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This is the Legendary Mission version of the similarly named Critical Objective. Enemies are tougher, but the rewards are excellent.


Note: Select a section by clicking on one of the tabs.

Hints and Suggestions

  • The dialog exchange between the characters will change depending on whether single player or multiplayer mode is played.
  • Remember to perform Feats to obtain XP for increasing Pilot Level and receiving Alliance bonus.
  • Make sure to read the text pop ups that show up with the icon . The camera angle needs to be adjusted to read the text properly or use a Sniper Rifle to focus on it.
  • Scars in large numbers can be a nuisance. Using Combat Equipment that do Blast Damage will be beneficial during this mission.
  • Use Acid, Armor Buster, or Fire type damage to tackle Scar Enforcers and Luminary.
  • It is also recommended that the explosives scattered across the map during combat be used when in need.

Objectives

Legendary: Lost Arcanist


Locate Matthias Sumner
       Travel to Last Known Location
       Investigate the Campsite
       Follow Signal
       Find Arcanist Equipment
Use Arcanist Equipment to Pinpoint Matthias’ Location
       Activate Arcanist Equipment
       Destroy Scar Hives
       Defeat Scars
       Destroy Scar Hives
       Eliminate All Scars
Continue the Search for Matthias
       Defeat Scars
       Activate Signal Booster
       Follow Signal
       Defeat Scars
       Repair Radio
       Defeat Scars
       Defeat Scar Leader
       Eliminate All Scars
       Repair Radio, Again
Reach Matthias
       Enter Ruins
       Follow Matthias' Trail
Clear Threat for Matthias
       Defeat Scars
       Destroy Scar Hives
       Eliminate All Scars
Rescue Matthias
       Follow Matthias' Trail
       Defeat Scars
       Defeat Scar Enforcer
       Defeat Rust Reaver and Enforcer
       Eliminate All Scars
       Speak with Matthias
       Open Chest

Expedition Navigation

These are the locations where the Freelancer begins the expedition, has to perform tasks to advance, and conclude the expedition.

Starting Location
Mid Expedition
Ending Location

Cortex Entry

Legendary: Lost Arcanist (Mission) is categorized under the Legendary Mission type of expedition. These expeditions do not have any specific cortex entries associated with them.

Trivia (May Contain Spoilers)

  • This is the only expedition where the text pop up annotations can only be read clearly using a sniper rifle during the Legendary Mission counterpart.
  • This is the only known Legendary mission where mid-expedition bosses are promoted to Apex Enemy category from their Heavy Enemies or High-rank counterparts.
  • There is a text pop up annotation near the first camp of Matthias about Stormglas technology:
    • Intended to detect accumulation of unstable energies that herald the beginning of a Cataclysm. In early development.
  • Bodies of dead Arcanists can be found everywhere in the camp in the First refuge. Their names are: Ines Aloova, Aima Damarcus, Enoban Solvan, Jade Amseth, Kel Orion, Dak Emil, Hawke Rendor, and Wyla Kassal.
  • The three text pop-up annotation near the Arcanist camp with a tower in the middle in Velathra read:
  • The text pop-up near the signal booster indicates that there are many more Shaper rings like the ones found near Velathra:
    • The Arcanists are monitoring as many of these "halo" structures as possible while they attempt to divine their purpose.
  • A text pop-up annotation near the Cargo Carrier reads:
    • Cargo mules, based on simplified strider tech, are frequently used for the transportation of Arcanist equipment and instruments.
  • The text pop-up annotation near the camp reads:
  • The above annotation indicates that Matthias has been away from the camp around Tarsis Falls for quite a while, and all his signals were jumping from the established radio towers in each of the camps. This also shows that Matthias had been running away into the Dungeon a long time (likely days) before the Freelancer began a search for him, as travelling between places by foot takes a very long time on Coda.
  • This is the first time Scar Scrappers, Scouts, Destroyers, and Enforcers are encountered.
  • The final boss encounter is a Scar Enforcer called Rust Reaver. Rust Reaver appears in a Scar Tank during Legendary: Lost Arcanist.
  • This mission uses the following Hidden Place to progress: The Dungeon
  • When Matthias is met, he is wearing a mask. Matthias is also one of the two Arcanists who wear non-standard Arcanist garb outside the walls. Aruna Kaule is the other.


Below is the Script and Walkthrough for Legendary: Lost Arcanist (Mission):


Briefing

Legendary: Lost Arcanist. Locate Arcanist Matthias Sumner, Shaper Expert.

