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Anthem Javelins

Javelins

Javelins are powered exo-skeletal suits worn by Freelancers when exploring the world of Coda beyond the walls of Fort Tarsis. They grant their wearers superhuman capabilities and are heavily modifiable, allowing for an array of unique individual models.

There are 4 Javelin Types:

Overview

Javelin-in-flight

A Ranger-class Javelin in flight

Javelins are among the most advanced technology humanity uses.[1] The presence of Shaper artifacts allowed humans to fashion the exosuits with limited resources and embers, even while the rest of their technology lagged behind.[1] The first javelin ever built was the Javelin of Dawn, created by Arden Vassa, equipped by the Legendary General Helena Tarsis. One was given to every member of the Legion of Dawn who passed certain tests. The Javelin of Dawn served as the precursor to the Colossus.[2]

JavelinMaintenance

Javelins undergoing maintenance

In the present day, javelins are constructed from various parts, cobbled together by Freelancers[3] or handcrafted by the Engineers and Arcanists.[4] The knowledge of how to build javelins has been passed down from generation to generation, in a tradition spanning centuries.[5] Not everyone can pilot one of these suits, and they aren't ubiquitous. Rigorous training is necessary to pilot them safely. Everything in Coda and in Bastion is painstakingly handmade, so javelins are a finite resource, and therefore those who pilot them are the few who can step outside the walls of Fort Tarsis[3]. Because of this, javelins are afforded a level of reverence.[1] They are also passed down from one generation to the next.[6] Freelancers begin training with the Ranger-class of javelins before moving onto other models.[7] Expert pilots use every advantage as they take down enemies with ruthless efficiency.

The javelin and/or its pilot can be linked with a cypher. The cypher can help the pilot see where their long-range weaponry will impact.[8]

Javelins are taller than the humans who pilot them. The human's foot comes to rest on the javelin's knees.[9] The art of Anthem states that javelins are 7 to 9 feet tall, depending upon the class.

Gameplay

Javelins

The game's four Javelin classes

There are four classes of javelins, each specializing in a different role when it comes to combat.[10] All javelins have specialized locked-in melee attacks and an ultimate ability. Beyond that, the javelin can be customized in many ways through wear states, paint jobs, materials, vinyls and animations.[10]

A Javelin can equip up to two guns after reaching level two, and three gear pieces.[1] The javelin's appearance changes slightly depending on what gear is equipped.[11] Each javelin has a special ultimate, specific to the class[12] While using the ultimate, the javelin is invulnerable.[13] Javelins have a power level defined by the score of the items equipped in the combat loadout.

Javelins are flight-capable for short periods of time. As they fly, heat builds up. Flying through water will cool off the javelin, allowing its heat gauge to be reset.[14]

Similarly, if players go into a nosedive, the heat gauge will also go down due to the rushing air.[11] If the heat gauge reaches its limit, the player's javelin will fall to the ground. Players have some level of control over their javelin's fall[9] and can do a jump to land on feet.

Javelins can operate underwater but have an oxygen meter. Javelins can be damaged by the environment as well if they are in acid, lava, rip streams etc. Downed javelins can be revived by allies if playing in a squad[15]. If players don't want to wait to be revived, they can opt to re-spawn at the last checkpoint.[9]

Outside of combat, all javelins fly at the same pace. However, by using different movement combinations, javelins can move at a different pace in this order: Interceptor, Ranger, Storm, and Colossus.

As javelins take damage, their appearance will change to reflect their damaged states or ability usage. For example, sparks can fly from a severely damaged javelin, or Storm's seals can glow according to the color of the element being used. However, losing health does not impact the javelin's ability to perform during combat. To restore health, players must pick armor resupply packs (red). No Armor regeneration system exists, but Javelin shields can regenerate after a while. Ammo resupply (green) can drop when enemies are defeated.[9]

Players cannot come out of their javelin while in the field. The only exceptions are some story-specific scenarios.[16] While outside the fort, javelin type cannot be changed, however, the forge is accessible through a pocket portal system to modify the javelin's loadout and appearance[17].
MOVA

The iconic symbols of Ranger, Colossus, Storm, and Interceptor

Javelins are not analogous to classes of other games, in that the player can switch between javelins at will[18].

Players start with a prototype MK.II Ranger-type javelin with a distinct helmet which cannot be obtained in game by any means. At levels 2, 8, 16 and 26 players can unlock any one javelin.[9] Players can select loadouts for their javelins.[19]

Javelins are stored at Fort Tarsis[1] or in the Launch bay. Previously, they could be stored in the player's Strider, but this system was scrapped. However, they won't be able to switch between javelins while in combat.[19]

The player character was supposed to receive upgrades of their own independent of the javelin being used and can be transferred between suits.[18][18] This was the pilot mastery system, which was supposed to arrive during Act 1, but was pushed forward indefinitely.

Cosmetics can be earned by completing challenge or unocked through limited time currencies such as elysian keys or purchased using in-game currencies like coin and crystals. They can also be purchased using premium currency called shards bought using real money. The gender of the player's Freelancer will affect the appearance of some of the "lighter" javelin suits, sometimes during cut-scenes.[20]

Additional javelins may be added post-release. It has been indicated that these javelins may require real-world currency to purchase.[21]

Types

  • Colossus – a tanking powerhouse lending itself to more strength-orientated tasks, but very slow and bulky to use. It is the successor of the Javelin of Dawn.
  • MK.II Ranger – a versatile, all-purpose javelin suitable for various tasks, favored by most lancers.
    • MK.I Ranger – a light-infantry javelin used primarily by the Sentinels of Fort Tarsis.
    • MK.III Ranger – a new Ranger type first mentioned during Icetide.
  • Storm — long ranged elements utilizing javelin, reverse-engineered from Dominion technology by the Arcanists of Fort Tarsis, which harnesses the power of the Anthem of Creation. Unlike the valkyries, it can use more seals and support seals.
    • Valkyrie — Dominion-built elementalist javelin, which harnesses the power of the Anthem of Creation to a much greater extent than the Storm, but lack multiple seal utilization. However, it can switch different to different elements and hover indefinitely.
  • Interceptor — speed-focused javelin, created by the Corvus, meant to be used for specific diplomatic missions, and only by specialized lancers.

