Enemies are hostile encounters outside Fort Tarsis walls.
Anthem has several types of enemies and each enemy has a sub-class or rarity within the types. Most enemies can be categorized by their factions: Dominion, Scar, Outlaw. Creatures such as Elemental Beings, Fauna, and Chimera can become enemies under certain circumstances. Equipment such as enemy Turrets and Explosive Mines can be considered enemies, especially if they have a target marked on them.
This article's purpose is to distinguish between the types and rarities of enemies. As the enemy type and rarity improves, their health pool also increases. However, the higher the rarity of an enemy, the better the quality of loot it has a chance to drops.
Targeted Enemies[]
If an enemy needs to be defeated during any expedition to make progress during that expedition, it will be marked with or . The mission won't continue unless that enemy is defeated, unless they are Seasonal Expeditions or Secret Bosses in Echoes of Reality. In Freeplay, all target enemies have a chance to drop loot.
A targeted enemy can be any classification of enemy except for the Boss, who is always found at the end of a Stronghold or a Cataclysm.
Enemy Types[]
Enemies are Broadly categorized as follows:
- Standard Enemies
- Elite Enemies
- Legendary Enemies
- Apex Enemies
- Named Enemies
- Bosses
Enemy Behavior and Ranks[]
Enemies have ranks, usually associated with their factions. They ones encountered out of the walls, will always be considered enemies and will attack The Freelancer on sight. Enemies can be seen fighting among themselves or against hostile creatures.
Enemies are again grouped, based on theier ranks within a Faction. This classification is not found within creatures, unless they are weaponized and already belong to a partcular faction. There are 5 known classes:
- Equipment: These are enemy equipment that can do damage to any allies.
- Troopers: These are the ost basic enemies. Usually they spawn in high numbers.
- High-Ranks & Heavies: These are rare enemies that can spawn ocassionally. They also tend to have large health pools and can do more damage than the troopers.
- Special: These are special enemies that have a much larger health pool than the high-ranks or heavies. They can also do significantly higher damage than other non-Boss type enemies. They are almost always. Usually, their spawn numbers are at most 3. Sometimes, they are also differently named.
- Leaders: They may be bosses or special or high-rank or heavy enemies. They almost always have a marked on them. Quite often, they are also differently named.
The following cases will always be considered enemies:
- Dominion
- Equipment: Turrets, Grounders, Shield Generators
- Troopers: Shocktroopers, Argent Troopers, Frost Hounds, Thunderfangs, Ice Stalkers
- High-Ranks & Heavies: Storm Brutes, Frost Brutes, Ash Valkyrie, Frost Valkyrie, Storm Valkyrie, Elementalist
- Special: Fury
- Outlaws
- Equipment: Outlaw Turret
- Troopers: Outlaws, Outlaw Gunners
- High-Ranks & Heavies: Outlaw Shotgunner, Outlaw Elementalist, Outlaw Lancer
- Scars
- Equipment: Turrets, Mines
- Troopers: Scrappers, Destroyers
- High-Ranks & Heavies: Hunters,Enforcers
- Special: Scar Tanks/Luminaries
- Chimera
- Hostile Fauna
- Elemental Beings
- Weaponized Creatures
- Shaper Corrupt Beings
- Enemy Equipment
Enemy List[]
Below is a list of all enemies. To see individual classification of enemies, visit the linked pages in the section above.