to send a medically-inadvisable amount of voltage through its enemies.
- Multi-Target Missile Battery (Ultimate) - A powerful volley of micro-missiles, the Ranger’s ultimate ability allows it to target dozens of fast-moving enemies with guided projectiles that pummel the opposition with devastating concussive force. This involves a target lock, then fires after a delay.
- Dash (utility ability)
- During the Week-Early EA Access Trial, the Ranger was the starting javelin that all players had access to. This was changed in a pre-release update, but the patch notes suspiciously do not reflect that.
- The official name of the Ranger-class javelin used by Freelancers is the MK.II Ranger.