Images

Trivia

  • Javelins have different functioning sub-types, depending on the faction that produced them.
    • Interceptor, by Corvus Forgers, is new and has no subtypes as it is mostly used in specialized missions by authorized lancers only. The Freelancer is among three know users of this javelin, the other two being lancers from the live action trailer Conviction.
    • Ranger MK.I, by Pre Heart of Rage Antium Forgers, Ranger MK.II, by Post Heart of Rage Antium Forgers, and Ranger MK.III by Post Echoes of Reality Forgers.
      • Vastly differing mechanically, physically, and structurally, the two types of Ranger-class javelins serve two very different, distinct roles. The MK.I is built to be a cheap, easily-produced infantry exoskeleton, while the MK.II is intended for more advanced and diverse military applications. The MK.I utterly lacks all of the features of a Freelancer or Dominion manufactured javelin, save for its (rather weak) propulsion system, shielding system, and physical improvement of pilot.
      • The MK.II, on the other hand, is possibly the most advanced javelin to date, even when compared to the Dominion Valkyrie, being able to fill any role with similar or more efficiency to other javelins.
      • Not much information is available on MK.III apart from it is better than its predecessors.
    • Storm, by Fort Tarsis Arcanists, and Valkyrie, by Dominion Cyphers.
      • While physically identical to the Dominion-made Valkyries, the Arcanists' re-engineered Storm is outclassed by its sister javelin. The Valkyrie allows its pilot to hover indefinitely and makes them completely immune to whichever element they are attuned to, some more advanced Valkyries being capable of swapping elements on the fly.
    • Colossus, by Pre Heart of Rage Freelancer Forge-Masters, Legion of Dawn Javelins, by Legion of Dawn Smiths, the Javelin of Dawn by Arden Vassa.
      • The Javelins of Dawn, oddly, seriously outclass the Colossus in size, strength and sheer firepower.
      • Legion of Dawn Javelins stand at least a foot taller than Colossi, as seen when Owen steals Tarsis's Javelin of Dawn and possess highly advanced, quick-charging railguns and pulse cannons.
  • It was originally stated that the Freelancers were uniquely qualified to pilot Javelins.[22] By freelancers, it was probably meant as Lancers in general. In-game lore states that the Legion of Dawn were the ones that were uniquely qualified, meaning anyone trained is fully capable of piloting Javelins.
    • Despite having no physical training of any kind for Sumner and little to no training for Owen, the two managed to take off in Javelins. Neither were able to properly operate their respective Javelin for long, with Sumner crashing and abandoning his stolen Ranger and Owen locking his javelin because of panicking.
  • According to the Art of Anthem, during early concepts of the game, javelins couldn't fly, but could only jump or glide.

References

  1. 1.0 1.1 1.2 1.3 1.4 Game Informer - Flying to a New Frontier: How Anthem Explores a Different Kind of Story
  2. Electronic Arts - YOU ARE A DESCENDENT OF THE LEGION OF DAWN IN ANTHEM
  3. 3.0 3.1 IGN - E3 2018: ANTHEM IS BIOWARE'S WHOLE NEW WORLD
  4. Electronic Arts - Get to Know Anthem's Ranger Javelin
  5. IGN - Suiting Up: Creating Anthem's Heroes (Origin Stories, Episode 1)
  6. IGN - 19 MINUTES OF ANTHEM GAMEPLAY (WITH DEVELOPER COMMENTARY) IN 4K
  7. Electronic Arts | THE FOUR JAVELINS OF ANTHEM
  8. Electronic Arts - INTRODUCTION TO JAVELIN COMBAT GAMEPLAY
  9. 9.0 9.1 9.2 9.3 9.4 IGN - WE KNOW 135 MORE FACTS ABOUT ANTHEM
  10. 10.0 10.1 GameSpot - E3 2018: BioWare's Anthem Is Set In An Evolving World
  11. 11.0 11.1 IGN - ANTHEM: HANDS-ON GAMEPLAY AND EXPLORATION IMPRESSIONS
  12. IGN - E3 2018: ANTHEM IS BIOWARE'S WHOLE NEW WORLD
  13. Polygon - Anthem: 55 interesting details we’ve gleaned from the tweets of its creators
  14. IGN - ANTHEM GAMEPLAY DEMO - IGN LIVE E3 2018
  15. YouTube - Strongholds and Interceptor Javelin Gameplay – Anthem Developer Livestream - December 20
  16. IGN - ANTHEM AMA: BIOWARE ANSWERS YOUR BIGGEST QUESTIONS
  17. Forge available outside the walls: https://twitter.com/UNTDrew/status/1121190625511116805
  18. 18.0 18.1 18.2 [IGN - ANTHEM GAMEPLAY DEMO - IGN LIVE E3 2018
  19. 19.0 19.1 GameSpot - Anthem Executive Producer Spills Plenty Of New Details About The Game
  20. Game Informer - Exclusive Impressions Of Anthem's Gameplay
  21. IGN - ANTHEM: EVERYTHING WE LEARNED AFTER 20 HOURS OF GAMEPLAY
  22. Anthem Twitter - Freelancers are uniquely skilled to pilot Javelin exosuits.
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