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Cortex-geography collection

Fort Tarsis Locations is one of the Level 1 Section under the Loading Screen Cortex within the Cortex in Anthem. These aren't listed within the Cortex, but will show up on a loading screen when the relevant expedition is started or a relevant location is reached. The entry displayed will be randomly chosen.

Collection Details

A total of 25 cortex entries make reference to some of teh locations inside Fort Tarsis.

These entries are only shown when entering the particular location

Fort Tarsis (1)

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Originally a military outpost, this halfway point between Antium and Freemark serves as a place for striders to stop and rest. This is the second incarnation of Fort Tarsis. While the agricultural experiment around Honor Valley caused a population surge, it has dwindled due to the ongoing issues with Scars.




Fort Tarsis (2)

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"Fort Tarsis is prettier in the rain. Everything shines."


Cypher Faye Navine




Fort Tarsis (3)

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"Standing on the launch deck with your javelin all primed and ready to go, looking out over that endless jungle is the best feeling in the world. Wait, second-best: The best is seeing the towers of Fort Tarsis in the distance when you need to get home. Well, that and pie."


Freelancer Rythe




Fort Tarsis (4)

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Fort Tarsis' walls are thick, its lancers are loyal, and the people are strong. But we're far from invulnerable. Danger comes in stranger forms every year… Like that Cataclysm that brought lavender snow. Lavender snow! Everyone thought it was beautiful until it started to burn. So we set up fire watches and doubled patrols to stop the damage. And I thought I'd seen everything.


Sentinel Derian Barr, Sentinel report




Fort Tarsis (5)

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"The monstrous Scar war machines smashed the white walls of Fort Tarsis for ten days and ten nights. With every attack, the walls shook, but never fell. Atop those same walls, the Sentinels' deafening gunfire barrage never ceased. Beyond the wall, Freelancers harassed and diverted the vast swarm, often disappearing into their uncountable numbers like stones dropping into water, only to reemerge from the canopy battered—but victorious."


—From "Warhive: The Siege of Fort Tarsis" by Madam Chronicler




Fort Tarsis (6)

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"Everyone felt it, even people down in the marketplace. The ground shook like a mountain was sliding along rough rock. It was getting closer. The Fort's walls are solid and strong, but I had my doubts that day. They say the monster came from the darkest pits of the open sea, with a choking cloud of salty brine and decay preceding its first appearance. We readied ourselves as much as we could. The bones of Fort Tarsis would be tested today."

—From "Coiled Storm: Firsthand Accounts of the Hesperian Serpent" by Mentor Kurcer Attjax




Fort Tarsis (8)

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"When the Scar Warhive attacked, the walls stood. When the Hesperian Serpent emerged from a Shaper storm, the walls stood. When the titans marched, the walls stood. Fort Tarsis stands eternal."

Sentinel Commander Vule




Fort Tarsis (7)

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"We don't know what caused it. Seems things in this world just happen, y'know? But I was the one who spotted them first: Titans on the march and coming right for us. My heart nearly jumped out of my chest, I don't mind saying. Rang the alarm and got everybody going. Fort Tarsis was in for a fight."


—From "Fire Walkers: March of the Titans" by Commander Rann




Fort Tarsis (9)

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"We lost much of our history when the Grand Wall in Freemark fell. We will rebuild in Fort Tarsis. Strong walls, good people."


Freelancer Yarrow




Fort Tarsis (10)

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Are you scared to go over the wall? Do you rely on a javelin or strider to provide you with strength and protection? The Tarsis Challenge is here to help! Gain strength and endurance with this training regimen discovered by historians and proven by Arcanists. Discover the hidden secrets Freelancers use. Conquer your fear. Become as rock-solid as a Colossus.


—"The Tarsis Challenge" advertising pamphlet




Fort Tarsis (11)

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"Hail! Ye from the fort named for the savior of mankind? It was foretold that a man from that edge of the civilized world would be mine end. Tell me stranger! Did you take the High Road whence you left your home's gates? Did you leave behind the towering white walls and the Sentinels' watchful gaze?"


