Aftershock is a weapon classified under the Grenade Launcher category. Since Aftershock is used during combat, it is considered a Combat Equipment. These items are used to damage and defeat enemies or break destructible objects.
Note: All numeric values (except the power level) mentioned are only applicable to the default state of the weapon. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.
Description and Alternative Items
For the alternative item, see Sentinel's Vengeance
Aftershock is the lower form of Sentinel's Vengeance. It is an Grenade Launcher whose Payload sticks to enemy. Once it adheres to target—it detonates.
Obtaining Methods
Aftershock can be obtained in the following ways:
- Loot
- Crafting
Cortex Entry
Cortex Entries are small pieces of lore attached with the particular weapon found in Anthem and accessed through the Cortex. All weapons have at least one entry associated with them. All Masterwork and Legendary weapons' cortex entries directly add to the narrative of the world.
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For a Collection of similar Cortex Entries, See: Grenade Launcher (Armory) |
Blueprint and Crafting
Aftershock is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in Blueprint Acquisition to unlock the Blueprint. Then craft the item in the Forge using the resources.
Unlocked blueprints can be found in the Craft tab located under the appropriate combat equipment slot (Weapon/Gear/Component) of a javelin in the loadouts tab of the Forge.
The following table provides insights on blueprint and crafting requirements:
| Blueprint Acquisition |
Aftershock Blueprint |
Crafted Aftershock |
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|---|---|---|---|---|
| Aftershock I Challenge | ||||
| Aftershock II Challenge | ||||
| Aftershock III Challenge |
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Required Crafting Resources
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Trivia (May Contain Spoilers)
- In the game the Magazine size (also known as the clip size) is incorrectly referred to as Ammo within the statistics of a weapon.



