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Location Subregion High Road Subregion Header Image


High Road is a subregion within the region of Northern Bastion, located in the nation of Bastion, on the planet Coda, as of the year 468 LV. High Road is located in the center of Northern Bastion. It has border with Academy Ruins Subregion, Emerald Abyss Subregion, Fortress of Dawn Subregion, Great Falls Canyon Subregion Monument Watch Subregion, and Valley of Tarsis Subregion

History

The High Road has been the most important strider route to reach the Freemark Region by traveling through Arath, back when it was lively. While this isn’t possible anymore, because Arath was destroyed, the route was used to reach Freemark until the advent of the Heart of Rage. There have been dangerous landslides in this area in the past. Now-a-days, it isn’t used a lot and wildlife have taken over. The subregion has, unfortunately been riddled with Scars presently, and they are continuing to occupy this location like with its neighboring Lakeshore. Sentinels are seen trying to keep a patrol, but most times, the Scars prevail.

Geography and Layout

What existed here before the cataclysm started taking over is unknown. It may never be possible ot determine the real truth behind this area. There is at least one rift, one Pocket of Stable Reality, and one Central Crystal apparatus here. High Road is a narrow subregion. It is made of a combination of both high grounds and low grounds. There are a lot of Legion structures from the Legion Era. These have become an admixture with some Post-Legion era architecture. There aren’t many modern human structures found in the area. Very few Urgoth structures ca be found here. Scars have began expanding their territory, so pleant of rusty Scar structures are seen here. While this location isn’t teeming with flora and fauna, they can be seen thriving in certain locations.

Flora, Creatures, and Enemy

High Road Subregion is a vast Subregion with multiple locations and changing environment. The vegetation and animal life varies depending on these environments. Enemies encountered also have a preference of trying to occupying specific locations. As such, it is easier to visit their individual pages to check these three lists out.

High Road Location List

Geographic Distribution of High Road
Districts
Landmarks
Special Locations
  1. Giant's Crossroads
  2. Serpent's View
  3. Tarsis Bypass
  4. Tarsis Falls
  5. The Hureen Slide
  6. The Tower Road
  7. The Watchtower of Arath
  1. The Last Sentinel
  1. Monument Watch Anomaly
  2. Scar Fortress
  3. The Bane Engine
  4. The High Road Overlook
  5. The Somber Halls

Cortex

Cortex entry below is either unlocked in High Road Subregion or collected during exploration in other locations.

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Check Cortex Entry: High Road for More Information

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This strider path to Freemark begins at Fort Tarsis, makes its way past Arath, through Blackshore, and up to the lock just outside Shadowmark. In the early days of human freedom, the High Road had considerable Sentinel support, but between the migration of dangerous wildlife and unstable Shaper ruins, the endeavor was halted, and the Sentinels returned to Antium. The recent issue of Scars locating along the High Road has made travel to the north extremely dangerous.

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For a Collection of similar Cortex Entries, See: Subregion (Loading Screen)

Expedition List

Subregions have several expeditions that take place inside them. Please visit individual district, landmark or special location to see the various expeditions that take place in those specific location of High Road Subregion. See the location list mentioned above in the Geography section.

Trivia

  • This subregion or its surroundings will look different during various seasonal times, which includes the presence or absence of various cataclysmic storms.
  • The Cortex Entries for all subregions, including this one, are found only on the loading screens of Anthem-logoAnthem, randomly.
  • High Road has the highest reachable structure in all of Northern Bastion, found on the top of the broken Shaper spine of Serpent's View. It also has three non-conjunction type Hidden Places, the most among all the subregions, but none of them can be accessed without venturing into the other subregions.

Gallery

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