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When embarking on an Expedition, you can activate up to three Consumables (also called Sigils) at a time. They give you a boost during one Expedition and are consumed at the end of it. Consumables are also consumed if you join another Expedition from your current one.

Better consumables can be crafted as you find Blueprints. Crafting one requires materials. For example: an Uncommon inscription requires 1 Uncommon Ember to create it.

Name Epic Stats
Fire Sigil For a single expedition, increases fire damage by 30% of base damage, fire stacks applied to enemies by 10% of base stacks, and fire resistance by 30%.
Ice Sigil For a single expedition, increases ice damage by 30% of base damage, ice stacks applied to enemies by 10% of base stacks, and ice resistance by 30%.
Lightning Sigil For a single expedition, increases lightning damage by 30% of base damage, lightning stacks applied to enemies by 10% of base stacks, and lightning resistance by 30%.
Acid Sigil For a single expedition, increases acid damage by 30% of base damage, acid stacks applied to enemies by 10% of base stacks, and acid resistance by 30%.
Combo Sigil For a single expedition, increases the damage of combo reactions by 30% of base damage.
Gear Sigil For a single expedition, increases the recharge speed of equipped gear by 30% of base speed.
Ultimate Sigil For a single expedition, increases the damage of ultimate abilities by 30% of base damage.
Armor Sigil For a single expedition, increases javelin armor by 30% of base armor strength and physical resistance by 10%.
Heat Sigil For a single expedition, increases heat capacity by 30% of base capacity.
Shield Sigil For a single expedition, increases maximum shield strength by 30% of base strength and shield regeneration by 30% of base regeneration.
Assault Rifle Sigil For a single expedition, increases assault rifle damage by 30% of base damage and assault rifle reserve ammo by 30% of base capacity
Autocannon Sigil For a single expedition, increases autocannon damage by 30% of base damage and autocannon reserve ammo by 30% of base capacity.
Grenade Launcher Sigil For a single expedition, increases grenade launcher damage by 30% of base damage and grenade launcher reserve ammo by 30% of base capacity.
Heavy Pistol Sigil For a single expedition, increases heavy pistol damage by 30% of base damage and heavy pistol reserve ammo by 30% of base capacity.
Light Machine Gun Sigil For a single expedition, increases light machine gun damage by 30% of base damage and light machine gun reserve ammo by 30% of base capacity.
Machine Pistol Sigil For a single expedition, increases machine pistol damage by 30% of base damage and machine pistol reserve ammo by 30% of base capacity.
Marksman Rifle Sigil For a single expedition, increases Marksman Rifle damage by 30% of base damage and marksman rifle reserve ammo by 30% of base capacity.
Sniper Rifle Sigil For a single expedition, increases sniper rifle damage by 30% of base damage and sniper rifle reserve ammo by 30% of base capacity.
Shotgun Sigil For a single expedition, increases shotgun damage by 30% of base damage and shotgun reserve ammo by 30% of base capacity.
Melee Sigil For a single expedition, increases the damage of melee attacks by 30% of base damage.
Pulse Accelerator Sigil For a single expedition, increases Pulse Accelerator damage and Pulse Accelerator reserve ammo by 30% of base capacity.
Blade Slinger Sigil For a single expedition, increases Blade Slinger damage and Blade Slinger reserve ammo by 30% of base capacity.
Volt Caster Sigil For a single expedition, increases Volt Caster damage and Volt Caster reserve ammo by 30% of base capacity.
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