
Enemies are hostile encounters outside Fort Tarsis walls.
Anthem has several types of enemies and each enemy has a sub-class or rarity within the types. Most enemies can be categorized by their factions: Dominion, Scar, Outlaw. Creatures such as Elemental Beings, Fauna, and Chimera can become enemies under certain circumstances. Equipment such as enemy Turrets and Mines can be considered enemies, especially if they have a target marked on them.
This article's purpose is to distinguish between the types and rarities of enemies. As the enemy type and rarity improves, their health pool also increases. However, the higher the rarity of an enemy, the better the quality of loot it has a chance to drops.
Targeted Enemies
If an enemy needs to be defeated during any expedition to make progress during that expedition, it will be marked with and usually has a yellow glow around it. The mission won't continue unless that enemy is defeated, unless they are Seasonal Expeditions or Secret Bosses in Echoes of Reality. In Freeplay, all target enemies have a chance to drop loot.
A targeted enemy can be any classification of enemy except for the Boss, who is always found at the end of a Stronghold or a Cataclysm.
Enemy Classification
Enemies are Broadly classified as follows:
- Enemies
- Elite Enemies
- Legendary Enemies
- Apex Enemies
- Ancient Enemies
- Bosses
Enemy Rarities and Types
Enemy Rarities
Factions | Enemies | Elite Enemies | Legendary Enemies |
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Dominion |
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Scar |
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Outlaws |
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Fauna |
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Chimera |
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Elemental Beings |
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Enemy Equipment |
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Enemy Types
Faction | Apex Enemies | Ancient Enemies |
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Dominion | ||
Scar | ||
Fauna | ||
Chimera | ||
Elemental Beings |
Final Bosses
Bosses | Faction | Location |
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Swarm Tyrant | Fauna | Tyrant Mine |
The Monitor | Dominion | Heart of Rage (Stronghold) |
Scelos | Scar | The Temple of Scar |
The Unfathomed | Dominion | The Sunken Cell |
Vara Brom | Dominion | Echoes of Reality |