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Consumable-crafting

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When embarking on an Expedition, you can activate up to three Consumables (also called Sigils) at a time. They give you a boost during one Expedition and are consumed at the end of it. Consumables are also consumed if you join another Expedition from your current one.

Better consumables can be crafted as you find Blueprints. Crafting one requires materials. For example: an Uncommon inscription requires 1 Uncommon Ember to create it.

Name Epic Stats
Acid Sigil For a single expedition, increases acid damage by 30% of base damage, acid stacks applied to enemies by 10% of base stacks, and acid resistance by 30%.
Armor Sigil For a single expedition, increases javelin armor by 30% of base armor strength and physical resistance by 10%.
Assault Rifle Sigil For a single expedition, increases assault rifle damage by 30% of base damage and assault rifle reserve ammo by 30% of base capacity
Autocannon Sigil For a single expedition, increases autocannon damage by 30% of base damage and autocannon reserve ammo by 30% of base capacity.
Combo Sigil For a single expedition, increases the damage of combo reactions by 30% of base damage.
Fire Sigil For a single expedition, increases fire damage by 30% of base damage, fire stacks applied to enemies by 10% of base stacks, and fire resistance by 30%.
Gear Sigil For a single expedition, increases the recharge speed of equipped gear by 30% of base speed.
Grenade Launcher Sigil For a single expedition, increases grenade launcher damage by 30% of base damage and grenade launcher reserve ammo by 30% of base capacity.
Heat Sigil For a single expedition, increases heat capacity by 30% of base capacity.
Heavy Pistol Sigil For a single expedition, increases heavy pistol damage by 30% of base damage and heavy pistol reserve ammo by 30% of base capacity.
Ice Sigil For a single expedition, increases ice damage by 30% of base damage, ice stacks applied to enemies by 10% of base stacks, and ice resistance by 30%.
Light Machine Gun Sigil For a single expedition, increases light machine gun damage by 30% of base damage and light machine gun reserve ammo by 30% of base capacity.
Lightning Sigil For a single expedition, increases lightning damage by 30% of base damage, lightning stacks applied to enemies by 10% of base stacks, and lightning resistance by 30%.
Machine Pistol Sigil For a single expedition, increases machine pistol damage by 30% of base damage and machine pistol reserve ammo by 30% of base capacity.
Marksman Rifle Sigil For a single expedition, increases Marksman Rifle damage by 30% of base damage and marksman rifle reserve ammo by 30% of base capacity.
Melee Sigil For a single expedition, increases the damage of melee attacks by 30% of base damage.
Shield Sigil For a single expedition, increases maximum shield strength by 30% of base strength and shield regeneration by 30% of base regeneration.
Shotgun Sigil For a single expedition, increases shotgun damage by 30% of base damage and shotgun reserve ammo by 30% of base capacity.
Sniper Rifle Sigil For a single expedition, increases sniper rifle damage by 30% of base damage and sniper rifle reserve ammo by 30% of base capacity.
Ultimate Sigil For a single expedition, increases the damage of ultimate abilities by 30% of base damage.
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