—From "Sythiss, the Outlaw King", a play by Micon Davall




Fort Tarsis (12)

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On your way through to Freemark, you'll have to stop at Fort Tarsis, which is a wonderful opportunity to enjoy some of Bastion's most enchanting vistas. The fort sits on top of the breathtaking Tarsis Falls, which flow into a series of smaller falls, attracting a large variety of fauna to the area, which you can safely observe from strong, elevated walls. If sticking around for a day trip, check out the underground passage beneath the fort, once said to be home to the famous Ezurite Anzu, and then jet off for visit to the Haven, Honor Valley Dam, or the awe inspiring Ring Gate. Finish off your day with a nightcap at the local bar "The Shifty Korox," which is under new management.


—From Quest Advisor pamphlet




Fort Tarsis (13)

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A wyvern attempt to nest atop the Fort Tarsis towers last week caused mass panic for residents. The wyvern in question landed in the central courtyard, causing citizens to flee indoors. Nearby Sentinels were quick to respond and managed to slay the beast. No one was killed, though Sentinel Garred Barr is recovering from minor injuries. Considerable damage was done to the courtyard.


—From "The Fort Tarsis Times"




Fort Tarsis (14)

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"...check to see if Fort Tarsis has a strong foundation. Don't want it to fall in a hole like last time."


Freelancer Yarrow




Fort Tarsis (15)

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"There's a story of struggle and unlikely success within these walls. It's not small thing to gaze upon an endless jungle and envision a city."


Madame Chronicler




Fort Tarsis Prison Block (1)

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Built into solid bedrock, the prison is one of the most secure and defensible parts of Fort Tarsis. During the War of Seven Luminaries, when the Fort came under attack, Sentinel Tran used it as a safe refuge for civilians to keep them out of the Scars' path.




Fort Tarsis Prison Block (2)

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The Fort has a prison? Where? I've never seen it. Who do they keep there? Is it open for tours? I never heard of anyone being locked up for anything. I heard this Regulator guy, Vonnie, got two months of community service cleaning the courtyard one time for smuggling a live baby ursix into the Fort. I mean, I never saw him in the courtyard, but I'm pretty sure that's true.


Neeson Giles




Fort Tarsis Prison Block (3)

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The prison block is hardly ever used. There's not such an abundance of Sentinels that any can be spared to watch inmates sit around in cells. Most of the time, the space winds up as extra storage, temporary work space for visiting Sentinel officers, or a meeting space for Corvus operatives who probably aren't fazed by the décor.




Launch Bay (1)

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Fort Tarsis Command declares the following rules shall be followed at all times within the javelin launch bay:
No shouting.
No loud music.
No flying.
No use of heavy weapons.
No use of light weapons.
No use of melee or combat gear.
No littering.
No food or beverages.
No dancing after 21:00.

Command thanks you for your dedication to public safety.


—Notice posted by Commander Vule




Launch Bay (2)

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Want to know the difference between us and the wild? We care. Because of that, we look out for each other and strive for excellence. This can be seen in the way an engineer polishes a fine javelin. It can be seen in the wares proudly displayed in the market. So for the love of all that makes us human, please clean up after yourself in the Launch Bay!


—Safety Notice from Pirndel Blatch




Launch Bay (3)

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Flare Party in the social space tomorrow night. Don't tell you-know-who.


Anonymous note passed around Fort Tarsis




Launch Bay (4)

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I am well aware of the "secret" invitations to a "Flare Party" and that "social space" means the javelin launch bay. I will personally see to increased security for the safety and comfort of all who use the launch bay and the equipment housed there.


—Memo from Commander Vule




Launch Bay (5)

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"One time, I stuck a flare on the head of that Legion of Dawn Armor in the Launch Bay. Looked like it had a horn! Fort Tarsis Command grounded my javelin for two weeks. Worth it, though."


Freelancer Catti




Launch Bay (6)

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"Sentinel Barr came back from a patrol fast asleep. He was knocked out by an electrostatic shock from an angry tesilar or something. His squadmates just dragged him into the Launch Bay and let him sleep it off. Never said a word to Fort Command. What happens in the launch bay, stays in the launch bay."


Lucky Jak




Launch Bay (7)

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"I hear if you do everything on Vule's Giant List of No in one visit, you get permanently banned from the launch bay and they erect a statue of you in the Fort's main courtyard as a warning. I keep trying, but I'm only up to four so far."


Freelancer Rythe