Critical Objectives lists all relevant cortex entries of Critical Objectives sub section found in the Journal main section of the Cortex.
Collection Details
A total of 26 cortex entries make reference to the Critical Objectives.
The following Cortex Entries list the expedition summary from Critical Objectives.
Silence the Heart of Rage
See Cortex Entry: Silence the Heart of Rage for More Details



You are an inexperienced Freelancer. Along with Freelancers Haluk, Adair, and Miller, you've joined a mission to silence a dangerous Cataclysm called the Heart of Rage. This Cataclysm has been churning for eight years as it slowly spreads and threatens Bastion. Under the guidance of your cypher Faye, you must reach the Shaper relic at the center of the storm and silence it.
Outcome: This mission to silence the Heart of Rage is a failure. Miller and Adair—along with most of the other Freelancers—are dead. Many cyphers were gravely injured. You pulled an injured Haluk to safety, saving his life. However, he may never forgive you for ending the mission before reaching the Cenotaph.

Early Warnings
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It's been two years since that fateful day in the Heart of Rage. Now as a Freelancer for hire, you're taking contracts wherever you can get them. Your current job has tasked you and your cypher, Owen Corley, with inspecting the early warning network that detects Shaper energy. It's the first line of defense for catching any sign that a dangerous Cataclysm might be forming in the region.
The early warning network has detected a massive spike in Shaper energy in your vicinity. You must locate the source of the disturbance and prevent a Cataclysm from forming before it unleashes havoc on the region.
Outcome: You successfully silenced the relic and averted disaster. It's time to catch your breath in Fort Tarsis and reflect on a job well done. Freelancers don't garner much respect these days, but the work you're doing is keeping everyone safe, whether they appreciate it or not.

Welcome to Fort Tarsis
See Cortex Entry: Welcome to Fort Tarsis for More Details



Welcome home, Freelancer. Fort Tarsis, named for the famous General Tarsis, is a frontier town in Bastion. It's hard to dispute that the place has seen better days. Still, there's a Freelancer Enclave where you and Owen might pick up a contract or two. With the Heart of Rage still burning and the entire world trying to kill you, there are worse places to be than safe behind these walls.
Outcome: A mysterious woman named Tassyn gave you a contract. Perhaps your luck is about to change.

Lost Arcanist
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Tassyn wants you to search for a missing Arcanist by the name of Matthias Sumner, who has not reported in for some time. She has given you his last known location.
Outcome: Starting with a lead from Tassyn, you followed a trail of abandoned research camps in search of the missing Arcanist.
The trail ended in an ancient ruin where Matthias had taken refuge. You fought through marauding Scars and managed to bring Matthias home, bearing critical information for Tassyn.

Lighting a Fire
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Prospero needs ember to relight the Forge so it can be used to craft upgrades for your javelin. You'll need to search outside the walls of Fort Tarsis to find pieces of ember to bring back for him.
Outcome: You found enough ember for Prospero, enabling him to relight the Forge. Additional crafting options are now available for upgrading your javelin.

Incursion
See Cortex Entry: Incursion for More Details



Tassyn has asked you to meet with her agent that is currently embedded with the Regulators. She's given you her location at a Regulator camp, but also warned you of a possible Dominion presence in the area.
Outcome: You pursued the Monitor into the jungle, only to be ambushed by his troops. He got away, but not all is lost—you managed to recover the intel from Tassyn's agent. With any luck, it will reveal further clues about the Dominion's plans and the threat they pose to Fort Tarsis.

Lending a Hand
See Cortex Entry: Lending a Hand for More Details



Tassyn needs time to analyze the archive you recovered to learn more about the Dominion's plans. In the meantime, you should see if her agents in Fort Tarsis could use any assistance with important tasks.
Outcome: Tassyn cracked the Dominion archive and learned that the Monitor is after your old partners Faye and Haluk. The Dominion believes they're on to something that will get them to the Cenotaph. Tassyn wants you to get there first.

Finding Old Friends
See Cortex Entry: Finding Old Friends for More Details



Tassyn has cracked the data archive you found earlier and her findings are troubling. The Dominion is attempting to weaponize the Cenotaph, which could lead to a terrible Cataclysm if their plans aren't stopped. This is going to require experts on the matter, and the people best suited for the job are your old partners—Haluk and Faye. You need to find them at a Regulator hideout run by "Princess" Zhim and enlist their help in stopping the Dominion.
Outcome: You successfully reunited with your old partners, Haluk and Faye. Despite some lingering animosities, you now all face the daunting task of stopping the Dominion from weaponizing the Cenotaph.

Meeting With Corvus
See Cortex Entry: Meeting With Corvus for More Details



You've found Haluk and Faye, so Tassyn wants to speak with you immediately.
Outcome: Tassyn gave you the name of another Corvus agent in Fort Tarsis—Sev—who might have additional missions for you.

The Tomb of General Tarsis
See Cortex Entry: The Tomb of General Tarsis for More Details



Zhim's intel may have revealed the location of the tomb of General Tarsis. Her Javelin of Dawn holds the key to reaching the Cenotaph. Go to the tomb and search for it.
Outcome: The tomb didn't hold a javelin, just a signet. But that signet might be the key to opening the long-sealed Fortress of Dawn. If the javelin is anywhere, it's there.