In Expedition

Outside the Fort’s safety, the Freelancer waits for Owen’s messages.

Locate Matthias Sumner

  • Owen: "Here we are Freelancer. You ready to jump in?"
  • Freelancer: "Yes, I am."
  • Owen: "Well then, let’s not keep that big, bad world waiting. Our contract is to locate an Arcanist named Matthias Sumner. Tassyn has given us the last location where he made contact."

Travel to Last Known Location

The Freelancer flies towards the last known location of the Arcanist around Tarsis Falls. When the location is nearby,

  • Owen: "The location Tassys gave us must be close. I’m detecting the camp’s short-wave radio."

The Freelancer reaches the camp.

Investigate the Campsite

  • Freelancer: "I’m not seeing anyone. Owen, anything?"
  • Owen: "Lots of broken equipment. Obviously Arcanist-made. Otherwise, no, nothing but the radio. And no Matthias."

There is a text pop-up annotation near the radio tower around the camp which talks about Stormglas technology. The Freelancer interacts with the camp radio.

  • Owen: "Hang on, detecting another radio. Same frequency."
  • Freelancer: "Must be more than one camp."
  • Owen: "Let’s follow that signal."

Follow Signal

  • Owen: "Okay, I’ve got anew trail. We’ll need to get to the location I’ve marked for better reception."

Owen has created cypher projected signal markers to help the Freelancer navigate correctly. The Freelancer follows the signal through Tarsis Forest.

  • Freelancer: "Anything else I should know?"
  • Owen: "Besides that Arcanists get themselves in trouble by being out here?"
  • Freelancer: "About Matthias."
  • Owen: "Brilliant and reckless. He has a reputation among Arcanists. Not a good one."
  • Freelancer: "Having a bad reputation is chapter one of the Freelancer’s handbook."

When the Freelancer is near the second camp,

  • Owen: "The radio signal is getting stronger. Clearly, Matthias established more than one camp."

The Freelancer reaches the Arcanist camp in First Refuge.

  • Owen: "Oh no."
  • Freelancer: "Arcanists?"
  • Owen: "Yes."
  • Freelancer: "Matthias?"
  • Owen: "He’s not here."

It turns out every Arcanist who was in Matthias’ research camp had been murdered. Their corpses can be found everywhere around the camp. There are several text pop-up annotations that give information about the dead Arcanists and their works.

  • Owen: "Look for anything that can help track him down."

Find Arcanist Equipment

The Freelancer finds a radio transmitter.

  • Owen: "That’s where the signal is coming from. We can use it help search for another camp. It’ll take time."
  • Freelancer: "Okay. Get started."

Use Arcanist Equipment to Pinpoint Matthias' Location

The Freelancer must use this equipment to find out about Matthias' whereabouts.

Activate Arcanist Equipment

The Freelancer interacts with the equipment to activate it.

  • Owen: "Seems quiet out here?"
  • Freelancer: "Maybe?"

Scar hives start showing up as soon as the equipment is activated.

Destroy Scar Hives

  • Freelancer: "What the hell? An ambush!"

Several hives show up from underground.

Defeat Scars

  • Owen: "It’s the Scars. Damn scavengers. Multiple signals—they are everywhere!"

The Freelancer fights the Scars. After the Freelancer destroys the hive,

  • Freelancer: "Are you done with the radio?"
  • Owen: "No! Still working on it! Clear out those remaining Scars"
  • Freelancer: "Radio signal?"
  • Owen: "Still working on it!"

After the Freelancer defeats all the Scars

  • Owen: "Just fiddling with the radio signals for the next location."
  • Freelancer: "I understand. Just hurry up."
  • Owen: "Of course. Lots at stake, I know."

More Scar hives show up from underground!

  • Owen: "More hives."
  • Freelancer: "I noticed!"

Destroy Scar Hives

After the Freelancer destroys the two new hives,

  • Owen: "That’s the last of the horrible things. Now, finish off the remaining Scars."

Eliminate All Scars

After the Freelancer defeats the final Scar

  • Owen: "Finally. And… done!"
  • Matthias [Radio]: "This is Arcanist Matthias Sumner. Scars have attacked my camp. Need immediate assistance."
  • Freelancer: "Matthias, where are you?"
  • Owen: "He Didn’t hear you. But I think I found another camp."
  • Freelancer: "Okay. Let’s go."

Continue the Search for Matthias

The Freelance must look for a second campsite.

Follow Signal

Owen creates new cypher projected signal markers to help the Freelancer reach the next camp.

