Each javelin is equipped with three types of combat gear, which both provide offensive abilities for the javelin's user.
|Javelin||Gear 1||Gear 2||Gear 3|
|Ranger||Grenade||Assault Launcher||Support Gear|
|Colossus||Ordnance Launcher||Heavy Assault Launcher||Heavy Support Gear|
|Storm||Blast Seal||Focus Seal||Support Seal|
|Interceptor||Strike System||Assault System||Support System|
The "primary" combat gear for a javelin—"Gear 1," in any controls layout—is usually an area of effect attack, with most being able to be targeted at a specific location. Usually they end up doing damage to multiple enemies. A notable exception is the Interceptor's Plasma Star and its upgrade Sanadeen's Respite.
The "secondary" combat gear—"Gear 2"— often acts like an additional weapon, and usually has multiple charges or sub-charges per cool-down cycle.
The "tertiary" combat gear—"Gear 3", also known as "Support"—provides support to the javelins which can amplify a javelin's combat abilities or provide additional protection against enemy damage. Although most support gear cannot do damage or combo, Storm's Howling Veil can reflect the damage done to it back at the enemies, and when it expires or is destroyed, can detonate primed enemies around it.