Explosive Strike is a weapon classified under the Storm Melee category. Since Explosive Strike is used during combat, it is considered a Combat Equipment. These items are used to damage and defeat enemies or break destructible objects.
Note: All numeric values (except the power level) mentioned are only applicable to the default state of the weapon. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.
Description and Alternative Items
For the alternative item, see Searing Blast
Explosive Strike hits enemies with an explosive strike, dealing high damage.
Obtaining Methods
Explosive Strike can be obtained in the following ways:
- Loot
- Crafting
Cortex Entry
Cortex Entries are small pieces of lore attached with the particular weapon found in Anthem and accessed through the Cortex. All weapons have at least one entry associated with them. All Masterwork and Legendary weapons' cortex entries directly add to the narrative of the world.
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For a Collection of similar Cortex Entries, See: Storm Melee (Armory) |
Blueprint and Crafting
Explosive Strike is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in Blueprint Acquisition to unlock the Blueprint. Then craft the item in the Forge using the resources.
Unlocked blueprints can be found in the Craft tab located under the appropriate combat equipment slot (Weapon/Gear/Component) of a javelin in the loadouts tab of the Forge.
The following table provides insights on blueprint and crafting requirements:
| Blueprint Acquisition |
Explosive Strike Blueprint |
Crafted Explosive Strike |
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|---|---|---|---|---|
| Explosive Strike I Challenge | ||||
| Explosive Strike II Challenge | ||||
| Explosive Strike III Challenge |
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Required Crafting Resources
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Trivia (May Contain Spoilers)
- In the game the Magazine size (also known as the clip size) is incorrectly referred to as Ammo within the statistics of a weapon.
- Melee Weapons did not have a slot in the combat loadouts. Instead, they were inherent javelin abilities. Individual weapon slots were given starting from update 1.3.0.