  • Freelancer: "Hear anything else out of Matthias?"
  • Owen: "Nothing, and just lost the radio signal. We need a signal booster. Wait—I found one."

When the Freelancer reaches near the Signal Booster located at the Ring Gate in the Observatory of Velathra.

  • Owen: "Got a bunch of Scars."

Defeat Scars

  • Owen: "I’ve never seen this much Scar activity. What is going on?"
  • Freelancer: "I don’t know, but it’s not a good sign."

After the first wave of Scars is defeated,

  • Owen: " More Scars incoming. Looks like they’re using gates! I hate those. Very unfair."

After all the Scars are defeated,

  • Freelancer: "Okay. I’m looking for a signal booster, right?"
  • Owen: "Yes. Should be close. All you need to do is turn it on."

Activate Signal Booster

The Freelancer find the signal booster and activates it by interacting with it. There are 3 text pop up annotations on the Arcanist camps nearby. All 3 read the same text. There is also a text pop-up annotation near the signal booster.

  • Owen: "Signal Booster is Working"
  • Matthias: "I’m heading up the stairs hoping to find refuge. Scars in pursuit."
  • Freelancer: "Matthias? He still can’t hear us."
  • Owen: "I’ve got a location."

Follow Signal

Owen creates more signal markers for the Freelancer to reach the next camp in Darkwood Barrens. When the Freelancer reaches the location, there are Scars in the process of scavenging from the campsite.

  • Freelancer: "I’m not seeing our Arcanist. Owen, help me out?"
  • Owen: "He’s not here… wait."

Defeat Scars

  • Owen: "That’s the radio we were following. The Scars were taking it apart. We fix that, I bet we reach Matthias."

As the combat against the Scars continues,

  • Owen: "What’s happening with the Scars? Something has them enraged."

After the Scars are defeated,

  • Owen: "That seems to be the last of the Scars. Let’s fix that radio."
  • Freelancer: "What needs to happen?"
  • Owen: "Get me to the access panel, I’ll do the rest."

Repair Radio

The Freelancer can read a few text pop-up annotations about arcanist equipment and cargo mules. The Freelancer interacts with the radio for Owen to start the repairs.

  • Freelancer: "Ok, done."
  • Owen: "starting repairs."

There is a moment to wait while Owen works on the repair. But the radio sparks out for an instant.

  • Freelancer: "Owen, that doesn’t look like a repair!"
  • Owen: "Would you just let me…ugh, damnit. Hang on we’ve got company."
  • Freelancer: "Can it be fixed?"
  • Owen: "Yes, of course. Just deal with the Scars—I’ll figure it out."

Defeat Scars

More Scars begin to gate in while the radio is being repaired. The Freelancer fights these Scar.

Defeat Scar Leader

A large Scar with a gates in. the Freelancer must defeat it to proceed further

  • Freelancer: "This looks serious!"
  • Owen: "Very serious. Focus on the big buy. Watch out for the Flamethrower!"

After the Scar Leader is defeated,

  • Owen: "The gates are closing. Looks like we scared them off. Let’s take care of the rest and get back to the radio."

Eliminate All Scars

After all the Scars are defeated, Owen is excited about fixing the radio

  • Owen: "Ha-ha! Ok, I think I got it."
  • Freelancer: "Are you sure?"
  • Owen: "Mostly sure."

Repair Radio, Again

The Freelancer interacts with the radio to repair it again.

Reach Matthias

  • Owen: "It’s working. I’ve got a location."
  • Freelancer: "Patching Matthias through."
  • Matthias: "I’m calling anyone in the area. I need help. There are Scars everywhere."
  • Freelancer: "It works. Matthias, can you hear me?"
  • Matthias: "There’s no time. I’m hiding, but the Scars are searching. I… I can see them. You must hurry."
  • Freelancer: "Just hang on, we’re coming."

Enter Ruins

The Freelancer flies towards The Dungeon to reach Matthias.

  • Owen: "Matthias managed all these stairs to get up here. With an army of Scars at your heels, great things are possible, I guess."

The Freelancer enters the ruin.

  • Freelancer: "Matthias, can you hear me?"
  • Matthias: "Yes! I’m here."
  • Owen: "Gettign a read on its radio signal."
  • Matthias: "A little banged up, but fine. You see that ramp up ahead, the one with the statue? Head up there."

