Dunar lists all known cortex entries about the city of Dunar, on Mirrus continent in the
Anthem.
Collection Details
A total of 9 cortex entries make reference to The Monitor.
The following Cortex Entries tell about Dunar and its environment!
A Very Old Diary
See Cortex Entry: A Very Old Diary for More Details



This is indeed similar to the other monument. The metals react to chimeric compound in the exact manner, but the nearby drill does not react at all. I would classify the monument as a rare metal and will try to gather shavings to take back to Dunar for study. I cannot wait to return. The wyvern have been too keen, and my lancers cannot take much more.

Dark Canopy (District)
See Cortex Entry: Dark Canopy (District) for More Details



The trees are thick are like green smoke and it's blocking out the sun.
The cool breeze of the morning is a signal you should run.
The canopy is dark and it will not light your way.
The water there don't give you hope, it will only take away.
Fly away from Dunar, do not cross the Arden's road.
Turn your strider back, my friend, return your merchant's load.
Fly away from Dunar, don't you take the chance.
For the canopy is dark and wants to make you dance.

Emerald Abyss
See Cortex Entry: Emerald Abyss for More Details



This forest has the thickest foliage in Northern Bastion, and, while beautiful, has a long history of mysterious disappearances which have only increased since the Heart of Rage erupted. It is also the site of the destroyed Arcanist library of Dunar.

Mail: Citizens Move to Ban Relics in Fort Tarsis
See Cortex Entry: Mail: Citizens Move to Ban Relics in Fort Tarsis for More Details



A group of citizens have proposed that the governor ban Shaper relics from Fort Tarsis.
"These relics can go off at anytime, and bringing one—even if it's dormant—into the fort is a huge danger to all of us," said group leader Diena Saihl, "Look at what happened to Matthias Sumner. He poked a relic and suddenly there are three of him. He had no idea that would happen. Do we want to end up like Dunar? Or Freemark?"
Arcanist Mentor Orun, visiting from Antium, responded to the proposed ban. "What would they have Arcanists do? Study relics outside the wall? That's ridiculous. The only reason humans survive here is because we seek to understand our world. Besides, the likelihood that our entire world is a bundle of Shaper ruins and relics is high. Banning them from settlements will not make anyone safer "
Council will bring the matter to vote later this year.

Mail: Issues 396: Features
See Cortex Entry: Mail: Issues 396: Features for More Details



In this issue of Arcanist Monthly:
Gear Review: Are Reverb Insulation Socks Worth the Price?
Phantom Memories: How a Cataclysm Creates Memories That Aren't Real
Shapers and the Grabbit-Ursix Connection
Tarran Snurt Talks About New Book Echoes of Dunar
Plus festive recipes, the results of our poetry contest, and more!

Ralner's Blaze (Weapon)
See Cortex Entry: Ralner's Blaze (Weapon) for More Details



This assault rifle is noted for the role it played in The Skirmish at Dunar. Surrounded on all sides, Ralner was holed up and desperate, but still battling the many Scars surrounding her. When her Freelancer allies fought through to her, they discovered a massive fire storm between Ralner and the Scars. The enterprising lancer had used dry conditions and fire to help defend her position. In honor of her resourcefulness, the Engineers created this rifle.

Shaper Ruins (2)
See Cortex Entry: Shaper Ruins (2) for More Details



Shaper ruins are an inescapable reality. While some argue we should be rid of them, I advocate for considering them a natural resource. We build near water because it gives us access to water, and we build near ruins because it offers safe shelter. Look at Dunar. This is a place safe from threat, where no beast can breach our walls. Here we have amassed our research and built our library. As long as the area is free of dangerous relics, living near Shaper ruins is humanity's best chance to grow.
— From Dialogues

The Emerald Overlook (1)
See Cortex Entry: The Emerald Overlook (1) for More Details
The Guardians of Dunar (District)
See Cortex Entry: The Guardians of Dunar (District) for More Details



Said to be one of the wonders of Bastion, the Guardians were enormous statues built to scare off wildlife from entering the area or threatening the Arcanists at Dunar. The Guardians themselves are likenesses of Arcanist mentors long past, particularly Idris, who taught Arden Vassa the ways of Ember, and Hrennen, who found the gateway to the Anthem.