Freeplay: Tombs of the Legionnaires
See Cortex Entry: Freeplay: Tombs of the Legionnaires for More Details
The Fortress of Dawn (Mission)
See Cortex Entry: The Fortress of Dawn (Mission) for More Details



Enter the fortress of General Tarsis and recover her ultimate weapon, the Javelin of Dawn.
Outcome: Owen has betrayed you and the Javelin of Dawn has been stolen. But all hope isn't lost. Faye believes you can build a shield based on what she saw.

Crafting the Dawn Shield
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Faye has a plan to recreate the Dawn Shield from the javelin of General Tarsis. Haluk is convinced he can build it, but he needs materials. Lots of materials. To collect them, defeat Escari, maybe hunt a few titans, check with Matthias, and watch for a new contact, Lady Adaxia Dell.
Outcome: You found all the materials. Now the only question is... does the shield work?

Mysterious Beginnings
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Haluk and Faye have set up a meeting with you and Sentinel Dax, whose family owns a collection of artifacts pertaining to General Tarsis. This could be the best lead in finding materials to build the Dawn Shield. But first, you must help Dax uncover why people have vanished in the Emerald Abyss.
Outcome: Despite Dax's jumbled instructions, you were able to recover a cypher link containing intel on the Emerald Abyss. Hopefully, this new information will shed some light on why people have been vanishing from that region.

Dear Diary
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An outlaw named Talon has stolen Dax's aunt's journal. Without the journal, Dax can't solve the mystery of people disappearing in the Emerald Abyss. She wants you to ambush Talon and steal back the journal.
Outcome: Although Talon escaped, you were able to obtain Aunt Cardea's journal and deliver a major blow to the outlaws. Unfortunately, that blow left a trail of smoke and destruction for Commander Vule to follow. He confiscated the journal and put Dax under house arrest until she can be recalled to Antium.

Vanishing Act
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After analyzing Cardea Dell's journal and Talon's notes, Faye believes you can discover where the caravans have vanished by activating Shaper relics in the Emerald Abyss.
Outcome: You successfully reunited Dax with her lost Aunt Cardea and freed the missing caravans from an energy source at the heart of the Emerald Abyss. Because of you, Dax and Cardea can start a new life of adventure in Fort Tarsis.

Triple Threat
See Cortex Entry: Triple Threat for More Details



The Arcanist Matthias Sumner is on the hunt for a relic he calls the Manifold, which may be useful in building the powerful Javelin of Dawn.
Outcome: The Manifold was retrieved.

Inverse Functions
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The Manifold has split Matthias into three. The trio doesn't quite understand how and why this happened. They need to learn all they can about the Manifold and the consequences of this divide.
Outcome: Aruna Kaule, the Arcanist who may offer perspective on the Matthiases' condition, has been rescued.

Convergence
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The split caused by the Manifold has put the trio of Matthiases in a precarious state of instability. If a solution is not found, they will go through a process of reality decay, resulting in their destruction.
Outcome: Sumner and the Manifold were located and brought back to Fort Tarsis safely. Now the Matthiases have to find a solution to the reality decay.

Freelancer Down
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Haluk was unsuccessful in repairing the seals on your own version of the Dawn Shield. After arguing with Faye, he left in frustration to cool off. You need to find him and talk to him.
Outcome: You survived the Dominion ambush at the Fortress of Dawn and successfully brought Haluk back to Fort Tarsis. Owen made an unexpected appearance to apologize for his betrayal. To make amends, he gave you the missing part which will let you finish your own version of the Dawn Shield.

Repairs and Inspiration
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Haluk is back. Alive, even. And thanks to Owen, you have a piece from the Javelin of Dawn. Time to find Faye and see if the team can make the expedition to the Heart of Rage before it's too late.
Outcome: Faye and Haluk are working together again, and both believe the Dawn Shield can work with this final piece of the puzzle. It's time to go back to the Heart of Rage.

Return to the Heart of Rage
See Cortex Entry: Return to the Heart of Rage for More Details



The Monitor is attempting to connect with the Cenotaph and extract its power. Race into the Heart of Rage, stop the Monitor, and silence the Cenotaph.
Outcome: The Cenotaph has been silenced. The Cataclysm over Freemark will finally end, and the Monitor has been defeated. Tassyn's contract should be satisfied now.

Legends of The Legionnaires
See Cortex Entry: Legends of The Legionnaires for More Details



You've closed the Heart of Rage and completed the final task of General Tarsis. Learn more about her legacy and create your own through the Challenges of the Legionnaires.
Outcome: You've unlocked the stories of General Tarsis. Now you can take on challenges in the spirit of her faithful Legionnaires.

Challenges of the Legionnaires: Valor
See Cortex Entry: Challenges of the Legionnaires: Valor for More Details



Prove your valor by completing events in Freeplay, Strongholds, and Contracts, and by reinforcing other Freelancers.
Outcome: You've completed the Challenge of Valor. The Challenges of Might and Resolve still lie ahead.

Challenges of the Legionnaires: Might
See Cortex Entry: Challenges of the Legionnaires: Might for More Details
Challenges of the Legionnaires: Resolve
See Cortex Entry: Challenges of the Legionnaires: Resolve for More Details