Follow Matthias' Trail

As the Freelancer goes near the large effigy,

  • Freelancer: "What about the Scars near you? See anything?"
  • Matthias: "Had a few spots of trouble. Near misses. They’re quite relentless. Wait, what’s this? I found some canisters. Hm, could prove useful."
  • Freelancer: "Don’t try anything dangerous."
  • Matthias: "Not to worry—It’ll be a contained explosion."
  • Owen: "I think you better hurry."

As the Freelancer does further inside the ruins, more Scars show up.

  • Freelancer: "Got a swarm here."
  • Owen: "Less for Matthias to deal with."

Clear Threat for Matthias

More Scars show up through gates.

Defeat Scars

While the Freelancer is busy dealing with the Scars,

  • Matthias: "There. All set. Time for a Field Test."
  • Freelancer: "What’s happening? Matthias."
  • Matthias: "It worked! Small trap. The Scars walked right into it. I have to keep moving."
  • Owen: "More incoming. Watch those hives."

Destroy Scar Hives

The Freelancer now fights Scars while destroying a couple of Scar Hives. When the hives are destroyed

  • Owen: "Hives taken care of. Now let’s see to those Scars."
  • Freelancer: "You got it!"

Eliminate All Scars

The Freelancer fights the remaining Scars and defeats them.

  • Freelancer: "Matthias, gimme an update."
  • Matthias: "I think I see them. Just a minute— (Heavy Breath.) I’m okay. Haven’t been this far into the ruins."
  • Freelancer: "Just stay ahead of them. I’m nearly there."

Rescue Matthias

The Freelancer goes deep inside The Dungeon in search of Matthias

Follow Matthias' Trail

  • Freelancer: "Matthias, I’m in the tunnel."
  • Matthias: "You’re close. Main Chamber just ahead. It’s incredible!"
  • Owen: "I’m seeing some damage. Matthias has been busy."

When the Freelancer is near the final chamber, they can see a swarm of Scars on a bridge. As they enter the chamber, explosions are set off, dealing with those Scars, but keeping the bridge intact.

  • Matthias: "Last hurrah! I’m out of surprises, Freelancer."
  • Freelancer: "Stay put. I’ll keep them off you."
  • Matthias: "Much appreciated."

Defeat Scars

The Freelancer fights Scar enemies in the chamber. More gates spawn new Scars

  • Freelancer: "Where are they all coming from?"
  • Owen: "Scars have too many ways to add to their numbers if needed."

When more Scars spawn through gates,

  • Owen: "Be careful."
  • Freelancer: "I’m trying. How did you make them so mad, Matthias?"
  • Matthias: "I don’t know. Never seen them like this."

A Scar Enforcer shows up

Defeat Scar Enforcer

Once the Freelancer defeats the Scar Enforcer, more show up. At the same time, another tough Scar shows up

  • Owen: "Look out! I don’t know what it is, but it looks dangerous."
  • Matthias: "Rust Reaver! That thing’s name is Rust Reaver!"
  • Freelancer: "I don’t care what its name is!"

Defeat Rust Reaver and Enforcer

Rust Reaver is a legendary enemy, but still a Scar Enforcer. The Freelancer fights the enemy

  • Freelancer: "That thing just isn’t dying. What the hell?"
  • Freelancer: "I really made them mad. I'm trying to focus on weak areas."
  • Freelancer: "Taking some hits out here. I need to get this under control."
  • Freelancer: "That thing just isn't giving up. I have to finish this thing off."

When the Freelancer defeats Rust Reaver.

  • Owen: "I think he’s done. Yes he’s done. Let’s clean up the rest of them now, shall we?"

Eliminate All Scars

The Freelancer defeats all the remaining Scars and looks for Matthias

  • Owen: "Okay, no active signals. I’ll keep monitoring. You should check on Matthias."

Speak with Matthias

The Freelancer looks for a cowering Matthias in Arcanists’ clothes, but wearing a mask

  • Freelancer: "Matthias?"
  • Matthias: "Here! Right here!"
  • Freelancer: "These Scars. I don’t know what to think. Arcanists and Scars often clash over Shaper sites, but nothing like this. I must tell Tassyn. Please, I need to return to Fort Tarsis."

Open Chest

The Freelancer opens the Treasure Chest.

Post Expedition

The Freelancer can repeat this expedition or go on a different one.

Notes and Remarks

  • Unless the chest is opened, the expedition will not end.
  • The moment the chest is opened, the expedition end banner shows up, unlike the Critical Objective counterpart.
  • The dialogs in this expedition will always remain the same as mentioned in this script. However, certain conversations may be skipped if actions are performed quickly, or additional conversations will show up if there is a delay.


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